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Messages - Rah

#332
separate patches for asari and jaffa now available
#333
small vanilla texture glitch confirmed by devs, will be fixed. helmets should get a bit higher res after that. enjoy !
#334
Quote from: Madpizzaboy on January 27, 2017, 08:33:15 PM
hello rah can you make epoe hardcore patch just for asari thank you :)

I will release shortly. The combined patch works even if you only have 1 race installed though.
#335
Outdated / Re: [A16] Psychoid Tea (Tribal Drug)
January 27, 2017, 02:53:13 PM
nice idea, good luck with it !
#336
A Dog Said EPOE Hardcore Patch updated.
* Removed some plasteel requirements for simple parts, and increased regular steel req. Bionic parts now require Bionics research, the same as for humans.
#337
Here is the full changelog for 1.55 that happened yesterday. Some stealth fixes came a little late, so redownload if your are unsure whether or not you got everything.

1.55 - EPOE Hardcore Version
* Cleaned up files and version numbers.
* New Preview image for the mod.
* Mod added to Steam workshop.
* Slightly lowered bionic research costs to vanilla numbers.
* Corrected market values, and increased resource cost on synthetic organs.
* Workbenches now take more time to build.

#338
Quote from: eadras on January 26, 2017, 04:29:31 PM
Yeah, I only cancelled the forced work order for my pawn, I never clicked on the item itself.  The result was as if I clicked on the item and cancelled its construction, though.  Not a big deal, easy enough to savescum.   ;D

Haven't been able to replicate it, but yeah, if something weird like that happens there's always saves or god mode.

Quote from: b4d on January 26, 2017, 09:50:44 PM
bionic workbench and advanced medical station only need 1 work to build

I think the xml tag should be workToBuild instead of workToMake for buildings?

Nice catch b4d, fixed now.

#339
Quote from: Canute on January 26, 2017, 01:18:27 PM
rah,
how good you are at modding ?
It is possible to create armor set's ? Like when you wear both, you are geting a light bonus to mellee attacks ?

I think that would have to be outside of xml, which makes it a bit harder. I might look into it.
#340
* Slightly lowered bionic research costs to vanilla numbers.
* Corrected market values, and increased resource cost on synthetic organs.


included in the new 1.55 version. redownload if interested.
#341
Now available on steam workshop, enjoy !
#342
Quote from: gendalf on January 26, 2017, 11:37:30 AM
which version of A dog said is the patch for and compatible with?
QuoteFull Version - with crafting/all parts/own animal prosthetics bench
Lite Version - with crafting/only limbs/own animal prosthetics bench
NoCrafting Version - no crafting/all parts

I recommend the no No Crafting version, although I've tested all of them (A16), and they seem to work fine.

A16 versions here: (but don't get the patch in that link, because that's for the regular EPOE mod.)
https://www.dropbox.com/sh/jygqqvun8joobbc/AABEX7ueLXLyV3v3h1HVsRqYa?dl=0
#343
Quote from: Canute on January 26, 2017, 04:32:36 AM
I just thought the helmet should give a little boost to mellee damage or mellee cooldown.
But thats pointless, since the armor reduce the movement, they are never be able to chase range attacker.
But it is great to block the entrance ! :-)

Maybe add a further research to create similar armor with integrated exoskelet to compensate the movement malus and even give a bit movement bonus.
Since the armor allready got an integrated power system for the shield, it should have enough power for that.

Thanks for the suggestion. If you install bionic spine and legs on a pawn with regular power armor, you get a very fast and deadly attacker though.
#344
Quote from: Canute on January 26, 2017, 07:28:52 AM
Doesn't matter, at both action the unfinished item is lost.

Next time just draft/undraft the pawn to clear the force order, or just suspend the workorder.

The unfinished item should not disappear when you cancel the work order, only when you cancel the item itself.
#345
Quote from: eadras on January 26, 2017, 06:19:38 AM
Hello, thanks for the great take on a great mod.  I encountered a bug when using the "upgrade bionic hand" recipe at the advanced bionics workbench.  I had instructed my pawn to force work on the recipe, and he gathered all the materials and had begun work, when I noticed he was tired and at minor break risk.  So i cancelled the forced work - at which point the regular bionic hand was lost, along with some plasteel/components.  It was the result you would expect if you cancelled the work order, but all i did was cancel the forced work instruction.  Could be a bug related to the base mod, but I haven't encountered it before.

Thanks again!
Hi Eadras, losing materials when cancelling unfinished items is how it is in vanilla unfortunately, but I only got it to disappear randomly when the unfinished object itself was cancelled. Are you sure you cancelled the work order and not the item?