If anyone knows of a mod that allows me to do this, please reply, thanks.
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#31
Mods / Are there any mods that allow me to salvage bionic parts off of corpses?
January 15, 2017, 05:33:21 PM #32
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 14, 2017, 11:38:16 PMQuote from: Houkime on January 14, 2017, 05:28:01 PM
A natural disaster "Steam eruption" when all steam vents on the map erupt hot steam non-stop for several days.
So if you build atop of one, you're boiled.
This isn't too bad of an idea tbh
New bad idea: Every time one of your colonists uses a smokeleaf joint, the entire screen turns black and orange, blaring electronic music plays, and the game starts throwing outdated memes in your face and explains to you why smoking is dangerous
#33
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 14, 2017, 12:50:36 PMQuote from: NeverPire on January 14, 2017, 09:12:59 AM
If you cut too many trees, let the chance to change some of the restant trees to manhunter Ents.
That you can only injure with fire.
Better yet, turn the tribal factions into Elves, who send their endless hordes against you if you cut too many trees or try to sell them wooden goods
#34
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 14, 2017, 12:29:02 AMQuote from: NeverPire on January 13, 2017, 02:34:31 PMAll your frozen food instantly thaws out if the temperature reaches above freezing
Let the colonists looking carefully a roof through a telescope.
Oh, sorry, it's already the case.
wait, that's already the case too.
#35
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 12, 2017, 10:04:44 PM
Being able to install any bionic body part anywhere (eyes for hands, lega for eyes, etc.)
#36
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 12, 2017, 01:26:07 PM
Every wall should just have a random chance of exploding for no reason.
#37
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 11, 2017, 05:42:50 PM
Dogs should have a random chance of humping your colonists' legs every so often
#38
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 10, 2017, 04:49:17 PM
Give Dwarf Fortress levels of realism to the health system, complete with damageable fingernails and toenails, eyelids, tongues, and different layers of tissue
#39
General Discussion / Does manipulation affect shooting accuracy?
January 09, 2017, 12:47:46 AM
It would make sense that it does, and it makes sense IRL, but I just want to know if this is true or not in-game.
#40
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 08, 2017, 09:40:55 PMQuote from: MikeLemmer on January 08, 2017, 08:29:00 PM"Colonist McFumbles has accidentally fumbled with his triple rocket launcher and has shot himself with all three rockets"
There should be a fumble mechanic where any colonist using a weapon has a % chance of hitting themselves with it.
#41
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 08, 2017, 12:50:47 PMQuote from: MikeLemmer on January 08, 2017, 12:47:52 PMYep, except you watch the Blue Shell race around the map until it finds your best colonist and blows them into the next star system.
So basically the psychic shock lance with spontaneous combustion.
#42
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 08, 2017, 12:44:47 PM
A rare Blue Shell artifact which can be used to automatically kill anyone on the map in a fiery explosion. And it jumps over walls.
#43
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 07, 2017, 12:00:15 PMQuote from: MarvinKosh on January 06, 2017, 04:12:45 AMAnd then colonists can mutate in response to the diseases and turn into entirely different creatures altogether.
Diseases mutate or develop complications like in Plague Inc. Suddenly it's more fun to play as the disease and try to wipe out a rimworld.
#44
General Discussion / Re: Lucifer's Mad Muffalo Sale
January 06, 2017, 01:02:55 AM
I'm sorry but I don't get it. Is it because the traders attacking the Lucy-addicted Muffalo causes "Muffalo revenge" in all their own muffalo?
#45
Ideas / Re: We make bad suggestions and come up with horrible ideas.
January 05, 2017, 07:04:00 PM
Growable banana crops, and every time a banana is eaten it yields a single Banana Peel item, which can then be set as a trap. Enemies who slip on the trap are permanently downed out of humiliation and all colonists who saw it happen get a mood boost

