Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - rawrfisher

#451
Gonna have to test some stuff.  The mod author says it needs jecs tools now

Mechs got removed but the author might add them back

Btw wanna some something  horrific?  Check out my latest post in the misc robots thread.  I'm just waiting for haplo to tell me to buzz off with the reports lol
#452
Wanna place a bet on how long before I find some other edge case or user error bug?
#453
Me finish a playthrough?  Never gonna happen. Not even the evilness of merciless mode and the current wealth bug I'm experiencing is enough to kill me off.  3 massive seiges within a span of 8h game time on day 2 lol  I just exit the map till they buzz off
#454
Hauler bug occurs when setting large numbers of mechs to be hacked and only having 1 or 2 benches.  Easy enough to work around and can be considered trivial. 
My load order was changed significantly since those reports due to addressing another conflict unrelated to this mod. 
I often have to revise my posts as I continue testing to see what I did to mess up.  Will provide output log if requested
https://git.io/fNAd4  Current output log
https://git.io/fNAx6  Log at time of issue with haulers.  This is before fixing a storyteller bug that broke the save.
Main different is I updated 12 mods and added a couple new ones

I know this might not be useful now but I havnt had issues with the haulers since.
#455
How will that affect games that are in progress
#456
Fluffy do you think you could verify somthing for me?

Knowing my luck its a load order issue but when I have work tab enabled I cant activate robots from misc robots since the updates

System.Reflection.TargetException: Non-static field requires a target
at System.Reflection.MonoField.GetValue (object) [0x00072] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoField.cs:119
at WorkTab.VanillaWorkSettings.GetVanillaPriority (Verse.Pawn,Verse.WorkTypeDef) <IL 0x00043, 0x00098>
at WorkTab.WorkPriorityTracker..ctor (Verse.Pawn,RimWorld.WorkGiverDef) <IL 0x00028, 0x00057>
at WorkTab.PawnPriorityTracker..ctor (Verse.Pawn) <IL 0x00083, 0x002bb>
at WorkTab.PriorityManager.get_Item (Verse.Pawn) <IL 0x00011, 0x0007d>
at WorkTab.Pawn_Extensions.GetPriority (Verse.Pawn,RimWorld.WorkGiverDef,int) <IL 0x0001e, 0x00083>
at WorkTab.Pawn_Extensions/<>c__DisplayClass0_0.<GetPriority>b__0 (RimWorld.WorkGiverDef) <IL 0x0000d, 0x0002c>
at System.Linq.Enumerable/<CreateSelectIterator>c__Iterator10`2<RimWorld.WorkGiverDef, int>.MoveNext () <IL 0x00066, 0x00102>
at System.Linq.Enumerable/<CreateWhereIterator>c__Iterator1D`1<int>.MoveNext () <IL 0x0008f, 0x0015d>
at System.Linq.Enumerable.Any<int> (System.Collections.Generic.IEnumerable`1<int>) <IL 0x00025, 0x0012c>
at WorkTab.Pawn_Extensions.GetPriority (Verse.Pawn,Verse.WorkTypeDef,int) <IL 0x0006b, 0x0017b>
at WorkTab.Pawn_WorkSettings_GetPriority.Prefix (Verse.WorkTypeDef,RimWorld.Pawn_WorkSettings,int&) <IL 0x00009, 0x0004d>
at (wrapper dynamic-method) RimWorld.Pawn_WorkSettings.GetPriority_Patch1 (object,Verse.WorkTypeDef) <IL 0x0000d, 0x0003f>
at RimWorld.Pawn_WorkSettings.WorkIsActive (Verse.WorkTypeDef) [0x00009] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\Pawn_WorkSettings.cs:167
at AIRobot.X2_AIRobot_Pawn_WorkSettings.SetPriority (Verse.WorkTypeDef,int) <IL 0x0001c, 0x00071>
at AIRobot.X2_AIRobot_Pawn_WorkSettings.EnableAndInitialize () <IL 0x00066, 0x001dd>
at AIRobot.X2_AIRobot_Pawn_WorkSettings..ctor (Verse.Pawn) <IL 0x00011, 0x00038>
at AIRobot.X2_Building_AIRobotCreator.CreateRobot (string,Verse.IntVec3,Verse.Map,RimWorld.Faction) <IL 0x00065, 0x0022e>
at AIRobot.X2_Building_AIRobotRechargeStation.Button_SpawnBot () <IL 0x00063, 0x00138>
at Verse.Command_Action.ProcessInput (UnityEngine.Event) [0x0000e] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&) [0x003fe] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) <IL 0x00230, 0x007c2>

Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)

#457
This may as well be a book of random mental discharge on my part

System.Reflection.TargetException: Non-static field requires a target
at System.Reflection.MonoField.GetValue (object) [0x00072] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoField.cs:119
at WorkTab.VanillaWorkSettings.GetVanillaPriority (Verse.Pawn,Verse.WorkTypeDef) <IL 0x00043, 0x00098>
at WorkTab.WorkPriorityTracker..ctor (Verse.Pawn,RimWorld.WorkGiverDef) <IL 0x00028, 0x00057>
at WorkTab.PawnPriorityTracker..ctor (Verse.Pawn) <IL 0x00083, 0x002bb>
at WorkTab.PriorityManager.get_Item (Verse.Pawn) <IL 0x00011, 0x0007d>
at WorkTab.Pawn_Extensions.GetPriority (Verse.Pawn,RimWorld.WorkGiverDef,int) <IL 0x0001e, 0x00083>
at WorkTab.Pawn_Extensions/<>c__DisplayClass0_0.<GetPriority>b__0 (RimWorld.WorkGiverDef) <IL 0x0000d, 0x0002c>
at System.Linq.Enumerable/<CreateSelectIterator>c__Iterator10`2<RimWorld.WorkGiverDef, int>.MoveNext () <IL 0x00066, 0x00102>
at System.Linq.Enumerable/<CreateWhereIterator>c__Iterator1D`1<int>.MoveNext () <IL 0x0008f, 0x0015d>
at System.Linq.Enumerable.Any<int> (System.Collections.Generic.IEnumerable`1<int>) <IL 0x00025, 0x0012c>
at WorkTab.Pawn_Extensions.GetPriority (Verse.Pawn,Verse.WorkTypeDef,int) <IL 0x0006b, 0x0017b>
at WorkTab.Pawn_WorkSettings_GetPriority.Prefix (Verse.WorkTypeDef,RimWorld.Pawn_WorkSettings,int&) <IL 0x00009, 0x0004d>
at (wrapper dynamic-method) RimWorld.Pawn_WorkSettings.GetPriority_Patch1 (object,Verse.WorkTypeDef) <IL 0x0000d, 0x0003f>
at RimWorld.Pawn_WorkSettings.WorkIsActive (Verse.WorkTypeDef) [0x00009] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\Pawn_WorkSettings.cs:167
at AIRobot.X2_AIRobot_Pawn_WorkSettings.SetPriority (Verse.WorkTypeDef,int) <IL 0x0001c, 0x00071>
at AIRobot.X2_AIRobot_Pawn_WorkSettings.EnableAndInitialize () <IL 0x00066, 0x001e5>
at AIRobot.X2_AIRobot_Pawn_WorkSettings..ctor (Verse.Pawn) <IL 0x00011, 0x00038>
at AIRobot.X2_Building_AIRobotCreator.CreateRobot (string,Verse.IntVec3,Verse.Map,RimWorld.Faction) <IL 0x00065, 0x0022e>
at AIRobot.X2_Building_AIRobotRechargeStation.Button_SpawnBot () <IL 0x00063, 0x00138>
at Verse.Command_Action.ProcessInput (UnityEngine.Event) [0x0000e] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\Command_Action.cs:18
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&) [0x003fe] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Gizmos\GizmoGridDrawer.cs:162
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0 (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) <IL 0x00230, 0x007c2>

Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Log:ErrorOnce(String, Int32, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:105)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.MainTabWindow_Inspect:DrawInspectGizmos() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:94)
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\Inspect\InspectPaneUtility.cs:128)
RimWorld.MainTabWindow_Inspect:ExtraOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainButtons\MainTabWindows\MainTabWindow_Inspect.cs:70)
Verse.WindowStack:WindowStackOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\WindowStack.cs:169)
RimWorld.UIRoot_Play:UIRootOnGUI() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:91)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164)


https://git.io/fNAYK

Bots will not activate.

Gonna toy around a bit to try fixing it. Was some issue with work tab after I updated it.


Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill_ProductionWithUft.get_BoundWorker () [0x000f2] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\WorkTable\Bill_ProductionWithUft.cs:60
  at RimWorld.WorkGiver_DoBill.StartOrResumeBillJob (Verse.Pawn pawn, IBillGiver giver) [0x00103] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGivers\WorkGiver_DoBill.cs:167
  at RimWorld.WorkGiver_DoBill.JobOnThing (Verse.Pawn pawn, Verse.Thing thing, Boolean forced) [0x000c2] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGivers\WorkGiver_DoBill.cs:73
  at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn pawn, Verse.Thing t, Boolean forced) [0x00005] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGiver.cs:93
  at AIRobot.X2_JobGiver_Work+<>c__DisplayClass1_1.<TryIssueJobPackage>b__0 (Verse.Thing t) [0x00000] in <filename unknown>:0
  at Verse.GenClosest+<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region r) [0x00125] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:287
  at Verse.RegionTraverser+BFSWorker.BreadthFirstTraverseWork (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x00066] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionTraverser.cs:246
  at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region root, Verse.RegionEntryPredicate entryCondition, Verse.RegionProcessor regionProcessor, Int32 maxRegions, RegionType traversableRegionTypes) [0x0005f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionTraverser.cs:166
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionTraverser.cs:170)
Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:300)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:107)
AIRobot.X2_JobGiver_Work:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:176)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Conditionals.cs:25)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:CheckForJobOverride() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:456)
Verse.AI.<DoRecipeWork>c__AnonStorey1:<>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:159)
Verse.AI.JobDriver:DriverTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:345)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick_Patch1(Object)
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:303)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:267)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)


Randomly popped up but dont know for sure what the trigger was.  My guess was a crafting bot trying to resume a job it was working on

On misc incidents is it possible for the rescue pods to be empty?


Failed to find Verse.PawnKindDef named GrenadierDestructive. There are 155 defs of this type loaded.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:GetNamed(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:166)
Verse.PawnKindDef:Named(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\DefTypes\PawnKindDef.cs:348)
ArtefactFound.Building_Artefact:SpawnSetup_Part2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
Verse.LongEventHandler:ExecuteWhenFinished(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:290)
ArtefactFound.Building_Artefact:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Spawn_Patch1(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:31)
Verse.GenSpawn:Spawn(ThingDef, IntVec3, Map, WipeMode) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\Placement\GenSpawn.cs:26)
ArtefactFound.IncidentWorker_ArtefactFound:TryExecuteWorker(IncidentParms)
RimWorld.IncidentWorker:TryExecute(IncidentParms) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Defs\DefTypes\IncidentDef.cs:279)
RimWorld.Storyteller:TryFire(FiringIncident) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:119)
RimWorld.Storyteller:StorytellerTick() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Game\Storyteller\Storyteller.cs:110)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:340)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:267)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)


More mental waste from my end.  Trying to get output log but hugs lib keeps timing out..
#458
Quote from: rawrfisher on July 23, 2018, 10:06:48 AM
Fluffys research tree seems to take issue with the research in this mod

Exception filling window for FluffyResearchTree.MainTabWindow_ResearchTree: System.Exception: TechLevelBounds called before they are set.
  at FluffyResearchTree.Tree.get_TechLevelBounds () [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.DrawTechLevel (TechLevel techlevel, Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.Draw (Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.MainTabWindow_ResearchTree.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)

Edit:  This error came up with the latest update

System.MissingMethodException: Method not found: 'RimWorld.DropPodUtility.DropThingsNear'.
  at EnhancedDevelopment.Excalibur.Core.GameComponent_BaseClass.TickIfRequired (Int32 currentTick) [0x00000] in <filename unknown>:0
  at EnhancedDevelopment.Excalibur.Core.GameComponent_Excalibur+<>c__DisplayClass7_0.<GameComponentTick>b__0 (EnhancedDevelopment.Excalibur.Core.GameComponent_BaseClass x) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[EnhancedDevelopment.Excalibur.Core.GameComponent_BaseClass].ForEach (System.Action`1 action) [0x00018] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361
  at EnhancedDevelopment.Excalibur.Core.GameComponent_Excalibur.GameComponentTick () [0x00000] in <filename unknown>:0
  at Verse.GameComponentUtility.GameComponentTick () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\GameComponent\GameComponentUtility.cs:27
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.GameComponentUtility:GameComponentTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\GameComponent\GameComponentUtility.cs:28)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:363)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)


I think this is the issue you were refering to and it seems to be gone in the current version
#459
Quote from: Fluffy (l2032) on August 14, 2018, 05:33:22 PM
Quote from: MegaDeth on August 14, 2018, 05:02:07 PM
Can you please update your mods to 0.19 ? Almost none work now :|

You're in luck! I just updated most of my mods for the latest build, fixing most of the most glaring startup errors. As usual, please report any errors you may encounter! You guys have been a great help so far :). Keep in mind though that the unstable build is rapidly changing, so these mods might already be outdated by tonight, and I don't have the time to always keep them up to date.

In addition, Blueprints' right-click menus work again, and the Birds & the Bees' Fertility capacity should now correctly be picked up by Medical Tab for surgery selection purposes.

@rawrfisher
re: WorkTab; I was not able to reproduce the error, simply toggling the show priorities setting under different circumstances seems to work fine. Could you try to replicate with the new version, and provide replication steps if it still happens?
re: ResearchTree; you should never see that error. I'd love to see the output log.

@TheEisbaer; I could not replicate that issue. If it still occurs with the latest 0.19 build, please provide your full output_log.
@InstantAli3n, moderei53; Oops! It appears I left some code in there I was using as an example to help another modder - it's been removed now. If it still doesn't work, please provide a full output_log.
@xion1088; In my limited tests (don't have time to play a whole colony), I was not able to replicate the issue. However, given that the same issue seems to occur for vanilla content, I am going to hope that it's a vanilla issue that's going to be fixed soon... (although I can't find anyone reporting it besides you...). If it still occurs in the future, a full output_log + the save game it occurs on may be helpful.
@fatmel; I was unable to replicate this. As with all the others, if it still occurs on the update, please provide a full output_log.
@Ruisuki; I've been busy with life, as well as 1.0/0.19 updates, so yeah, the 0.18 versions are pretty old by now. I don't want to be updating two branches at the same time, so any changes I make now are made only for the 1.0/0.19 versions.

I forgot which errors I mentioned lol.  Will have to download the updated versions I really want to get back blueprints :P

I THINK you nailed the incompatibility with the ED Excalibur mod and research tree.  Doing a bit more testing to see if it works.
#460
Did you consider the method I suggested on the excal thread?

I think fluffy managed to nuke the conflict by pure chance
#461
I wonder whats stronger.  10 centipides or 2 of that explosive auto cannon mech from the gunners mod

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=WTH_CarryToHackingTable (Job_1769439) A=Thing_Mech_Scyther263126
Verse.Log:Warning(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:59)
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:322)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:521)
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:393)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:120)
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:303)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:267)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)

lol Yellow text spamming log while haulers act like statues
#462
Well that explains the lack of updates.  Still cant use research tree with excal tho. 
#463
Any word on compatability with gunner's mod?
#464
Roolo if you have a chance next update can you remove those debug logs lol  They make it a nightmare to find error logs
#465
Releases / Re: [1.0] Set Up Camp - once again
August 12, 2018, 12:14:09 PM
I think that was just a botched install.  Just guessing tho