Any luck on the Relations Tab Faction errors Fluffy?
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#137
Outdated / Re: [A16] Additional Joy Objects v1.6 (1/4/2016)
January 05, 2017, 12:51:28 PM
Turns out it's a core bug that affects vanilla objects as well, it's not just dartboard:
https://ludeon.com/mantis/view.php?id=2799
https://ludeon.com/mantis/view.php?id=2799
#138
Outdated / Re: [A16] Additional Joy Objects v1.6 (1/4/2016)
January 04, 2017, 09:29:19 PMQuote from: faltonico on January 04, 2017, 09:14:58 PMOh god, this is going to be painful to try and fix.
Minor bug,
Pawns face downwards when using the dartboard, even though it is placed to the sides. That was not the case in the A15 version, they always had the dartboard in front of them when using it.
#139
Outdated / Re: [A16] Additional Joy Objects v1.6 (1/4/2016)
January 04, 2017, 08:28:10 PM
Added a No Tea version for Vegetable Garden users. (Might break your save if you were using the previous version.)
#140
Releases / Re: [A16] Hatti's Modlist (Updated 28.12.2016) NEW CARAVAN SPOT
January 04, 2017, 06:11:38 PM
CaravanSpot was bugged, the root cause is trying to store the map in a local variable rather than calling Map directly. Simply get rid of the curMap variable and just use Map.
https://mega.nz/#!yh402III!2l4faHuScYUyNEnNsn0VHzL2vf5AsYKX6qQzkz4MmZk
Fixed version.
https://mega.nz/#!yh402III!2l4faHuScYUyNEnNsn0VHzL2vf5AsYKX6qQzkz4MmZk
Fixed version.
#141
Outdated / Re: [A16] Psychology (2017-1-2 v2)
January 04, 2017, 01:17:07 PMQuote from: hwfanatic on January 04, 2017, 12:40:21 PM
Hi!
May I point you to this discussion about a strange problem with hold door behavior? https://ludeon.com/forums/index.php?topic=29057.0
Do you think it could be problem with one of your detours? Just asking. Thanks.
The behavior is intended. It means one of your colonists is a saboteur.
Personally I think the saboteur thing needs to go because so many people mistake it for a bug.
#142
Releases / Re: [A16] EPOE Hardcore Version 1.3
January 04, 2017, 02:04:00 AM
You need to use the No Crafting version of A Dog Said.
#143
Releases / Re: [A15] Mending
January 03, 2017, 09:55:58 PM
I'm not sure I understand why you're not updating the OP and why you're not making it clear how to get the 'normal' mode.
Doesn't seem like there even is a normal mode 0.16.1.1
Doesn't seem like there even is a normal mode 0.16.1.1
#144
Releases / Re: [A16] Clutter ("A16 Structure whopdate" December 27, 2016)
January 03, 2017, 09:01:58 PMQuote from: faltonico on January 03, 2017, 08:46:35 PMWhy are you IL Spying it when the source code is included?
I was curious and decided to "ILSpy" inside your furniture mod, and i have to say that i feel bad for even suggesting for it to be updated... that mod is huge! what exactly that mod does? I have never used it, arrived to Rimworld in A15. I thought it was just to make rooms look prettier.
#145
Outdated / Re: [A15] + [A16] LewisDTC's Weapon Expansions (22/12/2016)
January 03, 2017, 04:32:16 PM
For those like me who want the sound errors fixed sooner rather than later, I have them fixed in this little download here.
https://mega.nz/#!HsYCBS4Q!Voq97jMSG3XHXYmBnnnkD0IgFWen4smZ7f7mooLvge8
I run in dev mode constantly so errors are always an issue even if they are harmless.
https://mega.nz/#!HsYCBS4Q!Voq97jMSG3XHXYmBnnnkD0IgFWen4smZ7f7mooLvge8
I run in dev mode constantly so errors are always an issue even if they are harmless.
#146
Outdated / Re: [A15] + [A16] LewisDTC's Weapon Expansions (22/12/2016)
January 03, 2017, 04:23:04 PM
The error is actually really straight-forward. Under the defName in your sound defs you need to add:
Code Select
<context>MapOnly</context>
#147
Outdated / Re: [A16] Set-Up Camp v0.1.0
January 03, 2017, 03:27:57 PM
Since the camp deletes itself, couldn't you just use this to infinitely farm adjacent tiles for as much material as they can carry?
#148
Outdated / Re: [A16] Additional Joy Objects v1.5 (12/31/2016)
January 03, 2017, 12:13:37 PMQuote from: xareliusx on January 02, 2017, 09:59:24 PMIt is difficult to remove mods that add objects that can go into an NPC's inventory. I would try deleting all AJO buildables as possible, then go into a backup of your save game in a text editor and look for instances of 'AJO' and psychoid tea and removing them.
Anyway to remove this mod from my saved game? I love this mod, it's just not fitting my current play style like I thought it would, but I don't know if there is a way to remove it without corrupting the save.
#149
Outdated / Re: [A16] Plant Cutting is for Growers! (2.1.2017)
January 01, 2017, 09:17:43 PMQuote from: joaonunes on January 01, 2017, 08:38:26 PMYeah that would be a really useful fix.
will this also prevent the stupid occurrence where some pawns are able to grow but can't cut because of traits/backstory? You know, similar to the mod "Haul It"?
#150
Outdated / Re: [A16] Psychology (2017-1-1 v2)
January 01, 2017, 04:15:22 PMQuote from: Psychology on January 01, 2017, 03:51:45 PMIn real life, about 18% of the U.S. population is diagnosed with some form of anxiety.
The study you're referring to is actually for a 12-month prevalence. The national institute of mental health actually pegs lifetime prevalance much higher, at 28.8%.
And to be honest with you, you should take it with a grain of salt. The cited work dates all the way back to 2005 and casts a really wide net in terms of identifying various forms of mental disorders. If you put what seems to be a normal person through every rigorous physical and mental health screening that medical studies use you'd read the results and think you just diagnosed a human trainwreck.