Pretty self-explanatory and cheap idea: perhaps a bill option for quality-based items where material cost is doubled and work time is increased by 50%, but the chances of getting a high quality item are enhanced directly (in terms of direct boosting) and indirectly (lowering the chances of low quality items).
I think the work time and material costs alone would be enough to offset the benefit that comes from this, and market value shouldn't be any higher than it normally would be.
I think the work time and material costs alone would be enough to offset the benefit that comes from this, and market value shouldn't be any higher than it normally would be.