Quote from: Vaporisor on May 02, 2016, 12:38:59 PM
For comparison if it helps, last ship I got had three scythes and two pedes. Sniper one shot, one killed the scythes wih an excellent sniper rifle and careful shooter. The pedes did take a prolonged assault from a solid defence position. I am on the road so no access to screenshots, but will share a defence setup I tried with a link to my forum journal.
https://ludeon.com/forums/index.php?topic=19371.msg213405#msg213405
Another one that leaves the bots, takes out ship part is to make a longish hallway aiming to the ship. Minimizes angle of fire to colonist, colonist can shoot ship/retreat. It also means that the bots are more one at a time in counter allowing to pick them off ideally.
Picture in link, can make use of walls and cover to make them coverge. Mal then stepped out to lob grenades. If you can bait out of ships snow zone, molotovs might be a potential? Bait em into a burning room somehow?
A wood floor area, they walk down hall to get to you, their cannon starts fire. Burns em faster than they can get out?
Thanks for the reply. All that makes sense, I think I'm just at a point in the game where my weapons/colonist ability is far over matched by the threat.
I've tried shooting the ship to get them out of it, then retreating to my well fortified colony, but they stay by the ship for some reason and won't advance.
I've also tried using the EMP mortar, but even the best shooting colonist doesn't come close to them, shot after shot.
