Hmm... okay thanks!
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#46
Releases / Re: [A16] EPOE Hardcore Version - 1.56 (Feb 5th, 2017)
February 06, 2017, 06:57:41 PM #47
Outdated / Re: [A16] TiberiumRim - It Comes From Space v1.1
February 06, 2017, 06:57:11 PM
It's okay, I'm a student too and I definitely understand. Just do what you can!
#48
Unfinished / Re: [A16][WIP] Advanced Robotics: A New Era
February 06, 2017, 06:56:22 PM
I don't know the author's definitely watching us creeping and lurking here, he commented once, but it seems like no progress is being made. I would like a WIP version or at least access to the textures right now.
#49
Unfinished / Re: [A16] Materia: Procedural cooking recipes and drafting system!
February 06, 2017, 06:51:10 PM
Nice idea, this is cool, just wondering if you'll be expanding this even more or updating it anymore pass this point?
#50
Unfinished / Re: [A16][WIP] Advanced Robotics: A New Era
February 06, 2017, 06:45:35 PM
For example, now it has absolutely no topic.
#51
Releases / Re: [A16] EPOE Hardcore Version - 1.56 (Feb 5th, 2017)
February 06, 2017, 03:12:22 PM
Hey Rah, great mod but I was wondering if this would work if I replaced my current EPOE mod with this and vice versa, for example if later on I had this installed and wanted to revert back to normal EPOE.
#52
Outdated / Re: [A16] RimGate 1.0 - StarGate Expansion Packs (7-1-2017)
February 04, 2017, 02:03:59 PM
Just tell me if this isn't your mod honestly I'm not sure but I got a Black market Trader ship and they were selling Ma'Tok staffs and I'm not sure this is supposed to happen.
[attachment deleted by admin due to age]
[attachment deleted by admin due to age]
#53
Releases / Re: [A16] EPOE Hardcore Version - 1.55 (Jan 31th, 2017)
February 02, 2017, 12:55:48 PM
Maybe they are affecting the same body part baronjutter?
Hey Kurt Russell again
Hey Kurt Russell again
#54
Releases / Re: [A16] Faction Discovery (v1.16a3 - updated 07.01.2017)
February 02, 2017, 12:54:32 PM
I have a lot of different races like the Asari and including Crystalloids, I added them before downloading this one though, could that affect it?
#55
Releases / Re: [A16] Miscellaneous w MAI+Robots (V 0.16.7 / 31.01.2017)
February 02, 2017, 12:52:15 PM
I've done it with several saves including one last night, as long as you have no conflicting mods which vary from person to person, it should be fine, but always back up your files as a safeguard
#56
Unfinished / Re: [A16][WIP] Cyberpunk
February 01, 2017, 09:13:07 PM
Yeah, just opened the game with your mod loaded, I'll report anything suspicious!
#57
Releases / Re: [A16] Faction Discovery (v1.16a3 - updated 07.01.2017)
February 01, 2017, 09:11:04 PM
I see, hmm... that kind of sucks but I'll manage, thanks Orion. Is there any chance of you adding that in?
#58
Unfinished / Re: [A16][WIP] Cyberpunk
January 31, 2017, 11:38:51 PM
Hmm, thanks for that. Many people just tell me what to do not how and that's very helpful, so thanks for being so specific. I'll check those out and if I ever get marginally good, I'll be sure to return the favor and help you.
#59
Unfinished / Re: [WIP] SOMA
January 31, 2017, 09:51:03 PM
You've got my vote and attention. Sadly that doesn't mean anything but you can be filled with determination.
#60
Unfinished / Re: [A16][WIP] Cyberpunk
January 31, 2017, 09:48:17 PM
Looking forward to this being completed/progressed! Two questions:
1. Percentage wise, how close is the mod to your end? Of course, people are going to want more but what about for you?
2. What programs are you using and anyone that's helping can answer with their programs too? I've been hoping to hop into the community of modding but I don't really know where to start.
1. Percentage wise, how close is the mod to your end? Of course, people are going to want more but what about for you?
2. What programs are you using and anyone that's helping can answer with their programs too? I've been hoping to hop into the community of modding but I don't really know where to start.