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Messages - roomaroo

#1
Help / Error Log Help
June 02, 2017, 08:29:38 PM
I am uninitiated when it comes to reading these thing, I was wondering if someone could tell me what is giving me an error when I try to load a save. Its all greek to me, anyone have an idea?

[attachment deleted by admin due to age]
#2
Mods / Re: NullReferenceException Errors
May 29, 2017, 03:56:06 PM
Also, when I try to spawn a pawn I get the "Object reference not set to an instance of an object" error. Applies to humans, animals, even mechanoids, but not to world pawns...
#3
Mods / NullReferenceException Errors
May 29, 2017, 02:11:29 PM
So I updated, had a few issues with BOTR that seem to have been fixed by the author (thanks Hey my team rules!), but now and getting quite the odd two errors.

1: I have a cow that is ready to give birth, but it seems unable to. I get an infinite loop of "Lucy has given birth" notifications and no calf. See the log below.

2: Some random null reference error that infinitely loops. No mention of what it is referencing or why. I even used dev mode to remove all things from the map, and the loop goes on.

Please let me know if you have any ideas. Surely I have done something wrong for my game to mess up, and I would like to continue this save.

MOD LIST:
<li>Core</li>
         <li>HugsLib</li>
         <li>EdB Prepare Carefully</li>
         <li>GHXX Tech Advancing</li>
         <li>Efficient Light</li>
         <li>More Vanilla Turrets</li>
         <li>RT Fuse</li>
         <li>Prisoner Harvesting</li>
         <li>More Trade Ships</li>
         <li>Feed The Colonists</li>
         <li>Selling prisoners with no guilt</li>
         <li>Tilled Soil</li>
         <li>Furnace</li>
         <li>Allow Tool</li>
         <li>LT-DoorMat</li>
         <li>QualityBuilder</li>
         <li>[T] MoreFloors</li>
         <li>[FSF] Growable Grass</li>
         <li>PrisonerRansom</li>
         <li>Mountain Miner</li>
         <li>Hand Me That Brick</li>
         <li>Organized Research Tab</li>
         <li>Area Unlocker</li>
         <li>Hyperweave / Synthread Crafting</li>
         <li>Roof Support A17</li>
         <li>Expanded Prosthetics and Organ Engineering 2.0</li>
         <li>Medical Tab</li>
         <li>Xeva's Rimhair (A15, A16, A17)</li>
         <li>A Dog Said...</li>
         <li>FashionRIMsta</li>
         <li>[FSF] Improved Ship Reactors</li>
         <li>ProgrammableVents A17</li>
         <li>CleaningArea</li>
         <li>RimFridge - A17</li>
         <li>Temperature Gauge</li>
         <li>RT's Weapon Pack</li>
         <li>Recycle</li>
         <li>Beasts of the Rim</li>
         <li>BOTR Compatibility Patch for A Dog Said</li>

LOG:

Exception ticking Cow20113: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.NameUseChecker.NameSingleIsUsed (System.String candidate) [0x00000] in <filename unknown>:0
  at RimWorld.PawnBioAndNameGenerator.GeneratePawnName (Verse.Pawn pawn, NameStyle style, System.String forcedLastName) [0x00000] in <filename unknown>:0
  at Verse.Pawn.GenerateNecessaryName () [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.TryGenerateNewNakedPawn (Verse.PawnGenerationRequest& request, System.String& error, Boolean ignoreScenarioRequirements) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GenerateNewNakedPawn (Verse.PawnGenerationRequest& request) [0x00000] in <filename unknown>:0
  at Verse.PawnGenerator.GeneratePawn (PawnGenerationRequest request) [0x00000] in <filename unknown>:0
  at Verse.Hediff_Pregnant.DoBirthSpawn (Verse.Pawn mother, Verse.Pawn father) [0x00000] in <filename unknown>:0
  at Verse.Hediff_Pregnant.Tick () [0x00000] in <filename unknown>:0
  at Verse.Pawn_HealthTracker.HealthTick () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__848()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()

System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Planet.WorldPawns.WorldPawnsTick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.Game:<LoadGame>m__848()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
#4
Ill give it a go, thanks
#5
Help / Smelting of modded weapons and apparel
January 16, 2017, 11:54:56 AM
On both EPOE and RT Weapon Pack there seems to be an issue with smelting of weapons. In EPOE the Vancidium weapons are not recognized as smeltable, and in RT the weapons are not recognized as well.

I tried tweaking the configs myself but I am no modder, and my understanding is extremely limited. I've tried to contact both of the mod makers, and I think RT has been working on it but to no avail.

Does this affect any other mods you use? If not, what workaround was used?
#6
I've been experiencing a bug where cannot smelt any vancidium weapons. Even with EPOE only (no other mods) it doesn't work. This worked in the last version. It must be an update issue, because not RT's Weapon mod can't smelt either.

I noticed in the configs (Items_Vancidium.xml) that vancidium does not bear the "<smeltable>true</smeltable>" tag. I'm no modder, but I tried adding it to no avail.

Seems that the smelter doesn't recognize any weapon made from vancidium.
#7
Mod bugs / Re: Smelting weapons not producing resources
January 14, 2017, 12:30:35 PM
As a quick note, this was ocuring before I got the recycle mod. I downloaded it in an attempt to fix my issue.
#8
Mod bugs / Smelting weapons not producing resources
January 14, 2017, 12:28:23 PM
As the title says, smelting weapons produce no resources. Vancidium melee weapons from EPOE will not smelt at all.

My mod list:
Allow tool
Animals tab
core
ebd prepare carefully
efficient light
expended prosthetics and organ engineering
feed the colonist
furnace
ghxx tech advance
lt-doormat
medical tab
more trade ships
more vanilla turrets
more floor
prisoner harvesting
quality builder
recycle
rt fuse
rt weapons pack
selling prisoners with no guilt
stonecutting tweak
tilled soil
trading spot
xeva's rimhair

Any help would be greatly appreciated. Let me know if you need other info.