@Harry_Dicks, no but I don't think you'll need that anymore. <3 I'm sure they still probably work with no serious conflicts tho.
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#136
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.81 (Feb 27th, 2018)
February 26, 2018, 11:09:15 PM #137
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.81 (Feb 27th, 2018)
February 26, 2018, 10:25:52 PM
1.81 - Rah's Bionics and Surgery Expansion
* Added more bone repair options(spinal fusion, humerus, radius, tibia, femur)
* Artificial bones can be used to repair most bones.
* Slight buff to the neurostimulator.
* Tweaks to organ rejection.
* Added more bone repair options(spinal fusion, humerus, radius, tibia, femur)
* Artificial bones can be used to repair most bones.
* Slight buff to the neurostimulator.
* Tweaks to organ rejection.
#138
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
February 26, 2018, 10:25:39 PMQuote from: Crow_T on February 24, 2018, 10:26:02 PM
I'm new to this mod, and am having an issue- I bought a bionic hand but the option to install it isn't in the pulldown. Is the hand merely a component of a bionic arm, or can it be installed on its own? I had DE surgeries active in the mod list above RBSE, as well as deactivated it, with no luck.
Sorry for the late response. Bionic hands is a component of the bionic arm, but they can also be installed separately. You need to research Bionics to unlock the surgery.
#139
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
February 12, 2018, 04:33:20 PM
If the alien race in question does not work with bionics, pretty much do what Mehni said; either contact the mod owner and ask them to implement the tag into their mod, or just create a patch file with the tag and stick it in a Patches folder. Thanks Mehni for posting that.
@Kongor, that's correct. and if the tag humanrecipeimport has been added, you'll be able to use all the bionic parts on them.
@Harry_Dicks, currently in vanilla, Sight affects Melee hit chance, melee dodge chance, Medical tend speed, medical tend quality and research speed. These stats are not capped at 100% sight. Most go to around 140%. However, shooting accuracy and a number of other stats have been capped at 100%, which is unfortunate, but I'm guessing it was done for balance reasons. I might go in and do some tweaking to the bionic eyes for the next update though. Thanks for bringing it up.
@Kongor, that's correct. and if the tag humanrecipeimport has been added, you'll be able to use all the bionic parts on them.
@Harry_Dicks, currently in vanilla, Sight affects Melee hit chance, melee dodge chance, Medical tend speed, medical tend quality and research speed. These stats are not capped at 100% sight. Most go to around 140%. However, shooting accuracy and a number of other stats have been capped at 100%, which is unfortunate, but I'm guessing it was done for balance reasons. I might go in and do some tweaking to the bionic eyes for the next update though. Thanks for bringing it up.
#140
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
February 11, 2018, 03:21:09 AM
@Harry_Dicks, appreciate that. Glad you like it !
@DJMurtz, I haven't looked into all the alien races lately, but I know there are a ton. I suggest contacting the race owner and see if he's willing to make a patch, if a patch is needed. In B18, I believe at least some of the races should work without a patch, but don't quote me on that.
@Kongor, hi kongor. You won't lose rbse if you try out alien races. If you're nervous about it, just save a game before you install one, and you're good to go. -- Like I mentioned above, there are so many alien races at this point, so it's hard to keep track of them all. Try looking for links in their mod threads, or you can extract the patch from the steam workshop manually. All downloaded mods are in the steamapps/workshop/content folder.
@DJMurtz, I haven't looked into all the alien races lately, but I know there are a ton. I suggest contacting the race owner and see if he's willing to make a patch, if a patch is needed. In B18, I believe at least some of the races should work without a patch, but don't quote me on that.
@Kongor, hi kongor. You won't lose rbse if you try out alien races. If you're nervous about it, just save a game before you install one, and you're good to go. -- Like I mentioned above, there are so many alien races at this point, so it's hard to keep track of them all. Try looking for links in their mod threads, or you can extract the patch from the steam workshop manually. All downloaded mods are in the steamapps/workshop/content folder.
#141
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
January 01, 2018, 07:06:16 AM
I'm pretty happy with how it is now actually. Neuroscience is just a further study of advanced circuitry etc. and it allows you to perform complicated brain chip installations, so I think it makes sense to have it there.
with regards to the advanced bionic arm: I couldn't replicate that problem. Are you sure you were able to install it without research?
with regards to the advanced bionic arm: I couldn't replicate that problem. Are you sure you were able to install it without research?
#142
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 31, 2017, 11:30:44 AM
Wow, that's quite the list. I think you're probably gonna have to go through some possible suspects, disable them one by one and see if you can find the culprit. Look for mods that might be interfering with surgeries and/or added parts.
#143
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 30, 2017, 02:52:29 PM
That's a weird issue. RBSE is pretty compatible with most mods. Please list the mods you have installed and I'll take a loook.
#144
Releases / Re: [B18] Hardcore Armors - 2.0 (Dec 16th, 2017)
December 16, 2017, 09:29:27 AM
updated to b18
#145
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 15, 2017, 09:17:30 PM
A lot of people might not have those other textile crafting mods, so the only way for them to get Hyperweave is pretty much through the tweak. It's a minor tweak, but if you want to remove it you can just delete the Hyperweave file in the Patches folder and you're good to go.
#146
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 14, 2017, 06:54:19 PM
small hotfix: hyperweave frequency slightly increased
after some testing it seems like it got more rare in the new build, but it should show up a bit more frequently now on pirate and exotic traders. thx to Ser Kitteh for bringing it up.
after some testing it seems like it got more rare in the new build, but it should show up a bit more frequently now on pirate and exotic traders. thx to Ser Kitteh for bringing it up.
#147
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 14, 2017, 06:20:15 PM
@Ser Kitteh, I was planning to put advanced components in for the B18 release, but decided not to at the last moment. I will probably do a bit more testing and maybe introduce them in the next mod update. Thanks for the suggestion.
Hyperweave is almost non existent in the vanilla game, but in the mod you can sometimes find it on pirate and exotic trader ships, but it's quite rare. -- With regards to the medicine colors, if you remove the 'OriginalMedicineColors' file from the patches folder you'll get the blue colors back.
Hyperweave is almost non existent in the vanilla game, but in the mod you can sometimes find it on pirate and exotic trader ships, but it's quite rare. -- With regards to the medicine colors, if you remove the 'OriginalMedicineColors' file from the patches folder you'll get the blue colors back.
#148
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 13, 2017, 09:24:44 PM
<3
#149
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 11, 2017, 06:16:44 PM
@Wicked, you just got very unlucky seems like. You can use herbal medicine to treat them, but make sure you have a decent doctor. If the treatment quality is really bad the patient might get a worsening of symptoms.
@Mst, that's just for one leg though. If you need more bionic parts it will very quickly stack up and become extremely expensive. And you can also spend more plasteel by upgrading to advanced parts.
@Mst, that's just for one leg though. If you need more bionic parts it will very quickly stack up and become extremely expensive. And you can also spend more plasteel by upgrading to advanced parts.
#150
Releases / Re: [B18] Rah's Bionics and Surgery Expansion - 1.8 (Nov 19th, 2017)
December 10, 2017, 08:17:27 PMQuote from: Mst on December 09, 2017, 04:17:53 PM
Master edition is the toughest one with highest costs for bionics and other stuff, right?
That's right.