Guess we better bow down to our kitty overlords, Egyptians foresaw this and started early in appeasing them.
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#17
Releases / Re: [A16] Orassans
December 21, 2016, 09:12:58 AM
On another note, I think the Kitty LMG might be a little unbalanced. I had my kitty people attack one of the kitty caravans, about five people vs one. That one was a kitty with a lmg hiding behind a tree with five people shooting at her, she had only 4 shooting but hit every time even against the people in better cover.
Unfortunately that one kitty commando destroyed my colony of eight people by themself.
Unfortunately that one kitty commando destroyed my colony of eight people by themself.
#18
Releases / Re: [A16] Orassans
December 20, 2016, 06:40:30 PM
I hope you plan on making a doggy/puppy race that are their sworn enemies!
#19
Releases / Re: [A15][A16] Rimsenal v0.82 : Season of the hunters
December 20, 2016, 04:20:25 PM
Just wanted to say good work on the mod, it's pretty fun! Those Federation outposts aren't to be taken lightly I found out!
Also thinking of creating some story scenarios relating to the lore and mod itself, if you don't mind. I don't want to upload anything without permission.
Also thinking of creating some story scenarios relating to the lore and mod itself, if you don't mind. I don't want to upload anything without permission.
#20
Mods / Re: Nominate a mod to be included in RimWorld!
December 20, 2016, 04:10:14 PM
I have to agree combat realism is a great mod, even if you don't like the ammo crafting. I think it should be added with the option with or without ammo crafting. The reloading time, spraying from LMGs/Miniguns, these are a few good features with a few more added.
#21
Outdated / Re: [A16U] Combat Realism v.1.6.9 (20.12.16)
December 20, 2016, 02:58:26 PMQuote from: Didact04 on December 20, 2016, 02:34:18 PM
Hm.
I've looked through the bug forum, but I can't find any instance of this existing, so I'm lead to believe this may be an issue caused by this mod.
Animals that hunt will occasionally attempt to attack something very small, like a rat, and just can't do it. They WILL, however, create a gratuitous field of blood in the area around their target. In this instance it was both a wolf and a bear attempting to attack a rat, and simply following the rat around painting the landscape in a huge area.
If this is an error created by the base game, I'll make a thread there accordingly. This is A16, btw.
Yeah I'm seeing the same thing, also error logs blowing up with it to the point it lags the game badly for me. I remember looking around and finding a massive area covered in blood. Also this is the A16 version as well!
Another issue I noticed, for some reason burst fire was the same as semi.
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