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Messages - Edrin

#1
Support / Re: Player.log file is oversized
March 11, 2020, 08:18:48 AM
How strange. Mine is 3KB. And it seems to be copied in "player-prev.log" and then reset with each game start. Maybe you have some kind of debug mode on.
Did you tried to delete it? To open it with a specialized tool, (i.e. not notepad, it might not appreciate it), to see what's in it? Might be that Total Commander comes with such a tool.
#2
USB hubs (and/or other USB thingys) are known to sometime cause problems with hard drives, causing freezes. It's about drawing too much power or something like that. motherboard manufacturers are often not following 100% of the USB standard. Maybe you can try to unplug them?
#3
If the title isn't clear: If an animal restricted to a zone is going to a place, and you remove that place from that zone, the animal continues to go there, usually to be either dismembered or walled in.
#4
I billed the excision of a carcinoma on my pregnant boomalope (Yes, I live dangerously).
Now, the surgeon takes the boomalope in a pet bed out of its zone (there is no couch for them in the zone because of the toxic fallout).
By the way, it would have been nice to have a warning about the selected herbal medicine being of insufficient quality when ordering the bill instead of a cryptic "material needed" message when I try to prioritize the operation.
Now, the surgeon goes to take medicine, and the boomalope goes back where it belongs. Which reset the whole mess, and loops. Note that there is a free animal sleeping spot in the zone.
The workaround is simple, but the bug needed to be reported.
#5
I've got people sometime going to "relax socially" at the other side of the map, when they have other places to do the same far closer they sometime use, with available chairs.
#6
Support / Eclipses at night
March 03, 2020, 09:27:03 AM
Is that an intended nonsense? I mean, it's not any kind of a gameplay problem, but it just make my mind bug when it tries to get the meaning...
#7
Support / [typos] First names genre mismatch
March 02, 2020, 11:26:41 AM
I've a woman named Beau, and another named Isaac.
#8
Support / "Cannot hit target"
March 02, 2020, 10:12:15 AM
I had this strange problem where I could not fire at some critter for no apparent reason. It was with an autopistol, I was one tile away without anything between me and the target, and no shield, of course. It wasn't a small target either: a donkey. Another character had no problem to shoot it with its shotgun, thankfully, as my husky was having some difficulty.
#9
Bugs / [1.0] Limb loss do not require recuperation
October 19, 2018, 02:32:16 PM
I know this is more like "a feature" than a bug, coming from the way wounds work, but this feels really wrong: after a limb loss, just put a band aid against blood loss, and you're good to continue your day of work. Even more strange, it does not even produce any kind of pain.
#10
Bugs / [2009] Silly, time consuming cleaning behavior
September 25, 2018, 05:00:26 AM
I've got a very thin and long room (2 tiles large without the walls) around which colonist can walk. When the walkway to the north and south are very dirty and I send someone to clean it, the pawn will clean one spot upside, then go around to the other side, clean one spot downside, and then go back up and start over until it's clean.
#11
Bugs / Re: [A16] typos
February 03, 2017, 06:41:02 AM
Well, I'm French, so I can't say I'm sure of the way english should work here. However I can say to you that in French, the very same way to say it is very wrong. English people are not so used to it as us, because every verb has its declination for every person and every tense. Still, it's a usual mistake in French.
And reading this is really hurting. It sounds so illogical to make the members of the group the subject.
After searching a bit, it seems you are half right, as it is generally accepted in British English, but not so in American English, except for emphasis on the plurality. It seems all writer don't agree with this, though.
How such a thing could not get a complete consensus is beyond me.

http://blog.oxforddictionaries.com/2011/09/agreement-over-collective-nouns/
http://www.chompchomp.com/terms/collectivenoun.htm
#12
Bugs / [A16] typos
February 03, 2017, 02:20:31 AM
"A group of travelers are passing by"
Obviously, the group is the subject, and so "it is passing by", and not "it are passing by".
"A group of friendly outlanders from [] have arrived"
Well, I suppose you see the pattern, here.
#13
Bugs / Re: Colonist wont sit to eat any more
January 12, 2017, 09:20:05 AM
Quote from: ison on January 12, 2017, 07:23:31 AM
It's because this whole area is a prison cell. Thanks for reporting though.
They are not allowed to sit in prison cells? Well, that's strange, but good to know, thanks.
Quote from: ison on January 12, 2017, 07:23:31 AM
I think it's the default location where Unity saves files. I think you're right, it's not perfect.
Unity would be quite nice if it had not so many strange bugs, like the inability to understand accentuated characters, or any letter at all at the right of the ";" key (like some keyboard configurations have).
Quote from: ison on January 12, 2017, 07:23:31 AM
QuoteI also remember that, just before this save was made (I killed the process every time I loaded it to test), one of my miners (géradon or something) had to be forced to mine plasteel at the bottom edge of the map a number of times, as he simply changed his job before he got there. And while he is there, he randomly stop mining the upper block to mine the lower one instead, for no apparent reason.

This doesn't seem right. Do you have a savefile where this happens?
Yes, I do. And now, you do too , this very save: look at geradon at the bottom of the map, and try to make him dig at the northern plasteel wall. He quickly swaps to the southern one, unless you unmark its dig job status, or you forcefully move him one tile to the north before to give him the order.
Now, draft him, send him north, near the main settlement, undraft him and order him to dig that very same spot of plasteel. He tends to go digging steel on the west instead. Like the spot was cursed or something.
#14
Bugs / Re: Colonist wont sit to eat any more
December 28, 2016, 05:08:35 AM
Quote from: Calahan on December 28, 2016, 04:20:32 AM
Can you please post a save game showing this issue being reproduced.
Here is the save:
https://mega.nz/#!j0FkyJyS!IdfiU_t5IM5q2Z1CliIGwo7FF3WAlCChw-GCsHr0sfE
I hope the problem does not originate from the ludeonicrus size of the map, which I had forgotten before I posted...
I also discover that, like many others, the save folder is not located in the windows game saves folder, which, I must say, is incomprehensible to me. It makes keeping saves when changing the computer difficult. Well, it's not really the kind of game one would like to keep saves for long, and it's an alpha, but still...
Quote from: Calahan on December 28, 2016, 04:20:32 AM
And the verification system is [...] a current necessity to combat the regular spam attacks the site is under.
May all the spammers of the world realize how wicked their ways are and repent... And permanently lose any kind of access to the internet.

I also remember that, just before this save was made (I killed the process every time I loaded it to test), one of my miners (géradon or something) had to be forced to mine plasteel at the bottom edge of the map a number of times, as he simply changed his job before he got there. And while he is there, he randomly stop mining the upper block to mine the lower one instead, for no apparent reason.
#15
Bugs / Colonist wont sit to eat any more
December 28, 2016, 02:35:10 AM
We are in the home zone, and there are no other, but for animal zones. My people used to eat there, taking the food from the nearby fridge. Since I last loaded the game, they won't, even is the food is right next to the table and chairs, like on the picture.

(and that verification stuff to register and post is really, really very annoying)