Bump as updated to v1.2
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#1367
Ideas / Re: Floor Categories
January 22, 2017, 05:15:17 PM
Nah, we're all hostile on the forums
#1370
Bugs / Re: [A16] Colonist disappeared into transport pod
January 22, 2017, 06:43:37 AM
I too have noticed this. Lost a decent colonist to it... Permadeath too xD
#1371
Bugs / Re: [A16] Lose Colonist To Transport Pod Loading
January 22, 2017, 06:42:59 AM
Ah, didn't notice.
#1372
Off-Topic / Re: Count to 9000 before Tynan posts!
January 22, 2017, 06:35:29 AM
enin-ytriht dna dnasuoht-eviF
You'll only be upgraded to a colonist, but that's much better than being a naked, peg-legged, ancient person with a crappy stone club (sums up the poor drifters pretty well).
Quote from: Der Failer on January 21, 2017, 08:29:19 PM
Oh i probably wouldn't have noticed, thanks for pointing it out! Will i get a present or something like that?! I'm so exited now. ^^
You'll only be upgraded to a colonist, but that's much better than being a naked, peg-legged, ancient person with a crappy stone club (sums up the poor drifters pretty well).
#1373
Off-Topic / Re: Count to 9000 before Tynan posts!
January 21, 2017, 08:06:09 PM
5,031
Ye... this is a bad century for politics already (speaking too soon?). On a less relevant note: You're almost at 100 posts!
Ye... this is a bad century for politics already (speaking too soon?). On a less relevant note: You're almost at 100 posts!
#1374
Outdated / Re: [A16] Neb's Fapparel
January 21, 2017, 07:52:40 PM
Figured I'd make a background image for a potential artwork for this. Disclaimer: I'm no artist so this is far from brilliant, but it's very simplistic. Took around an hour for me to do (half of that was pretty much fixing proportions as much as possible by having a grid layer which isn't visible in the final product, only bothered with torso proportions even then).
File size is very small as the image doesn't use many colours, and the resolution is 1000x1600
[attachment deleted by admin due to age]
File size is very small as the image doesn't use many colours, and the resolution is 1000x1600
[attachment deleted by admin due to age]
#1375
Ideas / Re: Avoid friendly fire
January 21, 2017, 06:39:00 PM
Heck, easiest way to avoid friendly fire is simply to have good pawn positioning. Spread them out, even if you have that really good bionic careful shooter; that person can still friendly fire with their deadshot sniper rifle and take an ally's brain out.
#1376
Off-Topic / Re: Count to 9000 before Tynan posts!
January 21, 2017, 06:16:05 PM
5,029
Many a thousands of miles away from the States here. Us lot have to put up with Theresa May!
Many a thousands of miles away from the States here. Us lot have to put up with Theresa May!
#1377
Bugs / [A16] Lose Colonist To Transport Pod Loading
January 21, 2017, 12:57:38 PM
So I was just loading up some new transport pods to see how far I can launch them as to get an idea of a location where to build an outpost, and I chose a single colonist called Jumper to be loaded in there (she's a somewhat decent colonist). I set up the things to be loaded, and then I opened up the world map to get the launch pod radius. After that, I cancelled the launch but Jumper still went into the transport pod, and there's no way to get her out: she's officially disappeared (she's still visible on the colonist bar). In a bid to get her out, I set up the transport pods to be deconstructed (as when I double clicked her on the bar, it'd go to a transport pod), but she still wouldn't come back after all 4 of my transport pods were deconstructed.
Savegame (too large to attach even in ZIP file): https://www.dropbox.com/s/opahmz7xwq09t8q/Congers%20%28Permadeath%29.rws?dl=0
The savegame's at the point as the pods were just about to be deconstructed, as I alt and F4'ed out as soon as the pods were deconstructed in order to do the closest I can to savescum.
Steps to Reproduce
1) Get transport pods (I had 4 pods)
2) Designate a single colonist to be loaded up
3) Cancel the loading process, let the colonist go into the transport pod
4) Deconstruct the pod to find that the colonist isn't there
Savegame (too large to attach even in ZIP file): https://www.dropbox.com/s/opahmz7xwq09t8q/Congers%20%28Permadeath%29.rws?dl=0
The savegame's at the point as the pods were just about to be deconstructed, as I alt and F4'ed out as soon as the pods were deconstructed in order to do the closest I can to savescum.
Steps to Reproduce
1) Get transport pods (I had 4 pods)
2) Designate a single colonist to be loaded up
3) Cancel the loading process, let the colonist go into the transport pod
4) Deconstruct the pod to find that the colonist isn't there
#1379
Off-Topic / Re: Count to 9000 before Tynan posts!
January 21, 2017, 06:04:06 AM
0.005023 million
#1380
General Discussion / Re: [Art] More of those Colonist Drawings
January 21, 2017, 05:58:16 AM
Ouch, that is unfortunate indeed. Only aged 55 too? (or not much older)
Talia would've saved her
She had like a 50% chance of successful treatment of a heart attack without meds, lol. That was back in A15 though
Talia would've saved her

She had like a 50% chance of successful treatment of a heart attack without meds, lol. That was back in A15 though