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Messages - Fukara

#16
Nice mod  :D
Thank you.
#17
Outdated / Re: [MOD] [Alpha 6] r@nd0m m0d
August 19, 2014, 09:55:33 AM
Quote from: ConnivingCouger on August 19, 2014, 09:50:06 AM
https://www.mediafire.com/?xoelf2ke6fya8w4
adds cows a cow launcher do not use it lags the game have fun
cotton & cloth $ railgun +bed are in it to.


Any pic ?
#18
Video / Re: Recensione Rimworld alpha 6 [ITA]
August 17, 2014, 09:26:36 AM
Bravo, bel video. Ma penso che qui non vogliano che si parli solo in italiano.
#19
General Discussion / Re: Sunlamp not working ?!?
August 15, 2014, 01:26:13 PM
Ok, thx.
#20
General Discussion / Re: Sunlamp not working ?!?
August 15, 2014, 12:56:03 PM
Quote from: DarkGhost on August 15, 2014, 12:51:45 PM
Quote from: Fukara on August 15, 2014, 12:49:58 PM
Quote from: DarkGhost on August 15, 2014, 12:48:48 PM
Always worked with hydrophonics for me, even in Alpha 6.

How is it "not working" for you ?

Not working for growing zones

I'll test that abit later on my current savegame to see if it does the same. If not, prepare a screenshot and all to see if there is something else that's wrong.

Here is

https://www.dropbox.com/s/gnsmcw6uuf0ha23/Immagine.jpg
#21
General Discussion / Re: Sunlamp not working ?!?
August 15, 2014, 12:49:58 PM
Quote from: DarkGhost on August 15, 2014, 12:48:48 PM
Always worked with hydrophonics for me, even in Alpha 6.

How is it "not working" for you ?

Not working for growing zones
#22
General Discussion / Sunlamp not working ?!?
August 15, 2014, 12:48:06 PM
It's a bug in Alpha 6 or something is changed ?
#23
Great work man,

is possible to increase the holding capacity of Storage trunks ????
#24
Quote from: Haplo on July 19, 2014, 03:16:50 PM
I think you've mixed something up. Nano Storage is a part of the Miscellaneous Mod.
What it does: it stores up to ten items/resourcestacks inside. You can release it and even select, what you wanna release again.

you are right
Thank you.
#25
How nano storage works ?
#26
Outdated / Re: [MOD] (Alpha 5) Droids v0.5
July 07, 2014, 12:34:40 AM
Quote from: Skeggtroll on July 06, 2014, 07:59:01 PM
I might be doing something wrong, but my robot disappears right after it charges, and it gives me an error in a log...Any ideas?

You need to start a new game.
#27
Outdated / Re: [MOD] (Alpha 5) Artillery v1.7
July 06, 2014, 06:09:30 AM
The artillery can not 'shoot out from the walls ???
#28
Mods / Re: [Request] Turrets attack animals
June 10, 2014, 04:39:23 PM
Yes, but is for Alpha 3
#29
Actually colonist can pass through.
#30
Outdated / Re: [MOD] (Alpha 4) Droids v0.1
June 08, 2014, 03:40:28 PM
Droids can't open doors