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Messages - Jeimss

#16
Just to know. I have a village near one and since the start of my colony, it seems that it is the same inventory. I'm 50 days in the game.
#17
Mod bugs / Re: Generating Planet Black Screen Bug
July 30, 2017, 12:06:43 PM
Same thing for me. Which mod are you using. This is my list.

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#18
Mod bugs / Black screen upon loading
July 30, 2017, 10:44:02 AM
When I load my game, I see the "world loading..." then a black screen for half 1 second, then "world generating..." and then just a black screen. When I press "esc" I hear a "tick" but nothing happen.

I expect to see my game.

Just load the game to try to start it.

link to the save game: https://drive.google.com/open?id=0B_fohLg6y4K2b3pmQ3lqdFl3c28

On my side, I tried to restart my computer, restart steam, start a new (which worked accordingly), change the resolution, put off the mods (which the game stops at "world loading...")

Thanks for your help!


Merged with existing thread.

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#19
Yeah I know, but when there is only hay and nothing else, it doesn't get eaten anyway.
#20
I have Muffalos and Alpacas on my caravan and they don't seems to eat the Hay that I have with me on the Caravan. I'm on tile that is not grazable for now (winter).

They eat kibble and or pemmican but not the hay.

Is it normal?
#21
I put the music level at 25 % when I play and after the end credits, the music level is reset at full.
When I go in the menu to set it back at 25 %, it is already at 25 % and I doesn't seem to affect the music level anymore.

I must quit the game and reload it to have my options back.

Step to reproduce:

- Put the music level to 20 % or something
- See the credit roll
- Start the music
#22
I experienced also something like this.

- I caravan member after an ambush goes beserk.
- The timer runs out.
- The caravan menu pops out
- The caravan member is not listed
- I click on accept to reform the caravan
- The caravan is reform but without the berserk member, who disapeared
- Nobody on the caravan seems to have a feeling about that
- On the History button, I doesn't seem that this colonist is listed as killed
#23
Can you set a camp after you defeat a Pirate base on the same tile without quitting it?
#24
Mods / [Mod Request] - Longer stay in temporary map
July 21, 2017, 08:10:34 PM
Hi Just asking if there is a mod that can tweak the timer for a longer stay on a temporary tile, like a lump of precious ressource, a bandit camp or a pirate base.

I think 24h or 48h is not enough to reform the caravan and I would like to exploit more the ressource on these temprary map.

Thanks!
#25
Got the same issu too.
I played A16 with no problem, but since the release of the Alpha 17 instable, the savetime is increase.
#26
Ideas / Re: Ideas for new events
March 23, 2017, 08:35:50 AM
Quote from: Lav on March 20, 2017, 12:25:35 PM
8. Admit it, you just want to ruin people's efforts randomly. :-)

Yep the best memories are when something hit you in the face. Like the 1st time I handled a psychic ship. Everybody, quick grab a club. Everybody on the count of 3 hit the ship. BOOM! Scythers Everywhere! And some good colonist down :)
#27
Ideas / Ideas for new events
March 19, 2017, 03:58:31 PM
Hi,

Here some ideas that I tought that could create more event and more stories in the game.

1. Earthquake
if you built your base in a mountain, some corridors collapse trapping some colonist inside. Outside some walls and roof can collapse also. Letting the base open for a raid maybe.

2. Tornado
A big wind blast trough the map. To walk in the direction of the wind coming in is nearly impossible. Some items can be sweep out the map or bring to the map.

3. Ancient Shrine on the world map
By walking on the world map, an ancient shrine is discovered containing allies, enemies, precious artifact. It could give another reason to travel accross distance to find all the secret shrines.

4. Ransom for the survival of the base
A Pirate come by himself to the base to give a warning, pay up a big lump of money or be terminated by nukes. You can kill him, say no, pay up only to discover that they will ask for more, pay up and they don't keep their words and nuke you anyway, or just run away from the base.  the nuke could burn everything on the map and have a toxic fallout for a month.

5. Falling Nukes
On board some ancient ship that crash near your base there is a nuke with a countdown. It could explode, or not. You can try to desactivate it and maybe fail to triggering.

6. Sailing on water
You can build a or find a boat and sail on the across ocean to visit to the coastal cities and trade. You could also meet pirate ships!

7. Tsunami
For the base build on the ocean coast the water could flood your base and damage it.

8. Raid with chemical weaponry
Some Raiders could lunch in the base some chemical weapons that is toxic. Like a toxic fallout but even more strong.

9. Hidden Traits
Some pawns could have a hidden traits that you could discover by time. They are unaware of it and you too. Like a pawn that eat human meat for the first time and become a cannibal. Or a pawn that take on fire and becomes a Pyro.

10. Cryptosleep shrines on the map
It could be interesting to build or find cryptosleep casket on the map to use, so you could "bury" some pawns to revive them later.

11. Crashlanded 2
After you succed building the ship it could continue and crash again on another planet with a different seed. All your pawns could try to rebuild another one from scratch.

Hopes that give some ideas for you guys!
#28
General Discussion / Re: Caravans
March 15, 2017, 03:16:43 PM
Yes it is possible to be raided in both colony at the same time.

#29
General Discussion / Re: Rim World Challenges
February 25, 2017, 05:16:28 PM
Tribal Start
1% Research
#30
Ideas / A select all button for restrict and assign menu
December 16, 2016, 08:41:59 AM
I played over 475h of this great game, but there is just one thing that bug me off: I can't restrict or assign with one click.
Is it possible to have a check box "select all".

I had a colony of 52 pawns and when there was a cold snap, I had to select every one of them to their "parka outfit".
Thanks in advance!