Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - kenshinoh

#1
Quote from: sirgzu on February 01, 2017, 03:32:03 PM
saving a game with unfinished utility walls with lights will corrupt the save.

To replicate:

start a new game
build a utility wall
set the utility wall to have lights
save
load the save

To fix:

open save game in text editor
search for all instances of
<thing Class="Blueprint_Build">
<def>ClutterUWallLight_Blueprint</def>
...
</thing>

and
<thing Class="Frame">
<def>ClutterUWallLight_Frame</def>
...
</thing>

remove them

note: once the utility wall with light is complete, the save will be valid. Save is only corrupted for unfinished utility walls with light


Oh dear ... Now I know why my saves were all corrupted ... Thanks a lot man !!
#2
Outdated / Re: [A16] Vegetable Garden v5.3d [1.6.17]
January 07, 2017, 09:33:48 AM
Quote from: dismar on January 07, 2017, 08:48:21 AM
Quote from: kenshinoh on January 07, 2017, 02:23:33 AM
I can't seem to find anyone mention this before or whether this is a bug or not . But my pawns don't get the mood buff for " Eaten Lavish meal " after consuming Pizza or Bowl of Stew . Can someone help me with this ?

That was was a big two versions ago but was fixed, what version you using?


My apology . I didn't notice the update this morning . And yes It is indeed fixed . Ty for your reply dismar  :P :P :P
#3
Outdated / Re: [A16] Vegetable Garden v5.3d [1.6.17]
January 07, 2017, 02:23:33 AM
I can't seem to find anyone mention this before or whether this is a bug or not . But my pawns don't get the mood buff for " Eaten Lavish meal " after consuming Pizza or Bowl of Stew . Can someone help me with this ?
#4
Quote from: eugene123bear on December 25, 2016, 12:05:30 AM
If You Guys Want The Ballistic Shield Back in A16 Just move the Assemblies and Def(HC_BallisticShield.xml to ThingDefs)  from A15 to A16, proven, does not break  :D

It doesn't work for me  :'( :'( :'(

Edit : Silly me . It works like a champ .. Tks man xD
#5
Quote from: teknotel on December 26, 2016, 08:23:13 PM
Anyone know anything about not being able to craft medicine in the drugs lab? I have done some research and I believe it could be this mod. I have researched the ability to craft medicine with neutromine, cloth and herbal medicine, but it doesn't show up in the bills on the drugs lab.

Anyone have any ideas what I can do to fix this or point me in the right direction.

Thank you for any help.

If youre using Combat Realism with this mod it will disable Medicine crafting . Atleast that what happened to me xD
#6
Quote from: Smexy_Vampire on December 26, 2016, 10:49:08 AM
Quote from: kenshinoh on December 26, 2016, 06:59:11 AM
Thanks for the Update ... Still  I find the successful rate of surgery is insanely odd ... My doctor can't even harvest a single organ without  damaging half of the pawn body . And the pawn die almost instantly at the second try ! Is it some kind of bug or intended in A16 ?  :'( :'( :'(
a 16 changed medkits and sergery rates

Yea just figure out I have to use medicine instead of herbal to make surgery doable ... A bit of a hassle I guess .
#7
Thanks for the Update ... Still  I find the successful rate of surgery is insanely odd ... My doctor can't even harvest a single organ without  damaging half of the pawn body . And the pawn die almost instantly at the second try ! Is it some kind of bug or intended in A16 ?  :'( :'( :'(

#8
Quote from: Beathrus on December 24, 2016, 11:35:48 PM
Quote from: dengus on December 24, 2016, 05:08:12 PM
Is the research tree getting cut off for anyone else?

It happens for me too.

It's pretty hard to click the  Icon but  not entirely cut off for me ...