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Messages - rawrfisher

#541
maybe we gotta wait till next week lol
#542
I noticed that as well.  Not sure why its working that way tho
#543
You can add it to exsisting saves at any point.  The quest triggers when you get a coms console
#544
Current version of the unstable is they are allowed to be downed
#545
Thanks.  Now if only my lancers had weapons lol

Would it be possible to allow construction of scrap mechanoids?  I have a few ideas how to do it but I dont know what kind of limitations the engine has
#546
Fluffy if you have a free minute can you see if there is any issues between your mods and the ED Excalibur?

I noticed that I cant save or load blueprints anymore.  Is that intentional or did I do something that broke your mod.
I can make em and place em so the main function is still working fine but no right click menu shows when I click a BP
#547
Initial check seems fine but will have to wait for the brutal slowdown and error spam generated by wildlife trying to sleep in an urban biome lol

Mod seems to work fine on latest. 
Also I noticed that robots gets messed with by what the hack.

so far everything seems fine aside from the omnibot breaking when it tries to feed colonists
#548
Themadgunman  have you finished a port of ++ for 1.0?
#549
Could you move the hack priority above research? 
#550
Do you have a ++ version working properly? 
The job names is a quick XML edit I could myself but I dont know the path for textures or anything more detailed
#551
I tried the B18 version of ++ and aside from the textures and a couple broken job references it seemed to work fine for me
#552
Releases / Re: [1.0]Mine Tortoise-HELLO!
July 26, 2018, 07:23:17 AM
Quote from: Greep on July 25, 2018, 09:45:42 PM
Quote from: rawrfisher on July 25, 2018, 03:19:28 PM
Quote from: Resurak on July 25, 2018, 09:10:41 AM
Quote from: Cassiopea on July 25, 2018, 05:53:28 AM
Quote from: Tynan on July 25, 2018, 04:23:51 AM
So evil.

Please make it one of the incidents. "Raiders jury-rigged explosives on a manhunter pack and sent it your way".
That would be too much evil. They are raiders, not ISIS.

And this is not a civilized world.  I would LOVE that

Well, even in the "civilized" world...

https://en.wikipedia.org/wiki/Anti-tank_dog#Deployment_by_the_Soviet_Union
Gonna make for an interesting chat topic on teamspeak today
#553
It is possible that the issue is a symptom of a different problem
#554
Mods / Mod Request: Retractable bridges.
July 26, 2018, 07:16:53 AM
I would like to be able to have bridges that can be retracted or expanded by flicking a switch
#555
I just wanna make retractable bridges lol