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Messages - Anarcraft

#31
With Hunt For Me installed the animal tab only lists the very top adult husky, everything else below is blank.  The interface acts glitchy and scrolling changes things.  If I scroll so that a husky PUPPY is listed at the top of the interface then everything is displayed.  A new save file doesn't have this issue, but I really want to keep my save file AND add your mod, if possible. ;)  I can provide a list of mods and/or the save file, if needed.
#32
Releases / Re: [A16] Better Pawn Control (v1.2)
February 02, 2017, 03:26:07 PM
Assuming you are going to support multiple maps do you already have a timeline for this?

By the way, your mod is so awesome that it should be built into the game (and it might be since Tynan is such an awesome guy).
#33
Releases / Re: [A16] Better Pawn Control (v1.2)
February 01, 2017, 06:40:51 PM
There are issues with multiple maps.  If you make 3 animal presets with 3 different zones and assign animals to them, then do the same on another map when you cycle through different presets it ends up setting all the animals to the same zone across the presets on the other map (the one you're not looking at).  Saving the presets and zones data per map should resolve this I believe.
#34
Outdated / Re: [A16]Additional Traits (2.1) (1.24.2017)
January 27, 2017, 05:50:22 PM
During my testing I agree that it probably wasn't your mod.  The mod that adds the items I had to delete wasn't updated, I have a list of the ones that were (Psychology, Additional Traits, Expanded Incidents, Blueprints, More Furniture).  My guess is Psychology.  Thanks for releasing a version with the other traits.  I'll end the off-topic discussion here of the issue and create another thread if needed.
#35
If a user is going to utilize such a process, then later forget to do updates, well, they've got their own issues.  For the computer illiterate, sure, they may not be able to follow these steps, so be it, this is for the mediocre and above computer user.

Steam's implementation is lacking, quite a lot, but I'm not here to only complain about Steam but offer a solution to such issues.
#36
I've been bitten in the butt so many times by Steam Workshop mods auto updating (which you can't disable) and breaking things (or when a new RimWorld comes out, then you're completely screwed) that I suggest manually copying all of the mod folders into RimWorld's "Mods" folder.  Once you do this it automatically starts loading these "local" mods over the Workshop versions (VERY nice, THANK YOU Tynan!).  Then evaluate the mods that get automatically updated (I use a smart folder on my macOS computer, filename is "About.xml" and sorted by date modified) and choose if you want to update the mod in the "Mods" folder or not by copying it and set aside the previous version because you will inevitably need it.  This will also have the added benefit of letting you play offline and/or without Steam.

Happy surviving the horrors of the RimWorld!
#37
Outdated / Re: [A16]Additional Traits (2.1) (1.24.2017)
January 26, 2017, 07:12:57 PM
Yes!  I hacked my save file enough and got it working!
Step 1: Delete any arrays of items that are throwing errors.  They are in the first "Subnode" listed and in the "id" array. You need to delete one at a time after each load attempt, checking the output_log.  I had to delete 4 items, Apparel_TacVest498500, Gun_ChargeBR919176, Gun_EMPRifle919182 and Apparel_Exoframe402735.
Step 2: To fix the saving errors delete the "taleManager" array.

Hint: Use a good text editor like TextWrangler so you can collapse the arrays for easy viewing/selecting the XML.  Alt-click the disclosure triangles on the left to collapse/expand all.
#38
Outdated / Re: [A16]Additional Traits (2.1) (1.24.2017)
January 25, 2017, 03:24:28 PM
I've been bitten in the ass so many times by Steam Workshop mods auto updating (which you can't disable) and breaking things (or when a new RimWorld comes out you're completely screwed) that I'm going to manually copy all of the mod folders into RimWorld's "Mods" folder.  Once you do this it automatically starts loading these "local" mods over the Workshop versions.  Then I will evaluate the mods that get automatically updated (using a smart folder on my computer) and CHOOSE if I want to update the mod in the "Mods" folder or not, one at a time, and setting aside the previous version because I will inevitably need it.  I figured I'd share this method here since I just came up with it.  This will also have the added benefit of letting you play offline and/or without Steam.

Still can't confirm if it's this mod that broke things or not...
#39
Outdated / Re: [A16]Additional Traits (2.1) (1.24.2017)
January 24, 2017, 04:22:50 PM
I think 2.1 causes an error when loading my save file.  I want to downgrade to 2.0 to test but where do I find this download?