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Messages - grimsurgent

#16
Releases / Re: [A17] Smokeleaf Industry v1.0
September 21, 2017, 03:38:07 AM
downloading so I can make my stoners shack out of hempcrete
#17
Outdated / Re: [A17] 20th Century Weapons Mod CE Patch
September 06, 2017, 01:01:01 AM

UPDATE v8: Balances with new version of CE, sightsefficiency and warm-up times are balanced. Added MAC-10 and OSV-96. If you guys would like a Kevlar vest included that has relatively low weight and bulk with 0.45 sharp protection let me know.
#18
Outdated / Re: [A17] RimWorld Drug Overhaul
August 20, 2017, 11:25:53 PM
thats completely understandable lol, im also shit at art. now that im starting my drug trade most of the drugs take too much work to make in my opinion. most of the drugs here take 30-60 work to make and vanilla drugs are 7-12. also, I edited a bunch of the textures to make them look better, I can send you some to see if you like them.
#19
Outdated / Re: [A17] RimWorld Drug Overhaul
August 20, 2017, 12:17:44 AM
very nice mod! the main thing that can be improved in my opinion is the textures. no offense but the poppy plant is bright and ugly, and some of the drugs don't fit well with rimworlds art style. other than that, nice work
#20
Quote from: Locusthorde300 on July 22, 2017, 07:18:41 PM
Makarov isn't supported

I could add that next update if you want. You're using this mod by itself and not with original 20th cwm right?

Quote from: LAWolves on July 22, 2017, 08:17:08 PM
From the first post it was not clear to me whether I'm supposed to dowload this or the corresponding patch, to add these weapons to the CE mod.
To clarify, I have CE (together with several other mods) installed, I want to add the weapons from "20CWM", what do? Download from post #1 or find appropriate thread?
The reason for my confusion comes from these sentences:

Quote from: seanandjay29 on June 12, 2017, 01:30:57 AM
This is the standalone version of the 20th Century Weapons Mod Combat Extended Compatibility Patch. You do not need to have the normal version of 20th CWM for this to work. This is just an alternative for the soon to be released xpath patch will be released within CE's main mod.

Download this mod alone, and place it under combat extended. You do not need the orignal 20th cwm or any other mods to make this work besides CE.
#21
Update v6: Melee weapons now fully work with ce, stuffed and all. Last update until main 20 cwm adds new weapons.
#22
Quote from: rambo on July 02, 2017, 06:09:13 AM
can you remove the ak47 and the rpg7 since CE guns already has it so can you please make a version where there is no ak47 and rpg7 (from 20th Century Weapons Mod)

My mod does not have an ak47. It has an akm and akms, which are modernized variants of the ak47 which is slightly more accurate and less recoil. My rpg7 has the exact same stats, and not all people have ce guns, so if you want them removed then do it yourself on your own copy.
#23
UPDATE v4: Fixed crafting recipes, fixed ranges, made it require CE research, should be last random hotfix for awhile. hopefully  ;)
#24
Quote from: freaky89 on June 25, 2017, 05:44:30 PM
Hey,
thank you for made this mod :) Good job!
I have a suggestion... it's possible to lower the range of your weapons to fit more to the CE weapons.

Example: The Vanilla CE Sniper have a range of 75. The Remington 700 have 105 and use the identical ammo.
The same with the CE Assault Rifle = 55, and example M4A1 = 68 or AKM = 70.
Alternative: Increase the range and load your mod after CE.

Yeah, ill have to change that next update, along with research
#25
Updated to v3: Made it compatible with current version of CE, enemies now actually spawn with the weapons, all weapons are craftable, balances, etc

download link updated
#26
Updated to v2: Rebalances, crafting times shorter, accuracy balanced, auto shotguns now actually automatic, etc

see main post for download
#27
Quote from: Hund on June 12, 2017, 04:30:11 PM
Well oops :o
I updated it but still managed to load the old version into my modlist.
Sooo it works just fine, thx for the patch.

You're very welcome, was just gonna keep it for myself, then decided others might want to use it.
#28
Quote from: Hund on June 12, 2017, 07:39:00 AM
Hello,
It seems that i have run into an issue loading your mod:
this is the error i get when loading into the game: https://gist.github.com/HugsLibRecordKeeper/8d0fac00a2fedc324ce619ce340a4aae
i also get further errors when i spawn/make a pawn take any gun that uses a caliber that is not from normal CE (this includes the 2 statics)
(also making my modlist only include CE + this mod gives the same errors, and any gun that uses a caliber from CE works just fine. But i only tried a couple of those guns)

Do you have the newest version of combat extended? Because all the ammo types I'm seeing in your error log were added to the main CE mod in the 1.1 update.
#30
Outdated / [B18] 20th Century Weapons Mod CE Patch
June 12, 2017, 01:30:57 AM


This is the standalone version of the 20th Century Weapons Mod Combat Extended Compatibility Patch. You do not need to have the normal version of 20th CWM for this to work. All credit goes to xo-xo-xo for making the original mod. Use this however the hell you want. I might make more patches in the future, if theres a high demand for them.

WEAPON LIST: http://steamcommunity.com/workshop/filedetails/discussion/730433288/350542145700634404/

UPDATE B18: Updated to B18, rebalanced melee weapons, added melee to most kf the guns. This release may or may not have a couple of bugs so let me know if anything seems wrong.

DOWNLOAD: https://www.mediafire.com/file/8g2h5z0in2vcxd0/20th_CWM_CE_B18-1.rar