Alright, I've made a new commit to the development branch which addresses the melee attacking thing. I'm also working on opening more stuff up to XML via new DefModExtensions such as adrenaline's severity characteristics, but for now, I've only opened up melee damage multipliers.
Too tired to do a proper release, but a technically updated version does exist. Link for convenience: https://github.com/XeoNovaDan/Adrenaline/tree/development
Too tired to do a proper release, but a technically updated version does exist. Link for convenience: https://github.com/XeoNovaDan/Adrenaline/tree/development