I think the word "Boss" is being seen as a means to an end in terms of gameplay. I think it should be seen more as OPTIONAL BOSS BATTLES that has no major impact on the end game. Boss fights I would love to see are:
1. Faction Bosses (Can colonize a new base, loot and/or cripple a faction upon completion. Difficulty is 10 out of 10 with numbers being HIGH for the enemy)
2. Slaver Boss (Can accept a new colonist upon completion. This would rate 8 out 10 in difficulty)
3. Tribal Boss (Random weapons and Loot upon completion. This would rate 5 out of 10 in difficulty)
4. A variety of Alien Bosses (New Technology tree opened (RARE) or weapons upon completion. Also, only ONE alien boss battle per playthrough. This would rate 10 out of 10 in difficulty.)
These should all be OPTIONAL battles, AVOIDABLE and NOT game breaking. There would be no unique special weapons on their side or to claim for yourself, which makes it fair for both sides. This will further improve the game's uniqueness in general IMO.
1. Faction Bosses (Can colonize a new base, loot and/or cripple a faction upon completion. Difficulty is 10 out of 10 with numbers being HIGH for the enemy)
2. Slaver Boss (Can accept a new colonist upon completion. This would rate 8 out 10 in difficulty)
3. Tribal Boss (Random weapons and Loot upon completion. This would rate 5 out of 10 in difficulty)
4. A variety of Alien Bosses (New Technology tree opened (RARE) or weapons upon completion. Also, only ONE alien boss battle per playthrough. This would rate 10 out of 10 in difficulty.)
These should all be OPTIONAL battles, AVOIDABLE and NOT game breaking. There would be no unique special weapons on their side or to claim for yourself, which makes it fair for both sides. This will further improve the game's uniqueness in general IMO.