Is there an "All Haul" or "All Clean?" Something where I can designate everyone to do it and then set them back to normal work.
How would I use it?
Thanks.
How would I use it?
Thanks.
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Quote from: jackarbiter on April 26, 2016, 07:32:32 PM
The loadouts keep it from being too much micro for me. I think a few tweaks here or there would resolve most issues for people, like a modded "no gun, low food" type alert about low .303 ammo (since there are so many types now). But I'm liking this better than the infinite ammo version, and I think when it's balanced right a lot of people will come around to the ammo side of things.
As for making ammo, you tend to make stacks of 500 pretty fast.
I think something was wrong with your game nuschler; in mine I could make ammo and my handgun pawns were deadly accurate up close.
Quote from: skullywag on April 26, 2016, 05:08:11 PMQuote from: nuschler22 on April 26, 2016, 02:09:43 PM
How do you store more than 75 on a space?
I'm using the wooden pallet for materials, and the haulers will only load 75 per space. Thanks.
Every building in extended storage should store a lot more than 75 in the storage cell and 1 stack in the input cell. Are you seeing different?
Quote from: Endoric on April 26, 2016, 07:16:25 PM
Wow thats great. I want the eggs forbidden because dumb dogs like to eat them.
As far as feeding the chickens, I tend to do small hills maps and very large grass animal area. I put a TON of sleeping spots in the zone where I desire them to go at night. I also kill all but 2 or 3 males or sell them.
Quote from: DestroyX on April 26, 2016, 07:25:22 PM
after playing around with it for quite a while i'd say the same tho, the ammo thing is a neat idea and all.. but its just so much micro and clutters everything its not even fun..
Quote from: porcupine on April 26, 2016, 07:05:45 PMQuote from: Wishbringer on April 26, 2016, 06:24:29 PM
Think it would be a good idea to release the ammo stuff in a separate package, like so CombatRealism_Ammo.
A lot of people doesn't like the ammo management, and having an option to use it would be greatly appreciated.
There is little/no merit to wasting development cycles to remove features specifically, and painstakingly added to the mod.
If you don't like the core component(s) of the mod, then don't play with it. The whole point of combat realism, is to add more realism, it's in the name!
Quote from: Aatxe360 on April 26, 2016, 05:03:30 PM
This should probably be in the Bugs Thread.
Quote from: jackarbiter on April 26, 2016, 02:55:29 PMQuote from: nuschler22 on April 26, 2016, 02:25:46 PM
Thanks. Does it require a special research? I have a machinist bench and don't see any bill that allows ammo crafting.
Nope, if you have a (machining table, I called it the wrong thing earlier) it'll make all the stuff, ammo and guns, unless something has gone wrong.
Quote from: jackarbiter on April 26, 2016, 02:21:27 PMQuote from: nuschler22 on April 26, 2016, 02:17:32 PM
How do you craft ammo?
Machinist bench, same as crafting guns. Except arrows, those you craft wherever you craft bows.