Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - dv

#16
So, I haven't tried this, but if I, say, built walls around a visiting trade delegation while they were asleep, waited for them to need rescue due to starvation, and then rescued them, would I get a bunch of positive points for "rescuing" them, and maybe a recruit or two? Or would they be angry at me? Anybody try this?
#17
I have grow zones reporting that they're in season, even though they're not. Maybe a temperature triggers it? Not 100% aware of the season changes behind the scenes?

http://imgur.com/a/8PUTb
#18
Anyway; I keep running into this (UI bug?): When I have stacks of stuff, they don't consolidate properly in the trade window. I thought maybe it was because they had different remaining HP, but going through my storage room, everything is 100/100 and some things do stack normally. (Cotton cloth.)

My best guess is that Simple Meals are getting divided up by ingredients type or remaining shelf life or something (?).


[attachment deleted by admin due to age]
#19
Quote from: CoyoteWAN on May 06, 2017, 06:20:36 PM
Sorry for back to back posts, but this is totally changing topics...

I was just hoping that in this release or a future one that crafting would be slightly redesigned where my colonists would not necessary have the same passion for smith, tailor, and craft type jobs.  Because quite frankly I cannot see someone interested in making clothes also thinking make guns or swords to be cool too.  Essentially even if they all use the same skill there passion should be based on type of work.

The other way you could change this is too have crafting changed to smithing, sewing, and crafting skills.

By the way Tynan keep up the fabulous work.

I think you're unfairly limiting people here. If there's one thing "maker" culture has brought home for me, it's that once you take away the gender norms (like sewing being for women and machining being for men) and allow people to engage creatively, there are a lot of people who enjoy making anything at all.

And I'm one of 'em. From drapes to furniture; I build stuff.

Then again, maybe that's the difference between 1-teardrop passion and 2-teardrop passion.
#20
I am very picky. There will always be another horde of Tribals, and there's always 2-3 wounded. If I run out of prisoner beds, I call up a neighboring settlement for a slaver convoy and sell the difficult/useless ones.
#21
Ideas / Re: Racism and Prejudice
March 13, 2017, 03:35:09 PM
Is it one of the mods that introduces prosthophobia/prosthophilia? That's sort of like bigotry.

Maybe if we ever get non-baseline humans, we can do it that way without opening too many cans of worms? Basically like Star Trek - normals and augments. They dislike each other, augments get a +15 to various skills, but are rare. You could try to have a colony of just augments, but then you'd have to be very selective in recruiting, and figure out what to do with the bodies.
#22
Quote from: dragonalumni on March 05, 2017, 12:07:25 AM
Quote from: Hans Lemurson on March 04, 2017, 07:56:59 PM
Why DID they leave their old colony?
I think it's mostly because either they are going to join or my doctor is going to skill up on them starting with the legs.
Quote from: cmitc1 on March 04, 2017, 11:43:03 PM
kinda makes me think of Unity from Rick and Morty, if you have seen that episode.
In turn stolen from the Startreks Borg? I love Rick and Morty, where is season 3!

Seriously though, in basically all games, isn't the human behind the computer just a parasite.  ;D

I don't know if they stole it from the Borg - the name was also an episode of Superman: Animated, with another invasion of the bodysnatchers / alien plot.

http://villains.wikia.com/wiki/Reverend_Amos_Howell

Not to be confused with The Faculty.

https://en.wikipedia.org/wiki/The_Faculty

The list goes on and on.
#23
Quote from: Hans Lemurson on March 01, 2017, 01:18:01 AM
Turn it into an MMO with every settlement being another player.

Make it a TURN BASED MMO.
#24
Quote from: DirectorBright on March 02, 2017, 03:05:13 PM
Surgery needs a serious rework. I just had someone with bionic eyes and level 14 fuck up an eye installation and CUT OFF THE PATIENT'S HEAD.

Glitterworld Medicine makes surgery pretty reliable. I basically consider it a prereq.
#25
Ideas / Re: Replacing brain with AI Core
March 02, 2017, 05:58:31 PM
The Expanded Prosthetics and Organ Engineering has 65% and 100% equivalent brain replacements.

IMO, a 135% cognition upgrade would be OP.
#26
Quote from: Brutetal on February 21, 2017, 12:50:39 PM
- Pawns will now pee on their opponents if they won a social fight (so the other pawn's downed).
This will give the "winner" a +10 "showed dominance" buff whilst the loser gets a -20 "received golden shower" debuff.

Unless the loser has the "Kinky" trait, in which case they get +20 and the winner gets a -10 "well... that was weird" debuff.

Quote- If a pawn kills another in a social fight, he will "teabag" him. Gives the winner a +10 "1337 skillz" boost and everyone who saw it a -10 debuff for "watching a total jerk".

If one of the other colonists has a parent relationship with the offending pawn, they automatically arrest the pawn, lock it in its room for 1 day, and get a -20 "My goddamn kid..." debuff.

Quote- Pawns can have some sort of messaging system via comms console.
They can be assigned to "troll other colonies" which can, with every troll post, trigger a raid of that faction. Trolling other pawns will start immediate social fights.

And when that pawn dies, everybody else gets a +20.
#27
Off-Topic / Re: Corrupt-A-Wish
February 22, 2017, 12:25:20 PM
Wish granted.



I wish computers were more deterministic.
#28
Off-Topic / Re: Political Standpoints?
February 20, 2017, 05:34:33 PM
This thread is special.
#29
Off-Topic / Re: Corrupt-A-Wish
February 20, 2017, 05:32:21 PM
Granted. However, Superman was placed in the foster system and abused in a variety of ways by multiple foster parents. Many of whom have since disappeared.

Rather than being a superhero, Clark Kent has no alter-ego. He's a shy, retiring sort of fellow, works as an elementary school librarian, and goes out of his way to avoid damaging property. For that matter, he avoids making loud noises like sonic booms when he flies. He is charming and well-liked, but his coworkers have long since given up trying to set him up on dates.

He graduated from Smallville U in 2002 with a teaching degree and a library/media endorsement, and spent most of 2003 living in Smallville, substitute teaching but unable to find a full time job. At that time the was romantically involved with Lana Lang, who he had originally met as a child while they were both in foster care. Her death in a car accident in 2004 is what prompted him to move to Metropolis.

Before it was disbanded following the freak weather incident that resulted in their entire senior staff and board of directors being frozen to death... indoors... in July of 2015... the National Center for Missing and Exploited Children reported that child disappearances roughly quintupled in the Metropolis area beginning in 2004; the increase consisting almost entirely of girls under the age of 12. Officially, no evidence has been found, but according to an unnamed source at a local laboratory, several ash piles recovered by investigators have tested positive for human DNA.

------------------

I wish I was an immortal post-singularity consciousness.
#30
General Discussion / Re: Thermodynamics 101
February 20, 2017, 05:10:25 PM
Quote from: Hans Lemurson on February 05, 2017, 05:51:36 AMI wonder how miserable it would be to try to play a mod with "Realistic Power Consumption" that got everything obeying the conservation of energy.

Depends. Do I get a 1MW wind generator?