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Topics - KeenKrozzy

#1



Just a quick and real casual video where I am making a texture and placing it in a menu.

https://www.youtube.com/embed/zqXbHso6TfU?ecver=2




Three part video where I am setting up Visual Studio 2017

https://www.youtube.com/watch?v=AulWusEoCGk
https://www.youtube.com/watch?v=VoVOPElkUWE&t=1s
https://www.youtube.com/watch?v=dzfHdmdRL8k




Setting up Github with Visual Studio 2017 and explaining Version Control to my understanding.

https://www.youtube.com/watch?v=HiBH-v370jM&t=2s


#2
Outdated / [A18] Don't Tempt Me! (remove Dev mode)
June 04, 2017, 03:02:12 AM



Don't Tempt Me!
version 2.1.19

WARNING: As of version 1.2 this mod creates unique save game files. This mod shouldn't break any existing save games, but just in case, you have been warned.

This mod removes the option to turn on developer mode. If you currently have developer mode turned on at the time the mod loads, then it will turn it off.


NEW! version 1.2
Don't Tempt Me! save games can only be loaded with when this mod is active. Also, when this mod is active only games saved with Don't Tempt Me! active can be loaded.

New with version 2.1.19
Works with alpha 18
Removes option to change Story Teller. (No more temptation to go peaceful mode!)
New options to view the debug log and debug log menu under the Mod Options




Download from GitHub: https://github.com/keenkrozzy/DontTemptMe/releases
Download from Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1186514547




How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.




QuoteCan modpack makers include your mod in their modpack?
Yes

QuoteCan other modders make derivative mods based on yours?
Yes




Ideas for the future
- Game can only be saved every 24 hours (in-game time).
- Save/Load tracking.
- Events disable Saving for x hours (in-game time).

#3
Greetings,

I am a self-taught programmer. I am probably not qualified to teach others. However, I think that I bring something to the table that has some value. I had to figure stuff out myself from shadowing, how-to article/videos, tons of questions, and about 10 years of experimenting/failing. I discovered a few years ago that I am pretty good at explaining this stuff to people at the 101 level.

I am working on this Wiki and I hope that it helps anyone that is interested in learning how to write mods (and program in general).

You can visit my Wiki here:
https://github.com/keenkrozzy/KeenKrozzyHarmony4Beginners/wiki

I am positive that I have butchered some terminology and have spelling/grammar mistakes. Please use the "Issues" tab on the Github page.

Thank you.
#4
Unfinished / [A17]KeenSkills
May 26, 2017, 10:45:07 PM




KeenSkills is meant to change pawn skill mechanics.

Version 1.1 is simply changing the amount skills degrade.







This is my first mod and it needs testing.

You can download it here: https://github.com/keenkrozzy/KeenSkills
#5
I would like to get tutored for like a two hour session. I understand that we all have bills to pay and I am willing to transfer some money in return, or possibly purchase an item from amazon or something. (w/e I'm flexible)

I have a basic understanding of Classes, Methods, Functions, Enums, Inheritance, scope, etc.

I work full-time and want to get into Modding Rimworld, but I am having trouble getting off the ground. I don't really have time to pick apart examples and my knowledge/experience isn't good enough to read and understand instructions like how the new Harmony patching works.

Thank you for your time.
#6
Help / Looking for Advice on Colonist Bar Overhaul
February 02, 2017, 05:48:29 PM
Moders,

So I am starting with the Colonist Bar portraits. My first goal is to have some options that can be selected for how your colonists appear in their portraits.

Here is a summary of the code digging I have done:
https://drive.google.com/open?id=0B6iI5XFRcR7rdVNUdS1neVlQazQ

So one thing that you will notice is that the portraits seem to be just extra cameras. That seems like a poor idea. I would imagine that this causes unneeded overhead.

So I guess I want to completely remake the PortraitRenderer Class.

Now this is my first mod. . . So I was thinking of making something like a KrozzyPortraitRenderer Class. Is the only option here to inject a new PortraitsCache Class that replaces the line "Find.PortraitRenderer.RenderPortrait" with "Find.KrozzyPortraitRenderer.RenderPortrait" ? Or is there a completely different way to go about this and avoid injecting?

Thank you for your time.

Regards
#7
Help / UML diagrams
December 26, 2016, 07:23:10 PM
Has anyone created any UML component diagrams or use-case type things for the assembly?