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Messages - rawrfisher

#76

Exception in BreadthFirstTraverse: System.NullReferenceException: Object reference not set to an instance of an object
at DoorsExpanded.HarmonyPatches/<>c__DisplayClass13_0.<InvisDoorsDontWipe>b__0 (Verse.ThingDef) <0x0001f>
at System.Linq.Enumerable.First<Verse.ThingDef> (System.Collections.Generic.IEnumerable`1<Verse.ThingDef>,System.Func`2<Verse.ThingDef, bool>,System.Linq.Enumerable/Fallback) <0x000c5>
at System.Linq.Enumerable.FirstOrDefault<Verse.ThingDef> (System.Collections.Generic.IEnumerable`1<Verse.ThingDef>,System.Func`2<Verse.ThingDef, bool>) <0x0005e>
at DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe (Verse.BuildableDef,Verse.BuildableDef,bool&) <0x000bc>
at (wrapper dynamic-method) Verse.GenSpawn.SpawningWipes_Patch7 (Verse.BuildableDef,Verse.BuildableDef) <0x0084f>
at Replace_Stuff.OverMineable.DontMineSmoothingRock.ToBeSmoothed (Verse.Thing,Verse.ThingDef) <0x00065>
at Replace_Stuff.OverMineable.DontMineSmoothingRock.ToBeSmoothed (Verse.Thing,Verse.Thing) <0x0002b>
at (wrapper dynamic-method) RimWorld.GenConstruct.HandleBlockingThingJob_Patch0 (Verse.Thing,Verse.Pawn,bool) <0x006f5>
at (wrapper dynamic-method) RimWorld.WorkGiver_ConstructDeliverResourcesToBlueprints.JobOnThing_Patch1 (object,Verse.Pawn,Verse.Thing,bool) <0x000e8>
at RimWorld.WorkGiver_Scanner.HasJobOnThing (Verse.Pawn,Verse.Thing,bool) <0x00031>
at RimWorld.JobGiver_Work/<TryIssueJobPackage>c__AnonStorey1.<>m__0 (Verse.Thing) <0x0005e>
at Verse.GenClosest/<RegionwiseBFSWorker>c__AnonStorey1.<>m__1 (Verse.Region) <0x00320>
at Verse.RegionTraverser/BFSWorker.BreadthFirstTraverseWork (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x000f7>
at Verse.RegionTraverser.BreadthFirstTraverse (Verse.Region,Verse.RegionEntryPredicate,Verse.RegionProcessor,int,Verse.RegionType) <0x00130>

Verse.Log:Error(String, Boolean)
Verse.RegionTraverser:BreadthFirstTraverse(Region, RegionEntryPredicate, RegionProcessor, Int32, RegionType)
Verse.GenClosest:RegionwiseBFSWorker(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Predicate`1, Func`2, Int32, Int32, Single, Int32&, RegionType, Boolean)
Verse.GenClosest:ClosestThingReachable(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
ExpandedRoofing.ClosestThingReachableHelper:ClosestThingReachableWrapper(IntVec3, Map, ThingRequest, PathEndMode, TraverseParms, Single, Predicate`1, IEnumerable`1, Int32, Int32, Boolean, RegionType, Boolean)
RimWorld.JobGiver_Work:TryIssueJobPackage_Patch0(Object, Pawn, JobIssueParams)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch3(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Jec do you know what this means?
#77
For now I think people can use a mod like weapon storage to do that
#78
Releases / Re: [B19] A RimWorld of Magic
October 03, 2018, 04:05:14 AM

Exception ticking Doctor (at (191, 0, 171)): System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.AutoCast.CombatAbility.EvaluateMinRange (TorannMagic.CompAbilityUserMight,TorannMagic.TMAbilityDef,AbilityUser.PawnAbility,TorannMagic.MightPower,single,bool&) <0x001b2>
at TorannMagic.AutoCast.CombatAbility.Evaluate (TorannMagic.CompAbilityUserMight,TorannMagic.TMAbilityDef,AbilityUser.PawnAbility,TorannMagic.MightPower,bool&) <0x0005a>
at TorannMagic.CompAbilityUserMight.ResolveAutoCast () <0x0465a>
at TorannMagic.CompAbilityUserMight.CompTick () <0x003fd>
at Verse.ThingWithComps.Tick () <0x0006c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00095>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


There anything that stands out in this?
#79
Lol Well I wont know until I reboot in like 36 hours  8)
#80
https://git.io/fxTgn

Opened my mod list for this mess lol

I'm sure they are harmless but may as well ask you about the ones related to your mods
#81
Unfinished / Re: [WIP] The capital - A special faction mod
September 29, 2018, 06:29:04 PM
Currently it only adds astetics
#82
Releases / Re: [B19] A RimWorld of Magic
September 27, 2018, 10:06:00 PM

System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[AbilityUser.AbilityDef].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at TorannMagic.MagicPower.get_nextLevelAbilityDescDef () [0x00000] in <filename unknown>:0
  at TorannMagic.MagicCardUtility+<>c__DisplayClass21_0.<PowersGUIHandler>b__0 () [0x00000] in <filename unknown>:0
  at Verse.ActiveTip.get_FinalText () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.ActiveTip:get_FinalText()
Verse.ActiveTip:get_TipRect()
Verse.TooltipHandler:CalculateInitialTipPosition(List`1)
Verse.TooltipHandler:DrawActiveTips()
Verse.TooltipHandler:DoTooltipGUI()
Verse.UIRoot:UIRootOnGUI_Patch2(Object)
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()


Just gonna leave this here.  Note:  Got this when I leveled blink to level 3 during one of my trial runs
#83
So yea similer to the issue with kiames storage mods.  He got around it somehow but generates a fair number of spams
#84
It might work in the same way as weapon storage
#85
Any thoughts on why I lost all my stored pawns when the transponder got destroyed?

I was using it as a storage for annoying pawns or elites that cant do anything but fight.  that old last second arrival of 10+ pawns turns around some nasty raids
#86
Releases / Re: [B19] Editable Backstories
September 22, 2018, 10:37:11 PM
I dont see why kiame would object.  Less work later :P
#87
Releases / Re: [B19] [KV] Weapon Storage [ModSync RW]
September 22, 2018, 10:15:52 PM
If that's the case i think I dun broke something again 8)

Gotta love the hassles that come with load orders exceeding 100 mods
#88
Releases / Re: [B19] A RimWorld of Magic
September 22, 2018, 10:11:58 PM
Was it an issue?
#89
Releases / Re: [B19] [KV] Weapon Storage [ModSync RW]
September 22, 2018, 09:27:33 PM
When you have some free time could you double check the assign on equip part of this mod?  It seems weapons don't get assigned when they are equip outside a storage.
I might be wrong  but I recall you mentioning that they were assigned to the pawn when equip outside a storage as well
#90
Releases / Re: [B19][MODLIST] My Simple Useful Mods
September 22, 2018, 08:43:12 PM
Any chance of helping me track down the reason why I cant change BP stuff?