+ I agree, it looks illogical why I traveled build some shacks in order to capture prisoners? Why are the slaves of the slave caravan not run away, they are visually there is nothing they do not anywhere tied http://steamcommunity.com/sharedfiles/filedetails/?id=818021348
It would be possible using the collars of this mod to make an attachment to any character (to give it some stick in his hand or something like that, that he was listed as the lead), as in the picture to the slaves were next to the master, do not run away. The menu debug a button to recruit character, if you make a weapon (handcuffs, I do not know) and assign, say, his melee weapon, tweak it as a damage effect "make a prisoner", he would get what you need. It corrects defects and maybe even could be included in the alpha mode 17. Why not? c:
It would be possible using the collars of this mod to make an attachment to any character (to give it some stick in his hand or something like that, that he was listed as the lead), as in the picture to the slaves were next to the master, do not run away. The menu debug a button to recruit character, if you make a weapon (handcuffs, I do not know) and assign, say, his melee weapon, tweak it as a damage effect "make a prisoner", he would get what you need. It corrects defects and maybe even could be included in the alpha mode 17. Why not? c: