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Messages - themaster6869

#1
simple question, i am making a mod that adds a greatsword, and have been disappointed the weapon is the same size as other weapons, is there a way I can make the texture bigger while a pawn is holding it/ its on the floor
#2
Releases / [1.3] Expanded charge Weaponry
July 31, 2021, 03:05:20 AM
Expanded Charge Arsenal

Description:
Have you ever wondered why your cybernetic super-soldiers are still using LMGs,  sniper rifles, and assault rifles like its still the 20th century? I have always felt that the vanilla game could use a lot more fleshing out with charge weaponry. This mod adds 3 new charge guns intended to fill the gaps older weapons used to fill. However all of the guns have very significant downsides so that while they excel at their role they are not completely overpowered.

The weapons are all unlocked with the charge weaponry research and can be crafted at the Fabricator.


Weapons:

Heavy Charge Rifle

Damage: 16 X 4
Armor Piercing: 35%
Range: 31
Warm up: 1.5s
Ranged Cooldown: 1.36s
Avg Accuracy: 55%
Significantly more damaging version of the assault rifle, Trades accuracy for damage and range.

Charge Sniper

Damage: 27
Armor Piercing: 45%
Range: 50
Warm up: 4s
Ranged Cooldown: 2s
Acc long: 90%
Acc med: 50%
Acc short: 10%
An all round better version of the sniper rifle at long range, however its medium - close range suffers hugely in accuracy.

Charge Stormgun

Damage: 6 X 8
Armor Piercing: 30%
Warm up: 2s
Ranged Cooldown: 2s
Acc touch: 100%
Acc short: 70%
Acc med: 40%
Acc long: 25%
The ultimate in close range weaponry, will annihilate in close quarters but its accuracy is almost worthless at range


Information :

Constructive Criticism appreciated

Thanks to Rooki1 author of Rimsenal for giving permission for editing and using the sprites
Rimsenal link: https://ludeon.com/forums/index.php?topic=11160.0

Download
https://www.dropbox.com/sh/0r0p340f38cwlmr/AABtzYxEJLTWnyOsaMhvcgTba?dl=0

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.
#3
Thanks, finally got it working
#5
The vanilla game runs without any of these errors, i checked it without those in the mod file and there is no change, ive been playing the expansion for hours with those in the folder with no issues, this issue is only present whenever I activate my mod from the mods section, issue apears to be that it is screwing with the default path for rimworld textures, attached is the error log when it is run with nothing else in the mod folder
#7
Could you elaborate on what you mean by referencing properly, I think that might be were the problem lies
#8
I looked into that and tried putting the textures in a common file, putting the textures in the 1.3 file, and putting everything in the common file, asof now my mod is not intended to be multiversion
#9
hello, I've been working on updating a mod of mine, however when I launch to test I get a massive error string (attached) where it states that it cannot load several textures from the base game, does anyone know were this issue may come from?
#10
Outdated / Re: [A17] Expanded Charge Arsenal
September 22, 2018, 04:15:46 PM
I would be absolutely fine with you updating it, i was thinking of updating it again when 1.0 released but that didn't happen
so here we are
#11
Help / Re: Help with custom faction leaders
September 30, 2017, 01:23:10 PM
I made it so they can spawn on both, the problem has not gone away
#12
Help / Re: Help with custom faction leaders
September 26, 2017, 04:15:21 PM
It does not list a faction leader in the factions list. Right now they can't be a part of raids so i'll see if that fixes it.
#13
Help / Help with custom faction leaders
September 24, 2017, 01:29:12 PM
I have made mod that adds a new faction to the game, however they never get a faction leader could someone who has experience please help me out. Thanks
#14
Help / Help making psychic weapon
September 20, 2017, 05:00:14 PM
How would I make a gun that had similar effects to the psychic shock lance that can be used multiple times and causes brain damage, Ideally working better with higher intellectual skill
#15
Outdated / Re: [A17] Expanded Charge Arsenal
September 07, 2017, 08:55:35 PM
Thanks, but please be aware they are modified rimsenal textures from vanilla plus, I couldn't have done any of the stocks myself