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Messages - evilsquirrel2012

#1
Mod bugs / Re: comms console not working.
January 11, 2017, 09:18:22 PM
dug in a little more and now got this error. same problem.

Object reference not set to an instance of an object
  at RimWorld.Building_CommsConsole.GetFloatMenuOptions (Verse.Pawn myPawn) [0x002d8] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\Thing\Building\Various\Building_CommsConsole.cs:126
  at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1 opts) [0x018f0] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\FloatMenuMakerMap.cs:751
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (Vector3 clickPos, Verse.Pawn pawn) [0x0006c] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\FloatMenuMakerMap.cs:74
  at RimWorld.Selector.AutoOrderToCell (Verse.Pawn pawn, IntVec3 dest) [0x00000] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainTabs\Inspect\Selector.cs:660
  at RimWorld.Selector.HandleMapClicks () [0x000ec] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainTabs\Inspect\Selector.cs:165
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MainTabs\Inspect\Selector.cs:111
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x00021] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\MapInterface.cs:154
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x001a9] in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\UIRoot_Play.cs:119
  at Verse.Root.OnGUI () [0x0003f] in C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:148
#2
same error. please help
#3
so where woul i make sure that this is correct?


Quote from: Sam_ on December 22, 2016, 07:43:47 AM
For anyone else with this issue make sure you have a factionLeader for every pawn group in the faction def.

<li>
<kindDef>Normal</kindDef>
<commonality>100</commonality>
<options>
<OCSoldier>60</OCSoldier>
<OCPeaceKeeper>20</OCPeaceKeeper>
<OCHeavy>15</OCHeavy>
<OCTank>5</OCTank>
<OCDirector>20</OCDirector>
</options>
</li>
<li>
<kindDef>FactionBase</kindDef>
<options>
<OCSoldier>60</OCSoldier>
<OCPeaceKeeper>20</OCPeaceKeeper>
<OCHeavy>15</OCHeavy>
<OCTank>5</OCTank>
<OCDirector>20</OCDirector>
</options>
</li>

Where OCDirector is the factionLeader. The confusion for me came from the desire to only have the factionLeader at a base, therefore leaving the normal pawnGroupMaker without a factionLeader.
#4
Mod bugs / comms console not working.
January 11, 2017, 04:09:52 PM
unsure where the conflict is. float menu?
any ideas for fix?

https://gist.github.com/HugsLibRecordKeeper/def9cddd0355f658dfa14d4d9e5528a6



Object reference not set to an instance of an object
  at RimWorld.Building_CommsConsole.GetFloatMenuOptions (Verse.Pawn myPawn) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.AddHumanlikeOrders (Vector3 clickPos, Verse.Pawn pawn, System.Collections.Generic.List`1 opts) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.ChoicesAtFor (Vector3 clickPos, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.Selector.HandleMapClicks () [0x00000] in <filename unknown>:0
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <filename unknown>:0
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x00000] in <filename unknown>:0
  at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
  at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0