Could you incorporate behaviors from Herzblatt?
https://github.com/Killface1980/RW_Herzblatt/blob/master/About/About.xml
https://github.com/Killface1980/RW_Herzblatt/blob/master/About/About.xml
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Show posts MenuQuote from: GHXX on December 26, 2016, 01:49:55 PMBad things can happen if you want to remove the mod later, but with a straight up detour that won't happen.
Why is that?
Quote from: 14m1337 on December 26, 2016, 01:00:07 PMQuote from: Love on December 24, 2016, 08:06:26 AM
Updated JTHomemadeBionics to A16.
Cleaned up some grammar, fixed a typo, brought the overrides up to date with the A16 changes (particularly Mass). Now uses the UnfinishedComponent texture instead of the UnfinishedGun texture when the prosthetic is unfinished.
https://mega.nz/#!SsY0kZga!DQ6hv09ZuR7nWAz9rEBR84RzKoEy22ZA9D1cBKPiUGY
would you mind uploading this to steam workshop ?
Quote from: timeandtherani on December 26, 2016, 11:54:24 AMQuoteDon't worry, psychoid tea isn't addictive.
I thought about using smokeleaf, but smokeleaf is so useful already I thought it'd be nice to give a softer side to psychoid.
So that means I can? And thanks for the assurance that it isn't addictive. That is important to me.
Quote from: timeandtherani on December 26, 2016, 11:46:35 AMDon't worry, psychoid tea isn't addictive.
If I go into the recipe defs and change all instances of "psychoid" to "smokeleaf" for the tea will it be okay? I don't want my colonists to use psychoid. I can change addiction rates too, yes? I've done some minor tweaks on mods before but I don't want to screw things up with AJO -- it's one of my favorite mods.
Quote from: MarineStardust on December 26, 2016, 11:25:55 AMNo, Cupros Drinks was converted as well, look up Soda Garden on the Steam Workshop.
this is only one of panda modnot the only one i liked
Quote from: alsoandanswer on December 26, 2016, 10:16:33 AMI'll look into it.
um, not sure if this is bugged, but i have materials already in my stockpile but whenever i try to upgrade the bookshelf it simply just disappears.
Quote from: Wishmaster on December 26, 2016, 10:00:54 AMSomeone in the modding discord might be able to help
"Could not determine food preferability for Mechanoid_Scyther_Corpse, Ignoring thisThingDef... Are you using an unsupported food mod ?"
My mod outputs this warning message, but don't worry, it's harmless for mechanoid corpses. I'll just suppress it.
Regarding the lag.
I can't play your save game, you have too many mods. Thank you anyway ^^'.
So I did the same thing with many pets and figured out that the game goes laggy when few animals (even 3-4 or more) are hungry and begin to seek for food at the same time.
But that don't happen with all races... It's very weird. I don't know exactly what's happening.
Smarter food selection doesn't change the pathfinding itself, only the food score.
I'm having a bad time trying to improve the performance of the food score calculation.
Quote from: Zakhad on December 26, 2016, 09:15:43 AMForgive me for asking but what use is a save if you can't load it?It is not hard to generate the same environment, within every save is a list of all the mods you are using in the exact order you are using them, and one need only download those mods and use the same order.
Quote from: alsoandanswer on December 26, 2016, 09:07:28 AMSay what?
additional joy objects are A16 on the steam workshop edition, mate