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Messages - Love

#166
Quote from: doll32 on December 29, 2016, 05:34:51 PM
my colonists don't drink the psychoid tea and it does not appear as a drug in the drug police menu, is it a bug??
it's not a drug. Do you have the latest version? I produced a fix for psychoid tea just today...
#167
Outdated / Re: [A16] Balancing Act | A game-balancing mod
December 29, 2016, 07:44:28 PM
Is the Lite version not getting updated?
#168
Fixed it.
#169
Releases / Re: [A16] EPOE Hardcore Version 1.2
December 29, 2016, 11:28:26 AM
You know, the more this mod continues to grow and evolve, the more I think you should rename it completely. Not sure to what.
#170
Outdated / Re: [A16] Zorba's Miscellaneous Tweakery Mods
December 29, 2016, 10:31:54 AM
Still no luck in fixing the null faction error messages from Step Away?
#171
Releases / Re: [A16] EPOE Hardcore Version 1.2
December 29, 2016, 10:30:16 AM
Hey, correct me if I'm wrong, but the unofficial DE Surgeries update is pretty much unnecessary with this right? It sounds like you've already integrated most of the stuff that mod does (aside from anasthetic).
#172
Releases / Re: [A16] EPOE Hardcore Version 1.2
December 29, 2016, 09:43:02 AM
Thank you for the work you've been doing and responding to all the feedback. We're definitely getting closer to a happy medium.
#173
Releases / Re: [A16] EPOE Hardcore Version 1.1
December 28, 2016, 07:29:56 PM
I really think time is the way to go here. Make it take several days to make some of this stuff, and why not? prosthetics and bionics are really freakin complicated.

that'll balance things out with the reduced costs
#174
Releases / Re: [A16] EPOE Hardcore Version 1.1
December 28, 2016, 05:20:24 PM
ainsyl is speakin' my language here.
#175
Releases / Re: [A16] EPOE Hardcore Version 1.1
December 28, 2016, 02:56:40 PM
I understand. When you do the Lite version, could you restore the stuff to the traders too?
#176
Hey Lewis, Rimsenal recently updated with a rebalance that dramatically lowered the stats, have a look and see if you feel they're more in line with what DTC does? I'd love to use your mods together, right now I'm favoring yours.
#177
Releases / Re: [A16] EPOE Hardcore Version 1.1
December 28, 2016, 12:23:54 PM
A Lite version would be nice.

What's wrong with the Uranium suggestion for bionics?
#178
Releases / Re: [A16] EPOE Hardcore Version 1.1
December 28, 2016, 12:12:39 PM
Quote from: Rah on December 28, 2016, 11:54:45 AM
Quote from: Love on December 28, 2016, 11:16:00 AM
How about cutting down on the steel/plasteel and adding uranium to the costs? Maybe even make them take longer to build...
Doesn't make much sense to add a radioactive material to body parts, but the work time suggestion isn't a bad idea.
Compact power source.

Quote from: Rah on December 28, 2016, 11:54:45 AM
Btw, have you completed the game on intense or extreme?
No, I haven't, that's just not the way I prefer to play. Your mod is just in an interesting position because it fixes a lot of the flaws of EPOE but at the same time to balance it out it makes some changes that I'm not particularly fond of.

Difficulty aside I just don't like the logic of going through so much metal to create something so small.
#179
Releases / Re: [A16] EPOE Hardcore Version 1.1
December 28, 2016, 11:16:00 AM
How about cutting down on the steel/plasteel and adding uranium to the costs? Maybe even make them take longer to build...
#180
Releases / Re: [A16] EPOE Hardcore Version 1.1
December 28, 2016, 09:45:12 AM
I just wish you could figure out a way to balance the cost without having to rely on putting hundreds of metal on a crafting table and somehow only coming away with an arm.