Quote from: Traditionology on May 30, 2017, 07:11:05 PM
Hey! Love your mod, been using it for a while now. Thanks for the quick update. Why'd the moats change to mud moats?
Probably the introduction of rivers.
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Show posts MenuQuote from: Traditionology on May 30, 2017, 07:11:05 PM
Hey! Love your mod, been using it for a while now. Thanks for the quick update. Why'd the moats change to mud moats?
Quote from: Rah on May 30, 2017, 01:32:11 AMI'd appreciate it. Tynan doesn't seem very keen on hotfixes these days, we went through A16 without a single update.
I was hoping for a hotfix from Tynan, but I don't think anyone reported it to the bug forum. So I might release a small update soon for the people who are interested in this.
Quote from: Rah on May 28, 2017, 02:01:03 PM
I saw that one earlier. It seems like it could've been a mistake by the devs, so I might tweak it a little bit. I do kinda like the increased coverage for organs though. It spices things up a bit, but we'll see. Thanks for all the links and suggestions.
Quote from: WarlordToby on May 29, 2017, 11:20:14 AM
Rainy areas are more swampy. You might want to consider a place like, lets see...
Deserts, boreal forests and whatnot.
Quote from: largejaroalmonds on May 29, 2017, 10:29:15 AM
Is anyone working on an update for this one? Or are there any alternatives for A17 that anyone knows of (I'm mainly interested in the 'mine vein' aspect')? Thanks!
Quote from: Canute on May 29, 2017, 03:37:50 AMQuote from: cuproPanda on May 28, 2017, 09:59:29 PMWhat do you think about to let pawn enchant chunks or stone blocks into small glowstones ? Min. requirement 10+ research + alot of work.
(NOT A FEATURE YET)
Over the next week I'm going to be changing the glowstone mechanics a bit. I'm thinking of making large and small glowstones. Large stones can be cut into (3?)small stones, and small stones can be forged into large stones. Stones can be crushed into glowstone dust, which can be used to make glowing floor tiles or other objects. Maybe dust can be forged into small stones?
Thoughts? Suggestions? I'm interested to hear how it might be improved
Large glowstones are results from mining.
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Verse.Log:Error(String)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyType, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
RimWorld.Pawn_ApparelTracker:<ApparelChanged>m__34A()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()