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Messages - rawrfisher

#556
Releases / Re: [1.0]Mine Tortoise-HELLO!
July 25, 2018, 03:19:28 PM
Quote from: Resurak on July 25, 2018, 09:10:41 AM
Quote from: Cassiopea on July 25, 2018, 05:53:28 AM
Quote from: Tynan on July 25, 2018, 04:23:51 AM
So evil.

Please make it one of the incidents. "Raiders jury-rigged explosives on a manhunter pack and sent it your way".
That would be too much evil. They are raiders, not ISIS.

And this is not a civilized world.  I would LOVE that
#557
Mods that break frequently should only be updated once a week to save time lol
#558
Getting these errors since the latest update.

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
at System.Collections.Generic.GenericComparer`1<string>.Compare (string,string) <0x00081>
at System.Collections.Generic.SortedDictionary`2/NodeHelper<string, System.Collections.Generic.LinkedList`1<Verse.Thing>>.Compare (string,System.Collections.Generic.RBTree/Node) <0x00099>
at System.Collections.Generic.RBTree.Lookup<string> (string) <0x00092>
at System.Collections.Generic.SortedDictionary`2<string, System.Collections.Generic.LinkedList`1<Verse.Thing>>.TryGetValue (string,System.Collections.Generic.LinkedList`1<Verse.Thing>&) <0x0005c>
at InfiniteStorage.Building_InfiniteStorage.TryGetValue (Verse.ThingDef,Verse.Thing&) <IL 0x0000e, 0x0004c>
at InfiniteStorage.Patch_ItemAvailability_ThingsAvailableAnywhere.Postfix (bool&,RimWorld.ItemAvailability,Verse.ThingCountClass,Verse.Pawn) <IL 0x0006f, 0x001be>
at (wrapper dynamic-method) RimWorld.ItemAvailability.ThingsAvailableAnywhere_Patch1 (object,Verse.ThingDefCountClass,Verse.Pawn) <IL 0x000d0, 0x001dc>
at RimWorld.WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor (Verse.Pawn,RimWorld.IConstructible,bool) [0x00089] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGivers\Construction\WorkGiver_ConstructDeliverResources.cs:67
at RimWorld.WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing (Verse.Pawn,Verse.Thing,bool) [0x000a2] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGivers\Construction\WorkGiver_ConstructDeliverResourcesToBlueprints.cs:48
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) [0x00005] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGiver.cs:93
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) [0x00029] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\JobGiver_Work.cs:103
at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) [0x00125] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:287
at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) [0x00066] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionTraverser.cs:246
at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) [0x0005f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionTraverser.cs:166

Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\RegionsAndRooms\RegionTraverser.cs:170)
Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:300)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:107)
RimWorld.JobGiver_Work:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\JobGiver_Work.cs:145)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:176)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:245)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Subtree.cs:36)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Conditionals.cs:25)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:515)
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:393)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:120)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:556)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)


Solis threw exception in WorkGiver ConstructDeliverResourcesToBlueprints: System.NullReferenceException: Object reference not set to an instance of an object
at System.Collections.Generic.GenericComparer`1<string>.Compare (string,string) <0x00081>
at System.Collections.Generic.SortedDictionary`2/NodeHelper<string, System.Collections.Generic.LinkedList`1<Verse.Thing>>.Compare (string,System.Collections.Generic.RBTree/Node) <0x00099>
at System.Collections.Generic.RBTree.Lookup<string> (string) <0x00092>
at System.Collections.Generic.SortedDictionary`2<string, System.Collections.Generic.LinkedList`1<Verse.Thing>>.TryGetValue (string,System.Collections.Generic.LinkedList`1<Verse.Thing>&) <0x0005c>
at InfiniteStorage.Building_InfiniteStorage.TryGetValue (Verse.ThingDef,Verse.Thing&) <IL 0x0000e, 0x0004c>
at InfiniteStorage.Patch_ItemAvailability_ThingsAvailableAnywhere.Postfix (bool&,RimWorld.ItemAvailability,Verse.ThingCountClass,Verse.Pawn) <IL 0x0006f, 0x001be>
at (wrapper dynamic-method) RimWorld.ItemAvailability.ThingsAvailableAnywhere_Patch1 (object,Verse.ThingDefCountClass,Verse.Pawn) <IL 0x000d0, 0x001dc>
at RimWorld.WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor (Verse.Pawn,RimWorld.IConstructible,bool) [0x00089] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGivers\Construction\WorkGiver_ConstructDeliverResources.cs:67
at RimWorld.WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing (Verse.Pawn,Verse.Thing,bool) [0x000a2] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGivers\Construction\WorkGiver_ConstructDeliverResourcesToBlueprints.cs:48
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) [0x00005] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\WorkGiver.cs:93
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) [0x00029] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\JobGiver_Work.cs:103
at Verse.GenClosest/<ClosestThingReachable>c__AnonStorey0.<>m__0 (Verse.Thing) [0x00047] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:144
at Verse.GenClosest.ClosestThing_Global (Verse.IntVec3,System.Collections.IEnumerable,single,System.Predicate`1<Verse.Thing>,System.Func`2<Verse.Thing, single>) [0x00091] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:352
at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3,Verse.Map,Verse.ThingRequest,Verse.AI.PathEndMode,Verse.TraverseParms,single,System.Predicate`1<Verse.Thing>,System.Collections.Generic.IEnumerable`1<Verse.Thing>,int,int,bool,Verse.RegionType,bool) [0x001a4] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenClosest.cs:152
at RimWorld.JobGiver_Work.TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) [0x00443] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\JobGiver_Work.cs:145

Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
RimWorld.JobGiver_Work:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobGivers\Work\JobGiver_Work.cs:214)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:176)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:245)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Subtree.cs:36)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Conditionals.cs:25)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\ThinkNodes\ControlFlow\ThinkNode_Controls.cs:18)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch1(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:CheckForJobOverride() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:456)
RimWorld.<LayDown>c__AnonStorey0:<>m__1() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\AI\JobDrivers\SatisfyNeeds\Toils_LayDown.cs:135)
Verse.AI.JobDriver:DriverTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:345)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:556)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
#559
oh?  I'm used to being late to the party lol

Btw do you accept mod requests?
#560
It broke every mod that adds custom jobs. 
#561
Thanks.  I was half asleep when I sent that so sorry if it had been adressed
#562
I am trying this mod for 1.0 but I get this error when trying to place anything
Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
  at System.Activator.CheckType (System.Type type) [0x00072] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:385
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:343
  at System.Activator.CreateInstance (System.Type type) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x000c5] in C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingMaker.cs:44
  at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00096] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Designators\Place\Designator_Build.cs:284
  at Verse.DesignatorManager.ProcessInputEvents () [0x0006c] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Designator\DesignatorManager.cs:71
  at RimWorld.MapInterface.HandleMapClicks () [0x0002d] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MapInterface.cs:147
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00176] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:105
  at Verse.Root.OnGUI () [0x0004f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:169)

Latest update seems to have broken everything lol
#563
1 such method I saw used to address somthing like this was have the research unlocked by using an item.  A example of this would be using a doomsday rocket launcher as the key to unlock the tech for crafting the doomsday launcher

You could have the initial communication with the Excalibur result in a drop pod with an item to activate to unlock the relevant tech.

B-18 mod Polaris block uses this method for its shield tech
#564
The haul worktype in general has optimization issues and has since A14.  Maybe he is adding the haul urgently in a future build but its not vanilla currently
#565
Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
  at System.Activator.CheckType (System.Type type) [0x00072] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:385
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:343
  at System.Activator.CreateInstance (System.Type type) [0x00000] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Activator.cs:254
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x000c5] in C:\Dev\RimWorld\Assets\Scripts\Verse\Thing\ThingMaker.cs:44
  at RimWorld.Designator_Build.DesignateSingleCell (IntVec3 c) [0x00096] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Designators\Place\Designator_Build.cs:284
  at Verse.DesignatorManager.ProcessInputEvents () [0x0006c] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Designator\DesignatorManager.cs:71
  at RimWorld.MapInterface.HandleMapClicks () [0x0002d] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MapInterface.cs:147
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00176] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:105
  at Verse.Root.OnGUI () [0x0004f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:164
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.Root:OnGUI() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:169)


Newest update of rimworld
#566
Fluffys research tree seems to take issue with the research in this mod

Exception filling window for FluffyResearchTree.MainTabWindow_ResearchTree: System.Exception: TechLevelBounds called before they are set.
  at FluffyResearchTree.Tree.get_TechLevelBounds () [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.DrawTechLevel (TechLevel techlevel, Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.Draw (Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.MainTabWindow_ResearchTree.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)

Edit:  This error came up with the latest update

System.MissingMethodException: Method not found: 'RimWorld.DropPodUtility.DropThingsNear'.
  at EnhancedDevelopment.Excalibur.Core.GameComponent_BaseClass.TickIfRequired (Int32 currentTick) [0x00000] in <filename unknown>:0
  at EnhancedDevelopment.Excalibur.Core.GameComponent_Excalibur+<>c__DisplayClass7_0.<GameComponentTick>b__0 (EnhancedDevelopment.Excalibur.Core.GameComponent_BaseClass x) [0x00000] in <filename unknown>:0
  at System.Collections.Generic.List`1[EnhancedDevelopment.Excalibur.Core.GameComponent_BaseClass].ForEach (System.Action`1 action) [0x00018] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:361
  at EnhancedDevelopment.Excalibur.Core.GameComponent_Excalibur.GameComponentTick () [0x00000] in <filename unknown>:0
  at Verse.GameComponentUtility.GameComponentTick () [0x0001c] in C:\Dev\RimWorld\Assets\Scripts\Verse\Game\GameComponent\GameComponentUtility.cs:27
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.GameComponentUtility:GameComponentTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\GameComponent\GameComponentUtility.cs:28)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:363)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)
#567
Gonna go out on a limb and say its the ship itself that is the cause.
Edit: I also confirmed that it breaks fluffys research tree
#568
Would it be too much to ask for a translation on this error?

Exception filling window for FluffyResearchTree.MainTabWindow_ResearchTree: System.Exception: TechLevelBounds called before they are set.
  at FluffyResearchTree.Tree.get_TechLevelBounds () [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.DrawTechLevel (TechLevel techlevel, Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.Tree.Draw (Rect visibleRect) [0x00000] in <filename unknown>:0
  at FluffyResearchTree.MainTabWindow_ResearchTree.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00223] in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:206)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)
#569
I noticed this as well. 
My colonists landed and immediately my colony wealth is in excess of 600k my colonists are being even bigger pansies then normal and I am getting raids of upwards of 100+ tribal pawns
#570
Any plans to bring this into the 1.0 branch?