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Messages - rawrfisher

#16
@Jaxxa Can we get a quick rundown on the status of the mod?
#17
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 30, 2019, 04:55:58 PM
Gonna play through a colony normally to try it this time around.  The sheer amount of activity did cause my rig to stutter. 
#18
I never noticed the apparel bug but apparently I been getting hit by it this whole time XD
#19
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 28, 2019, 11:26:17 PM
Who knows..  They attacked me and my mortars wanted to have words with em.
This was just a test map using a blueprint of my endgame sea ice base.
#20
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 28, 2019, 04:33:44 PM
I'll do one on a test map and see how it works.  Just hope its more of a challange then my daily raid on merciless mode

Edit:  Almost good enough to challange my endgame base

[attachment deleted due to age]
#21
Any news about future updates?
#22
Releases / Re: [1.0] Miscellaneous w MAI+Robots
May 27, 2019, 06:10:26 PM
So how does the town charter work?  Kinda deciding if its worth the time to go for.
#23
Unfinished / Re: [1.0] Starcraft in the Rim
May 27, 2019, 03:44:30 PM
I dont mind if it looks wonky I just need something to challange a 30+ solder colony hidden behind 3 block thick sandbags with barbed wire and pitfalls in front
#24
Lol yea

Gonna have fun if if I could remember the name of that mod and if it was updated to 1.0
Edit:
If I was able to I would add ??? above the wolf's head.  Hacked wolf no UI for it

[attachment deleted due to age]
#25
Releases / Re: [1.0] More Slaves
May 27, 2019, 10:01:20 AM
You can use both just fine.  Least that was the case for me anyway.
#26
Would you be able to add an option where scythers would butcher downed colonists?  I remember a mod that had that and it was painfullly difficult to not lose pawns in mech raids cause of it.
#27
Yea Its kinda lame that they cant sow any higher end crops but its probably for balancing.  Would love to make those annoying rocket dogs cut stone blocks tho <,<
#28
Unfinished / Re: [1.0] Starcraft in the Rim
May 26, 2019, 11:05:26 PM
I would love a zerg rush on my bases near endgame.  The death balls I get are boring by that point
#29
I know there was some issues involving combat extended but roolo would have to explain that stuff.  As for the crops thing I can try to replicate it myself.  I do not use combat extended but I do use vegetable garden

May I ask which plants you are trying to grow?  I know theres a minimum plants skill and I think that blastweed or w/e its called dont have a plants level requirement.

Edit:  Aside from them being slower then molasses on sea ice in an arctic worlds pole I was able to get them to sow the barley from VG.
It appears they can only sow plants with a requierment of 4 or lower. 
#30
Unfinished / Re: [WIP] Common Sense in Rimworld
May 26, 2019, 05:08:55 PM
@Tk Would it be possible to prevent colonists from shovling snow untill its done slowing?