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Messages - Love

#197
Releases / Re: [A16] GHXX's Tech Advancing (1.4)
December 26, 2016, 01:54:42 PM
Quote from: GHXX on December 26, 2016, 01:49:55 PM
Why is that?
Bad things can happen if you want to remove the mod later, but with a straight up detour that won't happen.
#198
This bug has turned out to be more serious than first expected. Will take longer to fix.
#199
Quote from: 14m1337 on December 26, 2016, 01:00:07 PM
Quote from: Love on December 24, 2016, 08:06:26 AM
Updated JTHomemadeBionics to A16.

Cleaned up some grammar, fixed a typo, brought the overrides up to date with the A16 changes (particularly Mass). Now uses the UnfinishedComponent texture instead of the UnfinishedGun texture when the prosthetic is unfinished.

https://mega.nz/#!SsY0kZga!DQ6hv09ZuR7nWAz9rEBR84RzKoEy22ZA9D1cBKPiUGY

would you mind uploading this to steam workshop ?

yes, I would. JT can if he wants to, I'm not going to.
#200
Quote from: timeandtherani on December 26, 2016, 11:54:24 AM
QuoteDon't worry, psychoid tea isn't addictive.

I thought about using smokeleaf, but smokeleaf is so useful already I thought it'd be nice to give a softer side to psychoid.

So that means I can?  And thanks for the assurance that it isn't addictive.  That is  important to me. :)

I mean sure, but all it's going to change is the source of what you're using.

Psychoid is an upper and smokeleaf is a downer, so while neither was particularly ideal, psychoid makes the most sense of the two.
#201
Quote from: timeandtherani on December 26, 2016, 11:46:35 AM
If I go into the recipe defs and change all instances of "psychoid" to "smokeleaf" for the tea will it be okay?  I don't want my colonists to use psychoid.  I can change addiction rates too, yes?  I've done some minor tweaks on mods before but I don't want to screw things up with AJO -- it's one of my favorite mods.
Don't worry, psychoid tea isn't addictive.

I thought about using smokeleaf, but smokeleaf is so useful already I thought it'd be nice to give a softer side to psychoid.
#202
Quote from: MarineStardust on December 26, 2016, 11:25:55 AM
this is only one of panda mod :( not the only one i liked
No, Cupros Drinks was converted as well, look up Soda Garden on the Steam Workshop.

And honestly, why bother posting if this mod doesn't interest you?
#203
It's definitely bugged and I'm in the process of figuring out how to fix it now. Just don't upgrade your bookshelves for now, I should have a fix up within the next couple of hours.
#204
Quote from: alsoandanswer on December 26, 2016, 10:16:33 AM
um, not sure if this is bugged, but i have materials already in my stockpile but whenever i try to upgrade the bookshelf it simply just disappears.
I'll look into it.
#205
Quote from: Wishmaster on December 26, 2016, 10:00:54 AM
"Could not determine food preferability for Mechanoid_Scyther_Corpse, Ignoring thisThingDef... Are you using an unsupported food mod ?"

My mod outputs this warning message, but don't worry, it's harmless for mechanoid corpses. I'll just suppress it.

Regarding the lag.

I can't play your save game, you have too many mods. Thank you anyway ^^'.

So I did the same thing with many pets and figured out that the game goes laggy when few animals (even 3-4 or more) are hungry and begin to seek for food at the same time.
But that don't happen with all races... It's very weird. I don't know exactly what's happening.
Smarter food selection doesn't change the pathfinding itself, only the food score.

I'm having a bad time trying to improve the performance of the food score calculation.
Someone in the modding discord might be able to help
#206
A lot of code and resources from Cupro Drinks is now available as part of Vegetable Garden's 'Soda Garden' addon now too.
#207
twoski has actually PMed me a while ago (I mentioned this mod specifically) and said he is working on updates but the holidays were just cutting into his time. It'll be updated.
#208
Quote from: Zakhad on December 26, 2016, 09:15:43 AMForgive me for asking but what use is a save if you can't load it?
It is not hard to generate the same environment, within every save is a list of all the mods you are using in the exact order you are using them, and one need only download those mods and use the same order.

But in many cases, actually loading the save isn't even required, but merely looking inside of it. You might not know this but .rws files are actually plain-text. They store a LOT of data but if you know what you are looking for you can debug things rather efficiently.

If a mod author asks you for a bugged save, always provide. It helps more than you know.
#209
Quote from: alsoandanswer on December 26, 2016, 09:07:28 AM
additional joy objects are A16 on the steam workshop edition, mate
Say what?
#210
Just upload the save, please. He wants it for testing.