Quotecan dementia be cured?
suggestions:
- Add ability to remove or speed up removal of addictions.
- Require regular medicine for low damage scars (after research) (in lite at least)
- Make something with fingers, kinda silly to remove the whole foot when you're just missing a toe
Hi Gendalf, dementia and alzheimer's can be "cured" with a neurostimulator, but you also get a lot of bad side effects from the implant, so you have to weigh your decision carefully. As for the scar curing; I feel like curing scars, which is not possible in vanilla, should cost you a bit. And also, glitterworld medicine is not that hard to get in small amounts. And to answer your last question; that was actually a balance/value compromise I had to make. I might go in and look at that a second time.
QuoteHardcore LITE
One of my starting colonists, Sarrah "Blades" Kerrigan, is an expert warrior, psychically impervious, and has a penchant for taming animals and growing things. Currently she manages my armory and weapons sales division.
But early that first spring we were attacked by a stampede of boomalopes and Blades lost an eye and a toe during the battle. So I poured resources into research and infrastructure to get her a bionic eye, and she had a successful surgery by the end of fall. She's also got some nifty gear along the way, including an infused compound bow, power armor exoskeleton and high tech sniper head gear. All in all, way happy with how she's coming along.
So thanks for the bionic surgery mod.
Hehe, nothing like a deadly cyborg warrior colonist
Glad you like the mod ! Feel free to try out my Hardcore Armors mod for an even deadlier cyborg !

It looks like there're a lot more parts I can make for the animals compared to humans.