Is it changed so I don't get two monoliths, two meteors, and a blossom tree in my first week yet? No hate, just curious because it is literally breaking my game.
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#31
Outdated / Re: [A16] TiberiumRim v1.2 - It Comes From Space - Steam Release Available Now
March 08, 2017, 11:03:46 PM #32
Unfinished / Re: [A16][WIP] MusicJoy: Musical Instruments and Playback Devices
March 04, 2017, 10:13:02 PM
Saw an old post about instruments on reddit a time ago, absolutely loved the concept, you've got my support. Sadly all that's worth is play testing since I can't do nada. But good luck anyways!
#33
Outdated / Re: [A16] TiberiumRim v1.2 - It Comes From Space - Steam Release Available Now
March 02, 2017, 09:17:41 PM
Yeah, it makes me kind of sad. I was going to shoot it down (takes forever with a 18 people colony) but the amount of time it's going to take 3 people to kill it will probably kill my colony. Going to restart and see if I can get it not in the middle of my base :/
#34
Outdated / Re: [A16] TiberiumRim v1.2 - It Comes From Space - Steam Release Available Now
March 02, 2017, 01:37:03 AM
I don't know if this is supposed to happen but in all 3 of my new colonies about 5-6 days in I got a red monolith, a blue monolith, a green crater, and a mutated tree all within 5 seconds...
#35
Unfinished / Re: [A16][WIP] Advanced Robotics: A New Era
March 02, 2017, 01:32:03 AM
Yes! Skullywag, we look to you for salvation! Save us from this dark day of idle mods and idle robots and lead us into a new age of Technology! or just make a mod for Rimworld, that works too.
#36
Unfinished / Re: [A16] [WIP] Apini – Playable Bee race 🐝
March 02, 2017, 01:28:15 AM
The minecraft bees are actually cancerous. I don't like to use that and I know it's pretty inaccurate and rude because cancer is a really thing that really sucks but the bees are that bad.
#37
Unfinished / Re: [A16] [W.I.P] Centeans: playable humanoid dinosaur mod!
March 02, 2017, 01:26:30 AM
You've got my vote! Factions and race mods are amazing always! Maybe add some bionics, like horns and scales? *wink wink nudge nudge*
#38
Unfinished / Re: [A16][WIP] Advanced Robotics: A New Era
February 24, 2017, 09:28:45 PM
Yeah, I'm really sad nothings come of this
#39
Unfinished / Re: [A16][WIP] Advanced Robotics: A New Era
February 23, 2017, 06:50:15 PM
Hello? Anyone here?
#40
Unfinished / Re: A16 [WIPproto] Grid Takeoff and Landing: Suborbital jump for ship with interiors
February 17, 2017, 08:45:05 PM
Good job Houkime! How long are you spending on these?
#41
Unfinished / Re: [A16][WIP] Cyberpunk
February 14, 2017, 10:20:32 AM
Yeah, that'll be cool. My game is quite overrun with weapons by now so it'll be cool if I could have the implants alone, but no problem if it causes problems. Just do what you feel like doing to release it.
#42
Unfinished / Re: [A16][WIP] Cyberpunk
February 13, 2017, 12:55:39 AM
Is there any chance of you splitting the code into different smaller packages on release? I'd like to mess around with the implants specifically.
#43
Unfinished / Re: [A16][WIP] Advanced Robotics: A New Era
February 13, 2017, 12:54:09 AM
That's what I said. The textures really got everyone obsessed with this
#44
Unfinished / Re: [A16][WIP] Cyberpunk
February 08, 2017, 09:21:29 PM
I like the idea, and it would make my colony wayyy stronger cause I have tons of chemfuel, but I think adding maybe a steel with 3 chemfuel would make 2 kevlar could work, because right now chemfuel is way too easy to get with a hay farm.
#45
General Discussion / Re: Mods making the game "to easy"?
February 06, 2017, 07:01:54 PM
The thing that bothers me about this is that, while you might be right, the mods are mods for a reason, at the end of the day, if the mod makes the game boring for you, can't you just not use those mods or make your own mods to make the game harder?