Code Select
Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
at DoorsExpanded.HarmonyPatches/<>c__DisplayClass13_0.<InvisDoorsDontWipe>b__0 (Verse.ThingDef) <0x0001f>
at System.Linq.Enumerable.First<Verse.ThingDef> (System.Collections.Generic.IEnumerable`1<Verse.ThingDef>,System.Func`2<Verse.ThingDef, bool>,System.Linq.Enumerable/Fallback) <0x000c5>
at System.Linq.Enumerable.FirstOrDefault<Verse.ThingDef> (System.Collections.Generic.IEnumerable`1<Verse.ThingDef>,System.Func`2<Verse.ThingDef, bool>) <0x0005e>
at DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe (Verse.BuildableDef,Verse.BuildableDef,bool&) <0x000bc>
at (wrapper dynamic-method) Verse.GenSpawn.SpawningWipes_Patch7 (Verse.BuildableDef,Verse.BuildableDef) <0x0084f>
at Replace_Stuff.OverMineable.DontMineSmoothingRock.ToBeSmoothed (Verse.Thing,Verse.ThingDef) <0x00065>
at Replace_Stuff.OverMineable.DontMineSmoothingRock.ToBeSmoothed (Verse.Thing,Verse.Thing) <0x0002b>
at (wrapper dynamic-method) RimWorld.GenConstruct.HandleBlockingThingJob_Patch0 (Verse.Thing,Verse.Pawn,bool) <0x006f5>
at (wrapper dynamic-method) RimWorld.WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing_Patch1 (object,Verse.Pawn,Verse.Thing,bool) <0x000e8>
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x00031>
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) <0x0005e>
at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x00320>
at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>
Verse.Log:Error(String, Boolean)
Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)
Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
ExpandedRoofing.ClosestThingReachableHelper:ClosestThingReachableWrapper(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage_Patch0(Object, Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch3(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Jec do you know what this means?