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Messages - Senio

#31
Outdated / Re: [A16] DE surgeries (GE)
January 22, 2017, 12:34:34 AM
EPOE + GE ,perfect
#32
Hi Haplo
MAI can't load old save.
Exception from asynchronous event: System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  at Verse.DefMap`2[RimWorld.WorkGiverDef,System.Int32].get_Item (RimWorld.WorkGiverDef def) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority, Int32 hour) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (RimWorld.WorkGiverDef workgiver, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.PawnPrioritiesTracker.SetPriority (Verse.WorkTypeDef worktype, Int32 priority) [0x00000] in <filename unknown>:0
  at Fluffy_Tabs.Detours_WorkSettings._SetPriority (Verse.WorkTypeDef w, Int32 priority) [0x00000] in <filename unknown>:0
  at RimWorld.Pawn_WorkSettings.Disable (Verse.WorkTypeDef w) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.CheckForDisabledTypes (RimWorld.Pawn_WorkSettings _this, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Hospitality.Detouring.Pawn_WorkSettings.ExposeData (RimWorld.Pawn_WorkSettings _this) [0x00000] in <filename unknown>:0
  at Verse.PostLoadInitter.DoAllPostLoadInits () [0x00000] in <filename unknown>:0
  at Verse.Game.LoadGame () [0x00000] in <filename unknown>:0
  at Verse.SavedGameLoader.LoadGameFromSaveFile (System.String fileName) [0x00000] in <filename unknown>:0
  at Verse.Root_Play.<Start>m__736 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()


Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.VerbTracker.get_PrimaryVerb () [0x00000] in <filename unknown>:0
  at Verse.CompEquippable.get_PrimaryVerb () [0x00000] in <filename unknown>:0
  at Combat_Realism.CompFireModes.get_verb () [0x00000] in <filename unknown>:0
  at Combat_Realism.CompFireModes.InitAvailableFireModes () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Play:Update()
#33
Outdated / Re: [A16] Neb's Fapparel
January 19, 2017, 12:50:05 PM
Quote from: 14m1337 on January 16, 2017, 02:53:23 PM
next one would be "Personal Fhield" and "Armor Fest"
Thank you share & dev .
#34
Quote from: Senio on January 19, 2017, 11:45:52 AM
Wow,MAI is finally here ;D ;D ;D ;D ;D ;D ;D
But old save game cant load, next time open a new game  ;D ;D ;D
#35
Wow,MAI is finally here ;D ;D ;D ;D ;D ;D ;D
#36
Outdated / Re: [A16]Additional Traits (2.0) (1.19.2017)
January 19, 2017, 11:40:11 AM
thanks
#37
Releases / Re: [A16] EPOE Hardcore Version 1.54
January 18, 2017, 11:29:46 PM
Quote from: Rah on January 18, 2017, 02:34:07 PM
Quote from: crusader2010 on January 18, 2017, 10:26:02 AM
Sorry if it's been asked previously, but is this compatible with Combat Realism? Is it ok to use the CR patch from non-hardcore EPOE?

Hi crusader, I think it should work fine. Let me know if it doesn't.

Quote from: Senio on January 18, 2017, 07:29:48 AM

I tried as you said,still doesn't work.

Hi Senio. try this: http://www.mediafire.com/file/ooq2dm2cjl5jz22/fix.zip
If it still doesn't work, I suggest just playing it through on 1.50 and then downloading 1.54 when you start a new game. There aren't a huge amount of changes between those versions really.

Sorry Rah, this fix.zip not load save game . i will use 1.50, if open a new game ,i will update to last new , thank you.
#38
Thanks
#39
Releases / Re: [A16] EPOE Hardcore Version 1.54
January 18, 2017, 07:29:48 AM
Quote from: Rah on January 17, 2017, 04:06:36 PM
Quote from: Senio on January 17, 2017, 09:31:24 AM

Hi Rah
I think this log can find error .

old version is 1.5, update to 1.54

Some items were removed after 1.5, so you can get problems with old saves if you're trying to update to the newest version. Unzip this and add "Defs" and "Textures" to the EPOE Hardcore Version folder. Let me know if it works.

After the playthrough is completed, just remove everything and redownload new version.

I tried as you said,still doesn't work.
This is  new error logs




(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named LuciferiumSuppression

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

#40
Releases / Re: [A16] EPOE Hardcore Version 1.54
January 17, 2017, 09:31:24 AM
Quote from: Rah on January 17, 2017, 02:17:44 AM
Quote from: Senio on January 16, 2017, 09:56:50 PM
i don't know why i cant update to last new.
now i can use version is  1.5, if update 1.51 or high (1.54) can't load game. :( i don't know how to find error .
sorry  :-[

Hi Senio, what error message do you get when trying to load? And does it work on a new save game?

Hi Rah
I think this log can find error .



Could not load reference to Verse.ThingDef named Jaw

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named Ear

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named Nose

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named Eye

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named Jaw

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named Ear

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named Nose

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Could not load reference to Verse.ThingDef named Eye

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadingVars, pawn: NULL, loadout: NULL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

LoadingVars, pawn: NULL, loadout: NULL


old version is 1.5, update to 1.54
#41
Releases / Re: [A16] EPOE Hardcore Version 1.54
January 16, 2017, 09:56:50 PM
i don't know why i cant update to last new.
now i can use version is  1.5, if update 1.51 or high (1.54) can't load game. :( i don't know how to find error .
sorry  :-[
#42
Quote from: Haplo on January 11, 2017, 12:57:40 PM
I've updated Robots again to 0.16.4c.
Here the human man should be fixed and the mod should no longer cause any load problems (hopefully)
Amazing, thank you
#43
Releases / Re: [A16] EPOE Hardcore Version 1.5
January 11, 2017, 01:02:49 PM
Amazing
#44
Outdated / Re: [A16] Solar Weather
January 11, 2017, 01:00:51 PM
Waiting wind turbines fixed  :D :D
#45
Releases / Re: [A16] EPOE Hardcore Version 1.41
January 11, 2017, 11:41:48 AM
Quote from: Rah on January 11, 2017, 11:20:06 AM
Quote from: Madman666 on January 11, 2017, 07:37:06 AM
Can we maybe have scar and chronic disease healing option in original EPOE edition? Also can you consider adding a really expensive one-time use addiction healing implant, that lets you get rid of it fast, but expensive way?

"Ninth rib" can fix?
And thanks for your hard work, your mod is absolutely essential to many. I for one, can't imagine playing RW without it any more.

You can already heal scars and old gunshot wounds with glitterworld medicine, and I'm thinking about adding in cures for chronic illnesses as well. With regards to the implant; I've thought about something similar - we'll see !

Thanks for the kind words.