update, please c:
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#18
Outdated / Re: [A16] Change Dresser + Change When Drafted (Add-on)
March 22, 2017, 10:07:48 PMQuote from: Kiame on March 22, 2017, 02:58:26 PMMaybe do you can add support change age, traits and other?
Ah i see, the Alien framework mod injects code into Prepare Carefully. Basically Prepare Carefully doesnt support Aliens but the Alien Framwork's author adds support into Prepare Carefully.
In the future I can see about adding support
#19
Outdated / Re: [A16] Change Dresser + Change When Drafted (Add-on)
March 22, 2017, 05:16:22 AM
It would be cool if you could change the age of the colonists and the race. Cthulhu (white demon), orassan (dogs), crystalloid(crystallman ._.) ogre and other. Maybe you can use the code from EdBprepareCarefully? Maybe somebody will be able to tie plastic surgery to this fashion and add a profession like a hairdresser, I do not know, for realism) Mod is excellent.
#21
Mods / Re: (Mod idea) Insult mod(Force Raid)
February 06, 2017, 03:45:04 AM
i don't coder, but i can say, that don't very hard.
#22
Mods / Re: Request Torture Mod
January 25, 2017, 11:11:07 PM
Well... soon will be ready to mod? While there was no news
#23
Outdated / Re: [A16] faction mod 'Cesarstwo Wschodnie' 2017-01-24
January 24, 2017, 02:11:07 AM
"Bezduszny"
бездушный?
бездушный?
#24
Mods / Re: Mod Ideas and Questions
January 23, 2017, 05:02:30 AM
you say about this darts? https://ludeon.com/forums/index.php?topic=27744.0
#25
Mods / Re: [HELP] mods errors
January 23, 2017, 01:29:09 AMQuote from: Justas love on January 22, 2017, 05:49:00 PM:c
The crystalloid mod doesn't have a faction leader, this happened to me a couple hours ago and had to restart a colony... For now just don't play with this mod.
maybe try use code from other mods on faction?
#26
Mods / Re: [Mod Request] Haircut/Barbershop Mod
January 21, 2017, 10:52:43 PMQuote from: Fellbourne on January 21, 2017, 11:49:18 AMHe and I only need to change the appearance of the table, if you put this mod completely, it will be added and new eyes, new types of persons who, in my opinion do not look very nice and not too much I need. They also change the existing colonists.
http://steamcommunity.com/sharedfiles/filedetails/?id=818322128&searchtext=facial+stuff
The last feature listed i believe is what you are looking for -adds the Face Styling Bench for easy customization of your colonists.
There is a Github link in the comments if you don't use steam.
#27
Mods / Re: Help, mods crash
January 21, 2017, 08:11:00 PM
I do not know, without this mod everything worked fine, the problem groups, such as the wrong file set. The list of mods in 6 video
#28
Mods / Re: Mod idea/Request. Rimworld religions!
January 21, 2017, 09:03:35 AMQuote from: Techgenius on January 21, 2017, 08:32:05 AMYou're think, we don't know about this mod? We need other religions and buff's.
Here you go
https://ludeon.com/forums/index.php?topic=26078.0
Now praise the occult.
#29
Mods / [HELP] mods errors
January 21, 2017, 07:19:16 AM
i download this mod https://ludeon.com/forums/index.php?topic=26852.0 and requirements, patch for EPOE, but i can't use comms console, if i delete "factions", no problems. But if i delete 3 files in "factions"(in defs) i can't communicate for this race, she don't have on a world map, he's don't arrive trade caravan and raid. The only thing I can summon them through the debug menu, but they automatically become my colonists. Maybe i have hand out ass and i load lot mods, maybe problem in mod/patch/requirements, i don't know.
1)https://youtu.be/h4EBoupPPCo
2)https://youtu.be/_W1RfxnV648
3)https://youtu.be/MNCsKoEzaxc
4)https://youtu.be/vYnNjUEnWOc
5)https://youtu.be/MdQzVcqI-oQ
6)https://youtu.be/JwE1qQQIBDk
I also have a similar problem with the mod Rimeffect. I can not create a new settlement, the world map is not loaded. Again, removing factions folder solves the problem, but it is not interesting.
https://ludeon.com/forums/index.php?topic=29115.0
Still, it would be nice to make compatible mods on race, with Enb Prepare Carefully
Because if I'm going to create the colonists directly in it, I can only create the common people, there is no choice of race.
And yet, it would be nice if someone could pull the facial stuff (table) of this mod, http://steamcommunity.com/sharedfiles/filedetails/?id=818322128&searchtext= Ie separately. I do not want those faces, eyes, etc., I need only a tool to change the colonists.
If I put all at once, all my colonists become terrible and somehow magically transformed into African Americans
1)https://youtu.be/h4EBoupPPCo
2)https://youtu.be/_W1RfxnV648
3)https://youtu.be/MNCsKoEzaxc
4)https://youtu.be/vYnNjUEnWOc
5)https://youtu.be/MdQzVcqI-oQ
6)https://youtu.be/JwE1qQQIBDk
I also have a similar problem with the mod Rimeffect. I can not create a new settlement, the world map is not loaded. Again, removing factions folder solves the problem, but it is not interesting.
https://ludeon.com/forums/index.php?topic=29115.0
Still, it would be nice to make compatible mods on race, with Enb Prepare Carefully
Because if I'm going to create the colonists directly in it, I can only create the common people, there is no choice of race.
And yet, it would be nice if someone could pull the facial stuff (table) of this mod, http://steamcommunity.com/sharedfiles/filedetails/?id=818322128&searchtext= Ie separately. I do not want those faces, eyes, etc., I need only a tool to change the colonists.
If I put all at once, all my colonists become terrible and somehow magically transformed into African Americans