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#2
Releases / Re: [A17] Spdskatr's mods | Damage indicators? (9 Jun)
June 09, 2017, 01:29:45 PMQuote from: Canute on June 09, 2017, 03:22:50 AM
With all the automations you just need 1 MAI and then you can set all your pawn to sleep/joy for 24h the day ! :-)
A nice utopia, but a nightmare for a labor union.
Could you now start to develop these things for the real world ? :-)
They could be useful for the overnext Mars mission.
Just made a fully automated Clothing Factory lol, not really balanced in any way gameplay wise, but was pretty fun.
#3
Releases / Re: [A17] Spdskatr's mods | Damage indicators? (9 Jun)
June 09, 2017, 02:11:08 AMQuote from: Spdskatr on June 08, 2017, 09:31:39 PMQuote from: kamikaze123 on June 08, 2017, 07:29:10 PM
Hi,
Is their any way to make the auto-cultivator haul all the harvested food into a specific area? I wanted to try and make a fully automated farm in combination with Industrial Rollers, kinda like Factorio.
Hi kamikaze123 check this quick demonstration I made:
I'm going to put this on the cultivator page as well
Thanks! Love it.
#4
Releases / Re: [A17] Spdskatr's mods | Damage indicators? (9 Jun)
June 08, 2017, 07:29:10 PM
Hi,
Is their any way to make the auto-cultivator haul all the harvested food into a specific area? I wanted to try and make a fully automated farm in combination with Industrial Rollers, kinda like Factorio.
Is their any way to make the auto-cultivator haul all the harvested food into a specific area? I wanted to try and make a fully automated farm in combination with Industrial Rollers, kinda like Factorio.
#5
Releases / Re: [A16] [A15] Industrial Rollers 1.1.01 - Free your haulers!
December 26, 2016, 06:49:28 PM
Just noticed I had the puller on "hold". Thanks for this great mod and ignore this post!
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