Introducing... private property!
You get the power to freely assign an owner to every object in the colony: if they don't get any owner, they'll remain of "public property" and can be freely used by anyone, just like they work now.
When a colonist owns an object, only they can use it by default. Ex. If they own an anorak, whenever they get cold they'll go and put it on, if they own a chair, they'll always choose that chair to sit on, etc. They get a debuff if they own too little and a buff if they own a lot of things, and both grow proportionally with how many stuff they own (or don't). They also get a debuff if something they own is suddenly given to someone else or turned into public property.
A colonist will get a debuff if you make someone they are neutral or rivals with use or take the stuff their own, and their relationship with them will go down: if the other colonist is already a rival, they may try to arrest them for theft/property infringement and take them to the prisoners' cells. If the one using their stuff is friends with them, however, this doesn't happen and the one who got "robbed" doesn't get any debuffs. You know, because bros.
This could come with a new trait, "Kleptomaniac", someone who will occasionally get a mental breakdown that makes them go on a stealing spree.
You get the power to freely assign an owner to every object in the colony: if they don't get any owner, they'll remain of "public property" and can be freely used by anyone, just like they work now.
When a colonist owns an object, only they can use it by default. Ex. If they own an anorak, whenever they get cold they'll go and put it on, if they own a chair, they'll always choose that chair to sit on, etc. They get a debuff if they own too little and a buff if they own a lot of things, and both grow proportionally with how many stuff they own (or don't). They also get a debuff if something they own is suddenly given to someone else or turned into public property.
A colonist will get a debuff if you make someone they are neutral or rivals with use or take the stuff their own, and their relationship with them will go down: if the other colonist is already a rival, they may try to arrest them for theft/property infringement and take them to the prisoners' cells. If the one using their stuff is friends with them, however, this doesn't happen and the one who got "robbed" doesn't get any debuffs. You know, because bros.
This could come with a new trait, "Kleptomaniac", someone who will occasionally get a mental breakdown that makes them go on a stealing spree.