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Messages - Primal Lord

#16
I'd still like a scyther army, but this sounds amazing! And those medical drones look incredible
#17
All items that are made with types rather than specific materials (doors, beds, walls, clothes, melee weapons, etc) share the same base stats as others in their catagories, it's the multipliers on the materials themselves (steel, wood, uranium, etc) that give it various amounts of health, damage, etc, if your copper wall has the same health as a steel wall it means your copper has the same hit point modifier that steel does. Take some time and study the statBases (Modifiers) in Item_Resource_Stuff.xml at Rimworld\Mods\Core\Defs\ThingDefs_Items for things you can use to improve your brass wall.
#18
Recreated the problem and solved it, conflict was happening because Animal & Plant is an addition to vanilla while Vanilla Vegetation Plus is a modification of it (hence the name), loading VVP before Animal & Plant solves the error and allows them to work together.
#19
Quote from: asquirrel on January 01, 2017, 07:08:40 PM
For plant packs I have CK_AnimalPlant_Pack_A16_fork-1.3.1.1-A16.  Also running Vegetable Garden 5.3.  The error just popped up when I enabled vanilla vegetation plus so I don't know what's happening. 

Maybe it's a conflict with CK Animal plant?

Yep, i see the files in Coercion's Animal & Plant pack, it's a mod conflict alright, i'll see if there's something i can do on my end to solve it
#20
Outdated / Re: [A16] Mod Announcements Thread
January 01, 2017, 06:58:49 PM
Vanilla Armory Plus
https://ludeon.com/forums/index.php?topic=29001.0

Adds construction of various vanilla weapons previously unavailable at the machining table.
#21
Unfinished / Re: [A16] Vanilla Armory Plus v0.5.0
January 01, 2017, 06:51:22 PM
#22
Outdated / [A16]Vanilla Armory Plus v1.0
January 01, 2017, 06:50:37 PM
Officially releasing the complete version of my first mod, Vanilla Armory Plus!

The point of this mod is to allow the player (You) to craft all of the following at a machining table:
Frag and Emp Grenades and Molotov Cocktails
Charge Lance, Inferno Launcher, and Heavy Charge Blaster (Mechanoid Weapons)
The Triple rocket launcher and Doomsday rocket launcher
Personal shields and last but not least,
The ever elusive psychic foil helmet (of power!)

Download can be gotten here: https://github.com/PrimalLord/VanillaArmoryPlus
License: None, feel free to merge, modify, and use this mod as you like :)
Note: As seen in my other release, Vanilla Vegetation Plus, this mod may cause conflict with other mods, it's recommended only to use this mod only if you are a vanilla friendly user.
#23
Quote from: dismar on January 01, 2017, 06:15:00 PM
that's not my stuff :P

Just used you as reference lol, you're the only other mod that comes to mind when it comes to plants, so in a way it's a compliment :)
#24
Quote from: asquirrel on January 01, 2017, 04:51:57 PM
Throws an error when I use it.

I think it's a mod conflict error as all of those errors are for textures not even found in vanilla, at least not in the vanilla vegetation, are you using any other mods that add or change things you can grow, like dismar's Vegetable Garden?
#25
Mods / Re: [Mod Request] Internal Doors
December 31, 2016, 11:58:31 PM
If i understand what you want right, you can just tick the "hold open" option on the doors you don't want to see, the pixels for open doors are so small it actually looks kinda natural, and you can use the strongest materials you have so if something bad happens and your base gets overrun you can close the doors as emergency bunkers
#26
Outdated / Re: [A16] Mod Announcements Thread
December 31, 2016, 05:57:50 PM
Vanilla Vegetation Plus
https://ludeon.com/forums/index.php?topic=28951.0
Enables all vanilla plants and glitterworld medicine to be grown in grow zones :)
Not available on Steam
#27
Hi there everyone, Vanilla Vegetation Plus is a simple mod to enable the ability to assign all vanilla plants (and glitterworld medicine due to all the failure rates i see going on for surgery) to grow zones for your cosmetic, food, and "I need a cactus because i kill everything i touch." needs :).

This mod does not add additional textures or items found outside of vanilla RimWorld, glitterworld medicine uses herbal medicine as a base so they look identical while growing, but glitterworld medicine takes 12 days to grow.

Download can be found here: https://github.com/PrimalLord/VanillaVegetationPlus

Note: This mod may cause compatibility errors with other mods that alter vanilla vegetation
License: There is none, feel free to merge or use this mod as you see fit.

Current Mod Incompatibility list:
Coercion || Kaptain-Kavern Animal & Plant Pack
Solution: Load VVP in the mod list before Animal & Plant Pack
#28
Unfinished / Re: [A16] Vanilla Armory Plus v0.5.0
December 31, 2016, 04:43:43 PM
Thanks for using my mod and your feedback :), unfortunately all weapons in rimworld have friendly fire :(, grenades are just more noticeable due to their wider area of effect after a delay that lets your pawns get closer to it, and would require more than just a few lines of code to fix. If there's not already a friendly fire mod made by a more experienced modder here on the forums maybe I'll look into making one after i get more experience under my belt :). I'm currently getting a new mod together that will be released as a complete version that will unlock all vanilla plant life for growing, along with the ability to grow glitterworld medicine due to the broken surgery rates in game, and shortly after i'll hopefully have a new update for VAP :).
#29
Quote
It wasn't able to get the RimWorld version text from C:\Games\Rimworld\Version.txt.
Problem fixed, i actually deleted version.txt while looking through the xml's a while ago because it didn't seem important and i get ocd about useless things *cough*, made a new text document, renamed it, and added in the relevant info and the conflict checker works. Sorry for the trouble
#30
Quote from: biship on December 30, 2016, 08:15:43 PM
Quote from: Primal Lord on December 30, 2016, 07:37:33 PM
Receiving an error about a System.NullReferenceException,
the first picture is the settings i used, second is the error, third is if i close the error report and let it continue
Hmmm sorry about that. Those screen shots did not work. Can you also attach the RCC.txt file? Did NBUG popup and ask you to submit the error? (that would give me more info).

It did, and the first time i sent it in but didn't know what would cause it so i left that field blank, RCC.txt attached below.

[attachment deleted by admin due to age]