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Messages - Senio

#16
Maybe,maybe version 2.0 will have multiplayer mode,
Because I am from A16 to version 1.0, I'm looking at forum and steam news about multiplayer games all the time.
#17
General Discussion / A18 have Multiplayer?
November 16, 2017, 05:38:56 PM
A15 Waiting ...
A16 Waiting ...
A17 Waiting ...
A18 Still not yet?
Hope like Craft The World, add a dlc to support multiplayer
:'( :'( :'( :'( :'(
#18
UI scale can't sent item, item lise is null.. just only UI scale 1.0 can sent item..
#19
Tale Lot Tab looks great!
If you can support events log and weather log better
#20
good job, thank you
#21
Thank you share, wating add ADS support
https://ludeon.com/forums/index.php?topic=29310.0
#22
Thanks   :)
#23
Outdated / Re: [A16] Vegetable Garden v5.3e [1.22.17]
January 23, 2017, 03:42:04 AM
Just Disabled Work Tab , load game , ok. ;D
#24
Outdated / Re: [A16] Vegetable Garden v5.3e [1.22.17]
January 23, 2017, 02:57:06 AM
oh god, i cant load game ... i don't know why. i just update to 5.3e..
this error

Exception from asynchronous event: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at Verse.DefMap`2[RimWorld.WorkGiverDef,System.Int32].get_Item (RimWorld.WorkGiverDef def) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority, Int32 hour) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (Verse.WorkTypeDef worktype, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.Detours_WorkSettings._SetPriority (Verse.WorkTypeDef w, Int32 priority) [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_WorkSettings.Disable (Verse.WorkTypeDef w) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.CheckForDisabledTypes (RimWorld.Pawn_WorkSettings _this, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.ExposeData (RimWorld.Pawn_WorkSettings _this) [0x00000] in <filename unknown>:0
  at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
  at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
  at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
  at Verse.Root_Play.<Start>m__736 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()



Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0
  at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0
  at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0
  at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()
#25
wow , Subscribed
#26
Outdated / Re: [A16]Additional Traits (2.0) (1.22.2017)
January 22, 2017, 11:56:57 AM
Tanhk you
#27
Quote from: scuba156 on January 20, 2017, 09:26:40 PM
Sorry for the lack of updates. This mod is definetly not dead and I'm still doing small bits of work to it at times.

I've changed parts of it so that map saving is done using Linq rather than using RimWorlds Scribe methods. This allows me to manipulate the map without having to deal with RimWorld wanting to resolve refs. RimWorlds current saving/loading method is a whole lot of spaghetti code that I hope to see improvements on in future RimWorld releases which would make this easier.

Currently map saving and loading is working, including building and pawns, but there are a lot of errors as things have some old references that need to be changed. I will push an update once some of this has been fixed.

Good job
Waiting this mod  ;D
#28
this mod will update?
If update I can support a high speed server run phi server , FreeBSD or Linux or Windows server  :P
#29
;D ;D ;D ;D
#30
Quote from: ambivalence on January 03, 2017, 11:03:47 PM
Waiting for «A Dog Said...» patch :3 Thanks for your work.

Waiting for https://ludeon.com/forums/index.php?topic=29310.0 A Dog Said...