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Messages - Love

#17
Also, I'm not sure why the lowering of electric lamps is included. I have mods based on the standard 75w cost that would need to be adjusted to account for that. I would prefer that get removed since it seems like it's outside of the mod's scope.
#18
Outdated / Re: [A17] cuproPanda's Mods (4 Jun 17)
June 05, 2017, 04:11:23 PM
cuproPanda adjusts the cost of things to require less metal and has a Quarry.

If that's not enough for you, you can use Configurable Maps to increase the amount of ore generated per map: http://steamcommunity.com/sharedfiles/filedetails/?id=920550053
#19
Can you please separate that driller in Stuffified Construction to another mod? I prefer using Quarry.
#20
Quote from: Rah on June 02, 2017, 01:07:31 AM
you don't need to download again, because it's barely noticeable. But for those who are interested, here you go:

* fixed an apparent vanilla oversight in A17. hands, feet, fingers and toes now have A16 coverage.

Forgot to thank you for this, thankks.
#22
LetheNyx, you need to figure out what the problem is on your own by performing tests with only certain mods enabled, maybe then Fluffy can fix it.

Quote from: Fluffy (l2032) on May 31, 2017, 02:47:41 AM
Ugh, no, that was not intended. Suits me right for assuming a fix was so simple I didn't even need to test it...

Any chance this could be fixed this morning? It's been buggin' me.
#23
Quote from: Love on May 30, 2017, 08:12:26 PM
I know Robots++ isn't exactly your purview, but the author said that a bug afflicting his crafting robots is beyond his ability to fix and given your mod is the dependency, I'm wondering if you can take a look at it: https://ludeon.com/forums/index.php?topic=26151.msg336847#msg336847

I know you replied to this thread already but you seem to be under the impression 1.7.3 fixed this and it did not I'm afraid.
#24
Outdated / Re: [A17] Economic Stability
May 31, 2017, 02:23:14 PM
Quote from: AngleWyrm on May 31, 2017, 02:14:49 PM


Can you hear that?

It's the sound of the tears of my enemies

are you for real
#25
Isn't this just the mod Quality Cooldown?
#26
To expand on that, if you want to provide compatibility for Stuffed Floors instead of making it a dependency, you can do what CuproPanda did:

https://github.com/cuproPanda/STN/blob/master/Patches/Patches_StuffedFloors_STN.xml
https://github.com/cuproPanda/STN/blob/master/Source/CuprosStones/PatchOperationFindMod.cs
#27
Quote from: cuproPanda on May 31, 2017, 12:34:31 AM
Quote from: Love on May 31, 2017, 12:26:09 AM
I took the windows and put them into an addon. I didn't want to get rid of the Powerless prefix/namespace/etc to preserve save compatibility. I adapted the fused quartz patch to detect Expanded Power and change its own cost, rather than having Expanded Power need to patch it.

https://mega.nz/#!RUowiZaS!IofneQ0SQ4L_CMnWX-J5ppumIYg2SIQuyBLQwVQ30K4

Still very unhappy with the decision as windows were the reason I started using the suite in the first place way back in A14, but what can ya do...

I'd try and fix it myself if I could replicate the issue, but I've never had any flicker.

It took a while for it to show up for me, but then it stayed. I'll add the addon to the main post, that way there's not an issue if/when Powerless gets an update. I'm not dropping the windows completely, I just need to get the issue figured out, then they'll be back.

How do you replicate it?
#28
I took the windows and put them into an addon. I didn't want to get rid of the Powerless prefix/namespace/etc to preserve save compatibility. I adapted the fused quartz patch to detect Expanded Power and change its own cost, rather than having Expanded Power need to patch it.

https://mega.nz/#!RUowiZaS!IofneQ0SQ4L_CMnWX-J5ppumIYg2SIQuyBLQwVQ30K4

Still very unhappy with the decision as windows were the reason I started using the suite in the first place way back in A14, but what can ya do...

I'd try and fix it myself if I could replicate the issue, but I've never had any flicker.
#29
Quote from: cuproPanda on May 30, 2017, 11:16:30 PM
Updated Powerless adding new glowstone features, including chandeliers and floor lighting. Windows were removed, because I can't solve the flickering issue. Make sure not to update if you are using windows, or at least remove any existing ones.

...why can't we just use them with the flickering?

Windows are mega-important to me, please do not remove them.
#30
I know Robots++ isn't exactly your purview, but the author said that a bug afflicting his crafting robots is beyond his ability to fix and given your mod is the dependency, I'm wondering if you can take a look at it: https://ludeon.com/forums/index.php?topic=26151.msg336847#msg336847