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Messages - McGuffin

#1
thank you very much for the A17 update.

Quicknote: could you consider to use a specific research tab for the mod?

thx again!
#2
I found the issue:
When I get attacked I usually set a safe perimeter for my pawn, and draft the pawn I need for defenses.
Drafted pawn are not restricted by the zone limitation, but the shells must be in the limited zone, otherwise they can't be reached. (not sure it's clear, english is not my main language ;) )
#3
oh ...
That is odd (or buggy), because I actually tried to put some mortar shells just next to a rocket complex, and the game said something like: "no ammo found".
Maybe I did something wrong...
thx anyway
#4
@hal98, thx for the tip :)
I will try it in my next map
#5
Hi, there
I really like the mod, very neat, and quite balanced expect that new Vancidium thing.
I mean, the new high tech material is ok, but at the same time, it's pretty wierd to see primitive factions that wear only swords and bows, having stuff in vancidium in their inventory. Such stuff should only be found in pirate merchant or at least be very rare, and it's not actually.

In my last play through, a whole  caravane was killed by a manHunter event, I have been able to loot from them, then I got a bed, a chair, some weapons et even a piece of art in vancidium... This completely break the economic balance. Finally I dropped those items somewhere and decided to not use them at all, but this quite kills the feeling.
#6
hi there
I really like the mod and its general balance
But, I might be blind, I can't find the ammo for the rocket complex in A16, ...  I am missing something and if yes, where?
thx!
#7
It was a bug, not a design issue. Anyway, it's fixed in the latest build (on GitHub)
also when you don't have enough ammo, you might want to use bow instead until you can craft enough ammo for everybody. It's part of the gameplay actually.
#8
Quote from: AnNyeong on January 24, 2017, 10:11:51 AM
Ammo managing is too much for me but the vanilla guns/armors/health is ridiculous!

I already said that, but that is not true at all:
Everything is automated, you just have to set your loadout for weapon/ammo wanted for each pawn , and... that's all.
#9
I think there is a bug in the reloading guns while hunting.

It appears that when a pawn is hunting and when it needs to reload his gun, the "reloading task" is set as "forced task".
Most of the time the "forced task" is released after the reloading, but somtimes it's not, then the "forced task" behavior is transfered to the hunting task. And in that case, the pawn tries to hunt until he fall from fatigue.
#10
something seems buggy ;)
I didnt realise that the base turret was here without research (I built my defense with embrasure at start), but it is, and should not.
#11
Is there a difference between the default auto turret from the base game (that requires 800 research points) and un auto turret from CR that requires 3000 research points?
I have both researches available, that sounds odd  (I dont' have other mods that could changes turrets except CR)
#12
Quote from: coldcell on January 18, 2017, 09:41:37 AM
Is there a way to remove the ammo from CR? I googled and there was a mod that did it, but it isn't updated.
You probably should try for yourself.

I am testing CR in my last playthrough, and I don't have to micro-manage ammo at all.
the new loadOut system, and the auto ressuppliying system works great (at least in the latest master from gitHub).
All you have to set is a crafting hub for Ammo, once it's done properly, everything is fine, and the mod adds a lot to the gameplay.

There are few issues with AI actually (enemy ignoring defender behind embrasure, I witnessed that few times), and  the hunting is a bit awkward since the new defense bonus make small or sleeping animal very hard to kill, but all in all, the game is quite good with CR, as it is right now.
#13
This seems buggy afterwall...
I have 2 (same) unfinished guns, by 2 different pawns.
Even If i set the crafting table so I can force each pawn (with skill limit etc.) to finish their gun, they keep starting a new one with new components...