additional joy objects are A16 on the steam workshop edition, mate
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#31
Outdated / Re: [A15] cuproPanda's Mods - Last update for a while (28 Aug 16)
December 26, 2016, 09:07:28 AM #32
Outdated / Re: [A15] cuproPanda's Mods - Last update for a while (28 Aug 16)
December 26, 2016, 06:46:19 AM
with the additional joy objects mod, how do i make painting materials?
#33
Outdated / Re: [A15] [A16] Auto Flick Designation Sun Lamps
December 25, 2016, 11:17:27 AM
oh poopbaskets, it's reverse?
oh man no wonder my mods are in a mess
oh man no wonder my mods are in a mess
#34
Outdated / Re: [A15] [A16] Auto Flick Designation Sun Lamps
December 25, 2016, 06:37:39 AM
Not working, unfortunately. The button for autoflicking is not showing up.
It's at the top of my mod loading list.
I restarted rimworld, and even started a new colony but it didn't work.
It's at the top of my mod loading list.
I restarted rimworld, and even started a new colony but it didn't work.
#35
Mods / [MOD REQUEST] Decoration, furniture, etc.
December 25, 2016, 03:38:30 AM
ever since the modular tables and the more furniture mod has been "abandoned" by it's creators, my colonies are lacking the cozy feeling of a whole bunch-o furniture.
can someone update these mods or create one? thanks.
can someone update these mods or create one? thanks.
#36
Mods / Re: IDEA: Z LAYER
December 25, 2016, 03:34:50 AM
you will need to -
change AI pathfinding
generate Z-levels on top of the regular map
quickly changing between levels with no lag (because combat)
terrain generation
change AI pathfinding
generate Z-levels on top of the regular map
quickly changing between levels with no lag (because combat)
terrain generation
#38
Outdated / Re: [a16]Realistic Hospital Beds mod
December 23, 2016, 10:10:09 AM
don't worry, he forgot to add version to it. it works fine.
#39
Ideas / Re: Morality stat
December 23, 2016, 07:59:48 AM
not bad, tbh
anyway, their morality could change, depending on time and actions done. for example, if you run a cannibalistic organ harvesting colony, their morals would change, for example,
-6 Harvested organs (how could we do that to an innocent person?)
to
0 Harvested organs (Passing life to one another...just another day in the rimworlds.)
to
+6 Harvested organs (Good. Someone will live with those organs.)
anyway, their morality could change, depending on time and actions done. for example, if you run a cannibalistic organ harvesting colony, their morals would change, for example,
-6 Harvested organs (how could we do that to an innocent person?)
to
0 Harvested organs (Passing life to one another...just another day in the rimworlds.)
to
+6 Harvested organs (Good. Someone will live with those organs.)
#41
Ideas / Re: sterile tile research
December 23, 2016, 05:50:43 AM
therefore, we should have research for woodworking because our colonists can apparently build perfect wooden floors with finish and sealant with only wood??
#42
Ideas / Re: forced prostitution
December 23, 2016, 05:44:25 AM
this suggestion depends on what type of game it is. this is a game based on dwarf fortress - where dick jokes and fun lava-death traps are king.
this type of thing belongs in games like GTA 5. rimworld is more of a quirky base building game.
for example - cannibalism. sure, it's really odd, but to be honest, you could do it in real life if you really wanted to. same as eating your pets.
but forced prostitution, rape and torture are in a whole different place. there has been a clear line which has been drawn, and it's dick jokes, that's the most sexual you can get in rimworld.
this type of thing belongs in games like GTA 5. rimworld is more of a quirky base building game.
for example - cannibalism. sure, it's really odd, but to be honest, you could do it in real life if you really wanted to. same as eating your pets.
but forced prostitution, rape and torture are in a whole different place. there has been a clear line which has been drawn, and it's dick jokes, that's the most sexual you can get in rimworld.
#43
Outdated / Re: [A14] More Furniture v1.21 (Updated 8/4/2016)
December 23, 2016, 05:37:22 AM
is this going to be A16 compatible?
#44
Releases / Re: [A15] RT Mods - translated to Chinese by duduluu! (30.10.16)
December 22, 2016, 12:41:48 PM
is there going to be a16 version?
#45
Ideas / Renaming Penoxycyline
December 21, 2016, 01:50:43 AM
So, Penoxycyline doesn't really fit into the game that well, so I'm suggesting some name changes.