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Messages - Love

#121
I'd like to see Colony Manager make a return without the Manager skill, personally.
#122
Hmm, any chance you can try to rejigger your mod so it uses the new careful shoots and trigger happy values? Making those traits less major is a good thing in my eyes.
#123
Quality Builder for A17 has a blueprint bug. Whenever you deconstruct a wall, it will immediately create a 'replacement' blueprint and try to rebuild what you just deconstructed.
#124
Didn't A17 overhaul shooting accuracy? How does it compare to Shooting Skill Rebalanced now?
#125
I really feel like Wild Cultivation should require a research project since it's not something you can normally do in vanilla gameplay.
#126
Releases / Re: [A16] EPOE Hardcore Version 1.41
January 10, 2017, 08:25:13 PM
Like I said, I recommend just making the luci suppression part of 1.4 into an 'addon' for now, so you can continue updating the main part of the mod while people who used 1.4 don't have their saves broken.

You can roll it back into the main mod later when you feel it's balanced.
#127
Releases / Re: [A16] EPOE Hardcore Version 1.41
January 10, 2017, 07:25:09 PM
Quote from: Rah on January 10, 2017, 07:18:35 PM
Hi Senio, sorry about that. I added links to the previous versions. Are you sure you were unable to load though? Sometimes it just asks you about the change in mods, and if you press yes, it loads the game and everything is ok.

Either way, there won't be many tweaks and updates for now, as everything seems pretty stable at the moment. Sorry for the inconvenience.

Rah, removing items that can be held by pawns is extremely volatile, it breaks saves in a way that you'd have to go into the save file and randomly remove it. And the worst part is it doesn't even have to be one of your pawns, it can be some pawn you can't even see.

I've no doubt his save was broken by it.
#128
Quote from: JulianSkies on January 10, 2017, 06:15:33 PM
Hello hello, I seem to have found a most astounding bug. In that everthing seems to cost 1 work to make.
I have read in a different thread where "WorkToMake" became "WorkToBuild" and I imagine that since Quality Builder overrides most of the vanilla stuff with their own particular stuff it's a cause. I mean it's the only possible reason double beds are taking 1 work to make.
On the other hand I scoured all the XML files of your mod and saw nothing relating to that, so maybe it's not the cause.
It's not. I use QualityBuilder and beds take the appropriate amount of time.
#129
Releases / Re: [A16] EPOE Hardcore Version 1.41
January 10, 2017, 06:35:41 PM
Quote from: Senio on January 10, 2017, 06:31:32 PM
Quote from: Love on January 10, 2017, 06:05:16 PM
Removing an item like that potentially breaks saves though, are you sure that's wise?

Maybe you should split it off into an addon for now..

yep, i try update .but cant load old save.....

Thanks to google cache I was able to find links to the older versions just in case you're stranded:
http://www.mediafire.com/file/iq6qkc0q0ripug8/EPOE_-_Hardcore_Version_1.4.zip
http://www.mediafire.com/file/r90p97k165womq6/EPOE_-_Hardcore_LITE_Version_1.3.zip
#130
There's a bug on the Dec 27 version that makes doors build instantly. I fixed it.

https://mega.nz/#!alY3CDDB!PLgwTbcjCTHFn0H8O_XdGPQ5ZAQeGL54ikRa3_IfS98
#131
Releases / Re: [A16] EPOE Hardcore Version 1.41
January 10, 2017, 06:05:16 PM
Removing an item like that potentially breaks saves though, are you sure that's wise?

Maybe you should split it off into an addon for now..
#132
Outdated / Re: [A16] Hygiene (2017-1-8)
January 09, 2017, 10:02:55 AM
Could you do a version of this mod where you just add the shower and bath as joy activities? I'm not sure if I want to fully invest in the hygeine mechanic.
#133
Ew, that's a nasty bug. Can you tell me what the problem is so I can fix it on my end?
#134
Releases / Re: [A16] EPOE Hardcore Version 1.4
January 06, 2017, 04:37:49 PM
I like it!
#135
I'm not Panda. Did Clutter Objects have those?

I happen to know Clutter Objects is being worked on.