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Messages - Scourge

#1
Quote from: Wastelander on March 17, 2015, 08:38:05 PM
Quote
-Custom storyteller will send lots more traders, especially slavers (done)

Oh please yes. I have been gathering about 10 slaves now that are utterly useless and there is not a single slave trader coming or in sight! For several month's now!

...

At least they help with consuming of food.
#2
Quote from: Kaballah on March 19, 2015, 10:23:07 AM
This is a super awesome mod!  I have two bits of feedback though:

- Zombies should be immune to cold/heatstroke.  They're dead, they shouldn't get cold and go sleepies.

- It's "a huge horde", not "hoard"
Maybe different effects?

Heat, if they could decay, make them more infectious or susceptible to having body parts hacked off/weaker cause they rot faster.
Cold, further movement speed penalty. They are freezing solid.
#3
Would it be possible to get a recipe to fix bad backs and the Frail status in an update?

Expanded prosthethics and Organ Engineering already does that, however, that one doesn't play nice with another mod I am using.
#4
Quote from: Demonlord091 on October 17, 2014, 03:48:30 PM
Same here, Scourge.

20 Skull Posts, 20 Bloody Art, 20 Skull Piles, 10 Sacrificed Jars of Blood, 10 Blood Leaf, 10 Human Skulls, and 30 semi-fresh corpses.   0 Pact Strength.

I think we can safely say we have an Error.

Also found a compatibility issue with the Recipe Nurse. Seems if you try using the EdB Prepare Carefully mod located here:https://ludeon.com/forums/index.php?topic=6261.0    the button for harvesting organs and replacing limbs stops working.  You can poke the thing for hours and all it'll do is freeze the game for a few seconds.  No Error message in the logs for it though.

I can't say that I had a problem with Prepare carefully and harvesting the organs yet. Will have to try that and see if I encounter the same problem.

The blood pact trait also doesn't gets added to the colonists. Maybe thats the problem.
#5
I'm not getting any Pact Strength either and I got about 6 to 7 blood sigils as well as 2 skullspears and 1 skullgathering place.

When loading the mod I see an error message in the menu

Exception reading nailerrimmarine.xml as xml: expected >, but found s[115]line 157, position 12... (Rest doesn't show)

Config error in bloodpact: TraitDef bloodpact has 0 commonality.