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Messages - Eric

#1
If enough research is done, your colonists will discover that they are actually trapped in a computer simulation where a secret organization is watching over them and studying their every moves
#2
The good idea part: Add computers and computer hacking into the game

The bad idea part: Colonists spend the entire day looking at cat pictures on said computers and nothing ever gets done
#3
Necromancers like in DF whom can ressurect fallen raiders and often come with their own zombie armies.
#4
I arrived at an item stash to find it guarded by turrets.

I selected the turret, clicked "Claim" and it instantly stopped firing on my people and opened fire on the other unclaimed turrets.
#5
How does fixing scars work?
#6
...Then summer and winter movement times should be the same in places with different summer and winter movement times.

The temperate forest I'm based in has an average winter temperature of 51°, and I've never seen snow. However, the surrounding forest terrain, in which winter temperatures range between 47° and 53°, has a summer movement time of 1.7 hours...

...And a "winter movement time" of a whopping 9.7 hours. This is to account for the "snow" that can't physically happen in that terrain's climate.

TL;DR: Terrain travel times should be based on temperature, not season
#7
Quote from: SpaceDorf on June 12, 2017, 05:15:13 AM
Quote from: Thirite on June 12, 2017, 01:17:01 AM
Quote from: carbon on June 11, 2017, 07:10:23 PM
Chemical fascination cooks will occasionally make a batch of "special" meals without the player's input or knowledge.
This is legitimately a great idea

Vegetable Garden needs a brownie recipe :)

Chocolate + Flour + Smokeleaf = "Special" brownie
#8
Very glad to see that this is being worked on again, I would love to participate with it
#9
Mods / What ever happened to Combat Realism?
May 26, 2017, 12:06:04 PM
I haven't been able to find it on the Steam workshop for quite a while, and the last download I was able to find for it is no longer A17 compatible. Does anybody know what happened to the mod or if it even exists anymore?
#10
Change the game's name to Timworld and make every character's name Tim
#11
Quote from: giannikampa on May 10, 2017, 01:36:01 PM
Necrophile trait, loves wearing deadmans apparel (not what you thought at first!!!!)
Then add a "Real necrophile" trait, which contains exactly what you thought at first
#12
Quote from: O Negative on May 06, 2017, 05:03:16 AM
Quote from: Eric on May 05, 2017, 09:50:37 PM
Rename the game to "The Rims"
Make sure to make all of the really cool/interesting content an expansion pack, and price them each at $40.
First it needs to be made into a mobile game with tons of micro transactions
#13
Rename the game to "The Rims"
#14
General Discussion / The easiest pirate battle ever
April 22, 2017, 10:44:53 PM
>Be me, managing a colony decently well
>Pirate raid happens
>Aside from a few useless pirates there's also some VERY dangerous ones that could seriously hurt my colonists
>Their faction leader is one of the raiders
>They wander around for a bit before attacking
>Decide to hit them first
>Send out my pawns to cover behind some hills at the edge of the map
>All of a sudden I noticed there was a boomalope herd in between my troops and the enemy raiders
>lightbulb
>Have my marksman kill off a couple of crappier raiders to force their assault
>The entire force is moving closer to the herd
>Order my marksman to shoot the closest boomalope with the intent of only killing that one
>"Boomalope revenge, other boomalopes have joined in"
>ohshit.jpg
>wait a minute
>the one I selected is attacking the pirates
>go through and select each individual boomalope
>they're all attacking the pirates
>order all my people to hold fire
>hilarity ensues
>explosions and fireballs engulf the hapless pirates
>there were pirates with assault rifles stationed further back, raining bullets into the mess to try and kill the boomalopes
>all they ended up doing was hitting their own men and triggering more boomalope explosions that subsequently killed more of their men
>pirate faction leader burns to death
>after heavy losses the pirates decide to just retreat, a battle won all thanks to a random boomalopes herd
#15
A RimCircus that arrives when you've dug out too many tiles under an overhead mountain, and subsequently spawns RimClowns