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Messages - Rah

#301
Quote from: mimib14 on February 08, 2017, 02:55:35 PM
Even with EPOE at the bottom of my load order, I have duplicate operation bills in the operations menu. I went in and manually removed <RecipeUsers> from everything that was already in Races_Humanlike, but it's still doubled. Does anyone know how to fix this??

That is fixed in EPOE Hardcore Version.

Quote from: Dragoon on February 09, 2017, 12:25:01 PM
Quote from: karnovskov on February 07, 2017, 06:54:05 AM
Hey i like this mod, but it's really unbalanced. For example:
1. peg leg (market value 100$) - production cost 15 wooden logs x 1,4$ = 21$ (profit 79$)
2. steel arm (market value 50$) - production cost 75 steel x 2$ = 150$ (profit -100$)
3. golden eye (market value 1500$) - production cost 20 gold x 10$ = 200$ (profit 1300$) lol xd
4. advenced component (market value 50$) - production cost 5 vancidium x 400$ + 1 component x 21$ = 2021 (profit -1971$)
I became a millionaire in a short time. xD

That's because you take resources, and make it into something, it's worth more. I don't know about you, but very few people would have the skill to mold these materials into any of these things. Or the required things to do that, if that's not a good example how about this. Ever go to a jewelry store? The cost for them versus the material required to make it's quite ridicules no?. That is proof that the amount materials don't really always justify the cost, as it shouldn't.

Not to hijack the thread, but I did a lot of balance work in my version of this mod to reduce that problem, among other things. Feel free to try it out. https://ludeon.com/forums/index.php?topic=28731.0
#302
Quote from: yavorh on February 07, 2017, 08:46:02 AM
Hello Guys, just a quick question, if anyone has encountered this bug where no matter what colonists will NEVER do joy activities? At this point I'm convinced it's a mod bug, so I'm just going down the list of major mods I'm using and seeing if anyone using them has encountered this bug.

Hey Yavorh, this mod doesn't touch any of that, so it's probably something else. Never encountered that one before either. Try turning off all mods, and putting one by one back online.
#303
Quote from: TerrorThomasCao on February 06, 2017, 03:12:22 PM
Hey Rah, great mod but I was wondering if this would work if I replaced my current EPOE mod with this and vice versa, for example if later on I had this installed and wanted to revert back to normal EPOE.

I presume you mean inside a current save file. That would probably not work very well seeing as several items were removed in this mod. So if you have those items on pawns in game or laying around, it would probably throw a few errors at you. If the items in question are not in your colony, it could work though. If you have a backup save, it can't hurt to try. Sometimes the error messages disappears after you save and reload.
#304
Quote from: Shinkai on February 06, 2017, 01:41:39 AM
I was going to ask about the AI Chip but I see you've removed it for balancing.

I dunno.

I feel like you should be able to still reverse brain damage(or Alzheimers as I'm currently experiencing in my current game.)

But maybe make it prohibitively expense?

Or is it possible to only make them available through orbital traders?

At least in this way you can kind of workaround the "cheatyness" of the item by saying its from a glitterworld rather than being made by what is essentially an industrial level city.

It's a tricky one, because some people love having cures for all the ailments and problems, while others hate having too much of it. But I have been thinking about adding in a small neuro-stimulator of some kind. Thanks for the suggestion.


-----------------------

Korean translation added to the mod. Special thanks to MilSu-UpZa. Enjoy !
#305
Quote from: wdpk42 on February 05, 2017, 04:51:49 PM
Quote from: Rah on February 05, 2017, 07:45:18 AM
Quote from: wdpk42 on February 05, 2017, 07:28:23 AM
When installing a prosthetic arm, I don't seem to get the original arm off the person?

Natural arm and leg harvest options are not a part of any A16 mods anymore, simply because they are not balanced and can mess up the gameplay. If you still want to have them in the game, there's a working A16 limb harvest addon file in the Extras section, which you can put into the EPOE hardcore version folder.

I see that now, sorry for not catching in the first post. Is there a way to install the addon with the steamworkshop version? I can't seem to find where steam stores workshop versions of mods.

should be in steamapps\workshop\content
#306
French translation now added to the mod. enjoy ! special thanks to Jozay.
#307
Quote from: Jozay on February 05, 2017, 12:56:43 PM
Hi,
French translation here :
https://github.com/MossieuLeblanc/EPOE-Hardcore-Version-fr

Not 100% tested , but apparently it's fine.

Thanks for the mod by the way  ;D

You are lightning fast Jozay ! Thanks so much for the translation, it looks great. Merci beaucoup. ;) Will add it to the mod shortly.
#308
Polish translation now added to the mod. enjoy ! special thanks to Cpl.Hicks.
#309
Quote from: wdpk42 on February 05, 2017, 07:28:23 AM
When installing a prosthetic arm, I don't seem to get the original arm off the person?

Natural arm and leg harvest options are not a part of any A16 mods anymore, simply because they are not balanced and can mess up the gameplay. If you still want to have them in the game, there's a working A16 limb harvest addon file in the Extras section, which you can put into the EPOE hardcore version folder.
#310
Quote from: Cpl.Hicks on February 05, 2017, 06:29:20 AM
Ralph I found a problem . http://imgur.com/a/hs2MY
There is problem with code. Bionic parts use translated names, Advenced parts didnt.(This only applies to parts already installed)

Accordingly, the translation finished. http://www.filedropper.com/epoehardcore016pl01

Thanks a lot, great work buddy ! I got all the advanced parts to translate, except for the leg. Trying to fix that one now.

edit: now everything appears to work. thanks again for the great work, and sorry for that initial file. I was pretty tired yesterday, so that one went a little too quick ! Will update mod with new language soon.
#311
Quote from: Cpl.Hicks on February 05, 2017, 05:19:22 AM
Hi Rah.
The translation is almost ready. I miss one file. Responsible for the translation already installed implants.
Unfortunately cant find the file that is responsible for this .http://imgur.com/a/rZrHz

Second thing you must correct your basic language files for future translators.
Bugs list :
1.file RecipeDefs/Recipe_Natural.xml
-All varibles wrong : from diffrent file i think

2.file RecipeDefs/Recipe_scarswounds.xml
-All varibles wrong, ex: CureCut - CureInjuryCut

3.file RecipeDefs/Recipe_Synthetics.xml
-All varibles wrong, ex: CreateJoywire - InstallJoywire

4.file RecipeDefs/Recipe_SyntheticsAtStation.xml
-All varibles wrong, ex: InstallSyntheticStomach - CreateSyntheticStomach
-missing varibles CreateJoywire and CreatePainstopper

4.file RecipeDefs/Recipes_BoneRepairs.xml
-incorrect content - code not varibles to translate

Thanks cpl.Hicks for the report. Looks like I did it a bit too quickly yesterday. I'll fix it up.

edit: It should work now, sorry about that. Just use the same download link above. The advanced bionic leg on the health tab is in the HediffDef folder. It was there when I checked, but let me know if it still won't show up.
#312
Quote from: Kurt Russel on February 04, 2017, 12:29:27 PM
Everything seems ok now. You are the best, thanks!

<3
#313
Here is the Language folder for translating. Let me know if you find any typos or bugs, and thanks a lot for translating ! I'll put your name on the front page. If anyone else is interested in translating, let me know.

edit: should work correctly now
#314
Crystalloid patch updated
#315
Quote from: Cpl.Hicks on February 04, 2017, 09:10:45 AM
Quote from: Rah on February 03, 2017, 11:47:54 AM
Quote from: Cpl.Hicks on February 03, 2017, 10:41:38 AM
Hi.
A small request for the files to be translated in English. Example /lenguages/English/..files. I know that this will overwrite the same names but this will facilitate translation into other languages . (Not all are programmers) Such files were useful in "Hardcore Amors" as well.

If people want to translate the mod into other languages, I'd be happy to put language files in there. The translator would have to speak both languages quite well of course.
Two days ago I made a polish translation for EPOE to Ykara. I'd be happy to do translation  your version. Suits me more.

That's awesome, I'll release a base language folder today.