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Messages - Switter

#31
+ I agree, it looks illogical why I traveled build some shacks in order to capture prisoners? Why are the slaves of the slave caravan not run away, they are visually there is nothing they do not anywhere tied http://steamcommunity.com/sharedfiles/filedetails/?id=818021348
It would be possible using the collars of this mod to make an attachment to any character (to give it some stick in his hand or something like that, that he was listed as the lead), as in the picture to the slaves were next to the master, do not run away. The menu debug a button to recruit character, if you make a weapon (handcuffs, I do not know) and assign, say, his melee weapon, tweak it as a damage effect "make a prisoner", he would get what you need. It corrects defects and maybe even could be included in the alpha mode 17. Why not? c:
#32
Quote from: RawCode on January 19, 2017, 10:11:56 PM
each corpse have reference to source pawn, no major rewrite is required, it's simply breaks balance and very stupid, for this reason such mods are "shunned".
But what can not be done any mod, to the resurrection, and enter into a state of lying to a character can not be controlled, and he did not move? Just, it can be taken apart character.
#33
Mods / Re: Mod idea/Request. Rimworld religions!
January 20, 2017, 04:30:36 AM
+ It would be nice. And then my characters, pray in their spare time, some, although who and why is unknown. It would be possible to choose the colonists religion, atheism, Buddhism, Islam, Orthodoxy and the corresponding construction of religion, for example. Crosses, some half-months, I do not know, the statue of pasta monster, churches that would enhance morality and faith.
#34
Mods / Re: Request Torture Mod (Texture Creator Wanted)
January 19, 2017, 12:51:09 AM
Quote from: XxHardStyle on January 18, 2017, 12:44:54 PM
and on the talk about slaves, will there be slave Labour or sexual slaves to boost mood?
+++ Need more interaction with the colonists!Though some sense from these prisoners, and that only three choices, recruit, sell, or just to keep in a cage and feed. Sense from texture if it is not more than decoration? Need more options, what else functions. We need to focus on this.
#35
Mods / Re: Request Torture Mod (Texture Creator Wanted)
January 16, 2017, 03:19:22 AM
Quote from: megatech2795 on January 13, 2017, 05:48:09 PM
Hello everyone i'm here to say if anyone wants to do these textures I have what we need done. We need textures for- Power drills, Power saws, steel saws, circular saws (powered), Pliers, Hammers (sledge, claw, mallet, etc.), brass knuckles, and whips. If anyone can help out with art those it would be much appreciated! Thanks in advance.  ;)
Why you just don't take these in google-pictures? Just find more good make them smaller pixels.
You do not have to draw everything from scratch.
#36
Mods / (Mod Request) very lot requests...
January 14, 2017, 09:03:59 AM
Here mods, which would i like to see in the game, and probably not one i. And those who, perhaps, had to be added in the future (the hairdresser)
1) Station, for rejuvenation of the colonists. Those. colonist is placed in the capsule and on the computer can be configured his age or just young. Or you can change years for colonist. Need tech (20000-40000 points and all high tech, multianalizator and other)(because immortality).
(More, if use mod on Cthulhu and other monster "star vampire" can create mod on vampirism, +baff speed, don't old and other, maybe feed blood)
2) Addon to Enb Prepare Carefully which allows you to send the new colonists ,during the game, how to create a new colonist at the beginning of the game. Open menu, choose name, items, hair, traits and other.
3)Still, events at the hairdressers to periodically change the hairstyle. Well, a plastic surgeon to change the type of body, face and other. I know, that it's have in a http://steamcommunity.com/sharedfiles/filedetails/?id=818322128&searchtext= , but i don't need faces, i need only stuff and this very simple(table for change appeance).
Well, it would be nice dug cheat editor, right in time to play a couple of clicks without any operations like, again how in EnbPrepareCarefully.
4)And why it is impossible to remove the organs of the dead? If they are fresh, then what's the difference? Killed, for example, pirate, and immediately chik-chik organs, replaced its settlers or sold. You can put the corpse in the refrigerator and remove the organs later (how to cut off the finger in life)
5) Commercial network. Internal market in the world and in space. Need research. The idea is this. We need to put some kind of satellite dish and a new communications console (redrawn texture) can cause merchant ships from space for 1000 silver, how it works with caravans and have to wait for 1-3 days. For the internal market, on the planet, I do not know, maybe it will be like a merchant ship, but it will be sold to ALL Weapons, clothing
6) The machine according to the weather control. Many studies, something uses, probably to not cheat. Firstly, it helps to clean the blood and put out fires, and secondly, can be a help to farmers.
7) The expansion, due to the console. Call raids. For example, to declare war faction, then they will periodically send out raiding. It is possible to unite in an alliance to attack the enemy, will be coming to the aid allied forces.
8) Mending of clothes and weapons on any machine.
9) Is there any artifact, the fact finding which will create positive / negative / neutral / random events for the colony. For example, if you bought or dug into the rock accidental artifact (I do not know, let it be some kind of Pandora's box) that will periodically fall toxic ships, called the raids, come new colonists arriving ships, I do not know, it's a random artifact.
10) Slave/prisoner aspect. More interactions. The use as a human shield as free labor, while they are not connected to the colony, how simple colonist. He's operating in a dedicated area on the orders or appoint for cooking, cleaning and other things, but they might try to poison food, still somehow play a prank. Add torture in order for them to work more productively, add function for carnal pleasures, maybe arrange a brothel for passing visitors and settlers, dance, play musical instruments to make, I do not know. Educate them and sell to other fractions, used as a tool for negotiation, given in marriage. For the marriage, will come from a group of factions with their leader or prince / princess wedding will be the settlement of the player in a special place.
To do this, just need to be new things and buildings, for example. Handcuffs made of different materials, so that they did not fight for nervous breakdowns, elektroosheyniki, yellow robes prisoners, sharpening, I do not know. Of the buildings the cell door, the bed.
Maybe add a fraction slavetraders. You can send them their prisoners, for training in cooking, mining, construction and other.
And of course, have to do a lot of trait's
11) More electrogenerators(use magnit, chemical, fuel, water(power river) and wind)
12) More heat and cold generators.
13) Personal shield, who can protect from shooting, melee attack and can afford use rifle's and other long guns. Because why not?
#37
Outdated / Re: (A16) Tranq Turrets
January 08, 2017, 10:46:27 PM
thanks :D
But there are a problems) turret have little hp and big spread and long reloading(one-two turret's don't problem for prisoners). And turret need very lot shots(don't fact, that prisoners will alive), 5-7, if i place more than 4 turret, this kill prisoners. if i place 1-2, prisoners explode turrets. And the rifle is too large spread of bullets. I understand that the NPC break down when the bullet hits to the leg? Can do so that when the one shot fell colonists? How in remote explosive, effect sleeping gas don't kill prisoners. Maybe can create sleeping rocket launcher use the code of mod "remote explosion"?
Of course, I twirled values in def's for the rifle, but after 5-6 shots colonists still die.
#38
Mods / Re: Non-lethal weapon
January 07, 2017, 10:40:19 PM
Quote from: amodchecker on January 07, 2017, 01:35:34 PM
i can try to make a mod that would do this,  but i won't be able to make high quality textures for it (i lack the art skill), it all depends on how much the XMLs have changed sense A12D
Texture - is the smallest of the problems) in Google can take pictures, or old mods on the A9, still the authors forgot about them)
#39
How download?
#40
Mods / Re: Non-lethal weapon
January 07, 2017, 02:46:41 AM
:c
#41
Mods / Non-lethal weapon
January 04, 2017, 04:59:34 AM
Anybody can update(old 9a, 15a mods) or create new, stun/taser turret(maybe tesla coil), range or melee shock weapon? Maybe this be poison(sleepy) weapon, darts and air gun? Maybe turret use a sound how weapon. Psyho attack :\
old http://steamcommunity.com/sharedfiles/filedetails/?id=730560055 (need update, on 16a don't work, error and missing texture)
Just prisoner everyday escape or fight. Need weapon how don't have damage and give effect(or hediff, i don't know) fast break down npc. (how anesthesia in debug menu or broken leg)
Maybe you know completed mod on a16? i will be glad a link
#42
Mods / Re: Rimworld, steam, mods
January 01, 2017, 12:52:00 AM
Quote from: etoire on January 01, 2017, 12:33:42 AM
They're stored in C:\Program Files (x86)\Steam\steamapps\workshop\content\294100, or wherever you keep your steam files at. You're welcome!
It's good, but I do not have a license in steam) and steamworkshop.download and other cite don't work :c
If I had a license in steam, I would not be writing to the forum)
#43
Mods / Rimworld, steam, mods
January 01, 2017, 12:26:57 AM
I do not know good English, so use Google Translate.
Maybe I made a mistake with the subject, and I ought to write it in another location, such as General Discussion or Suggestions, don't know.
Can anyone download these mods and load them to any file sharing? (dropbox, mediafire, any)
http://steamcommunity.com/sharedfiles/filedetails/?id=817986239
http://steamcommunity.com/sharedfiles/filedetails/?id=830661613
http://steamcommunity.com/sharedfiles/filedetails/?id=817996020
http://steamcommunity.com/sharedfiles/filedetails/?id=818021348
If you can get them somehow. It seems like the files are not stored in the folder mods.
I would be very grateful