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Messages - Mitz

#16
 (╯°□°)╯︵ ┻━┻
#17
Unfinished / Re: [B18] Simple Armors
May 25, 2018, 10:27:45 AM
i'd take up this mod but i'm too busy...
but working in spare time is purrsible.
#18
i could try and help w/ textures.
i have paint-net so.
#19
Giddy-up doesn't like animal mods below.
*mic drop*

expanding on my simple comment, giddy up has to go through a lot of pain loading everything they do first, then loading the animal mods, THEN loading itself again making sure everything is caught.
TL:DR put giddy-up at the bottom and give it a go
#20
Unfinished / Re: [B18+] Outer Galaxies
March 24, 2018, 08:28:40 AM
excited :3
#21
fuck i fixed everything i'm fine now - cobblestone was a broken mod.
#22
i have a huge mod list, but this time i removed my CE and racial mods. i mainly have mods which add things, not to the scenario editor AFAIK.
i go to a scenario, press scenario editor, and edit mode, and i get a log spam of this error, preventing me from editing the scenario to tweak it.
it should have just let me edit my scenario parts, vanilla style. i have no mods interfering with scenario editor... as far as i know, but there could be a culprit.
here is the link to a hugslib output.
i've already sifted through my modlist, i will do that again in a minute to see if there is any dumb culprit i forgotten somehow.
#23
Unfinished / Re: [B18] Simple Armors
March 23, 2018, 07:22:57 AM
whoops. meant left. auto-type. i type fast while i can't read over well
bottom left was good i meant. heh - i understand the resizing now.
#24
Unfinished / Re: [B18] Simple Armors
March 22, 2018, 03:29:17 PM
looks great so far! the bottom right's sizing for the armor should be standard for all angles. it looks better than the rest due to being oversized, like comparing real life armor to an average size body.
#25
Unfinished / Re: [B18] Simple Armors
March 20, 2018, 06:11:54 PM
oh, i'm so sorry, i heard trouble about the sides, the sides didn't look like they were placed on so i thought that idea.
#26
Unfinished / Re: [B18] Simple Armors
March 19, 2018, 04:45:33 PM
i'm trying to think of advice, the armour already looks good though i can suggest to go into your paint program, select the top part, and size it up a bit, but i do suggest afterwards to blend it together again. i'll try to make a fix if you need help! i can give you a head start on design if you like.
#27
Unfinished / Re: [B18] Simple Armors
March 18, 2018, 07:58:29 AM
oh! if you need help and everything is just XML's and png/jpg's you have an extra teammate to help out!
i have minor experience with making graphics for rimworld, but i can easily understand XML's. don't expect assemblies from me please...
please don't abandon this, it's gotten so much support, more than my other silly projects.
#28
Unfinished / Re: [B18] Simple Armors
March 15, 2018, 02:45:19 PM
very excited for this mod. now if this could slightly replace medieval time's armour so i don't need their ugly socks and boots...
#29
oh dang! the replies weren't being forwarded to my email!
thanks for the feedback, i have a tendancy to write faster than i can think - i made this mini-mod because i couldn't bear the change to get Microelectronics basics. i like HCSK's style of research, you don't randomly dart around from "weapons" to "phones" because those are totally different industries, though if needed HCSK blends the paths to and from things.
i've played HCSK before, more research seems legal there but my games are usually about caravanning, fighting, expansion, but rarely do i have time to research something, unless i get a dedicated researcher - and then i forget about the research.
i don't mind this mod getting buried, i'm just letting people know i actually care about this mod.
#30
Outdated / Microelectronics Actually Basics (B18)
March 12, 2018, 10:12:49 AM
finally, the solution to the horrendous grind of smithing and machining when you already know half the $&!7!
nobody likes the brand-new grind of microelectronics. it's too - HCSK-Feeling, like it should be in there, but really somehow it got out.
i made a one-line edit to code, packaged as a mod so computers don't complain, and left as much compatibility as possible!
it literally melted right in, a slight of lag for half a second, but not a single error appeared!
(i mean seriously who personally edits the main code of research projects?) i know this will eventually get drowned in the enormous market of other AAA mod titles, so i published it to steam! (and if tynan keeps this crap up i'll be making updates, i really don't want a bigger timewall for my beautiful traders)
cat-chicken seal of approval
dropbox instant, you don't need to view the zip
i am geniunely sorry for packaging it in winRAR, it was kinda installed by my superiors and they refuse to upgrade to 7-zip.
steam workshop