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Messages - dburgdorf

#166
Releases / Re: [B19] Rainbeau's Mods
October 14, 2018, 08:36:14 AM
Quote from: raydarken on October 14, 2018, 07:36:20 AMHi RF, I'm running in to an error using 'Editable Backstories'....

Please update to the version of REB I released on Friday. It fixes the null exception error issue.

I can't guarantee the update will resolve *all* your problems, as some may be related to your other mods, but it'll take care of the "Editable Backstories" errors.  :)
#167
Releases / Re: [B19] Rainbeau's Mods
October 13, 2018, 04:53:23 PM
Quote from: Canute on October 13, 2018, 04:04:20 PMBut i think it only should be forbidden if outside home area. Did you include that ?

Didn't think of that. I'll look into how to do it.  ;)
#168
Releases / Re: [B19] Rainbeau's Mods
October 13, 2018, 03:27:53 PM
Quote from: RicRider on October 13, 2018, 03:22:44 PMOmg that was fast. Thanks!

I happened to be working on "Fertile Fields," anyway, and your request was simple enough to toss in.  ;)
#169


-=- Rainbeau Flambe's RimWorld 1.0 Mods -=-

(Versions for b19 can be found here.)
































































Advanced Bridges 12/05/18 Steam Dropbox Allows you to build bridges, obviously, out of stone or metal as well as wood, and over deep water as well as shallow. Originally called "Basic Bridges," but now that vanilla itself offers basic bridges....

Archipelagos 12/05/18 Steam Dropbox Adds archipelago (island chain) biomes to the world map, so you can now play RimWorld on islands.

Concrete 12/05/18 Steam Dropbox Adds concrete to the game. Changes a few existing items to require concrete instead of steel, as well as adding concrete walls, embrasures, and reinforced concrete "bunker" walls.

Editable Backstories and Names 10/14/18 Steam Dropbox Replaces the vanilla backstory and name databases with completely customizable databases stored in XML and text files.

Etched Stone Walls 12/05/18 Steam Dropbox Allows pawns to "etch" smoothed stone walls so they match the look of constructed block walls. Also allows pawns to "decorate" such walls with pretty (or not-so-pretty) pictures.

Fertile Fields 12/05/18 Steam Dropbox Fertilize and plow your farmland, and eventually reshape your landscape! (Despite the name, this isn't a simple farming mod, but rather, is a full-featured terraforming mod.)

Fishing 12/05/18 Steam Dropbox Lets your pawns fish from bridges or from the shore, catch shellfish in traps, and cook various seafood dishes. Originally an add-on for my "Basic Bridges" mod, it's now fully independent.

Packed Lunches 10/14/18 Steam Dropbox Turn meals into packed lunches, and your pawns will happily eat on the go and stop whining about tables!

Pawns Are Capable! 12/08/18 Steam Dropbox A mod which replaces pawn "incapabilities" with mood debuffs and/or other penalties when pawns are required to do types of work they hate. Never again will you have to watch a colony burn to the ground because your last conscious colonist would rather die than fight a fire!

Permafrost 11/11/18 Steam Dropbox Adds a permafrost biome to the game. Also allows lakes and rivers (in any biome that gets cold enough) to freeze in the winter.

Rainbeau Flambe - Storyteller 12/05/18 Steam Dropbox Adds, obviously, a storyteller.

Rational Romance 12/05/18 Steam Dropbox Overhauls the game's romance system, fixing some problems and adding new options. Sort of a "spiritual successor" to SeveralPuffins' old "Romance Diversified" mod.

Realistic Planets 12/05/18 Steam Dropbox Allows you to create a wider variety of planets, cleans up some vanilla biome placement issues, and adds some new biomes.

Rim Disorders 11/08/18 Steam Dropbox Adds new mental illnesses, disorders, and counseling. An update of SeveralPuffins' original "Rim Disorders" mod.

Rumor Has It 11/03/18 Steam Dropbox Adds social interactions, traits, thoughts and events, all focused around people talking about people. An update of SeveralPuffins' old "Rumours and Deception" mod.

Scenarios 12/05/18 Steam Dropbox Adds a few scenarios and some related incidents. Make your crashlanding a bit more realistic, deal as a tribal group with the aftermath of an exploding moon, or just start with less research handed to you.

Tribal Pawn Names 10/14/18 Steam Dropbox Overhauls the game's tribal pawn names to give them a more Native American feel. Also allows for more interesting tribal nicknames, and ensures that tribal pets have tribal-style names.

Tribal Raiders 10/14/18 Steam Dropbox Adds a new "tribal raider" faction. Like pirates, tribal raiders raid you just because they can, and cannot be appeased with silver or by releasing prisoners. Also allows creation of "tribal planet" worlds, on which outlander and pirate factions are disabled, so that they generate with only tribal and tribal raider settlements.

Wild Cultivation 12/05/18 Steam Dropbox Allows you to find wild versions of cultivated plants and to cultivate a few plants formerly found only in the wild.




If you're a modpack maker and want to include any of my mods in your pack, or if you're a modder and want to use them as the basis of derivative mods, please feel free to do so. I ask only that you let me know about it.

If you have any (helpful) suggestions for improvement, please let me know!



#170
Releases / Re: [B19] Rainbeau's Mods
October 13, 2018, 01:55:15 PM
Fertile Fields has been updated:

- Cut plants (including blighted plants) can now yield "plant scraps," which can be used in composting.

- Pawns will now haul fertilizer to tiles designated to be improved to rich or plowed soil, even if they're not assigned to plant work, just as pawns will haul materials to blueprints, even if not assigned to construction.

- Cremating a corpse in a crematorium now yields 5 compost instead of 4, and cremating in a campfire yields 4 compost instead of 2.

- When items rot, the rotted mush that results is now forbidden, to prevent pawns from running all over the map collecting... well, mush.
#171
Releases / Re: [B19] Rainbeau's Mods
October 13, 2018, 12:18:48 AM
Packed Lunches has been updated:

- Updated the work required to make packed lunches, so they now require half as much work as making a simple meal, as opposed to five times as much.
#172
Releases / Re: [B19] Rainbeau's Mods
October 12, 2018, 10:59:13 PM
Editable Backstories and Names has been updated:

- Added the ability to define special lists of names to be used together with backstory FilterSets. (For example, in the provided database, pawns with medieval backstories will now have names drawn from a list of medieval English names, rather than from the main name database.)

- Altered the optional backstory "source" tags to use parentheses instead of brackets, so the game doesn't misread them.

- Squashed a bug that occasionally caused null exception errors when the game tried to create a new pawn.
#173
Off-Topic / Re: Count to 9000 before Tynan posts!
October 12, 2018, 05:09:46 PM
8,600

Only 400 to go!  :D
#174
Off-Topic / Re: The Drunkard's Tavern.
October 12, 2018, 05:07:44 PM
Quote from: harpo99999 on October 12, 2018, 04:31:36 PMbtw was born in 1963

Really? So was I.  July 22, to be exact.

... Which means I was conceived in late October of '62. Right in the middle of the Cuban Missile Crisis. My parents never confirmed it, but I have long suspected that I was an, "Oh, shit, the world's going to end..." baby.  :D
#175
Releases / Re: [B19] Rainbeau's Mods
October 11, 2018, 11:58:18 AM
Quote from: bigheadzach on October 11, 2018, 11:08:57 AMNot every colony has a sociopathic butcher :D

Maybe not, but no colony is truly *complete* without one.  :)
#176
Releases / Re: [B19] Rainbeau's Mods
October 11, 2018, 10:34:52 AM
Quote from: bigheadzach on October 11, 2018, 10:05:07 AMSo these don't stack, correct? If I harvest from plowed soil there is no chance for it to go straight to normal soil?

That is correct. Plowed soil (if you have it configured to do so) can degrade to rich soil, and rich soil (again, if you have it configured to do so) can degrade to normal soil, but plowed soil will never, in a single jump, degrade to normal soil.

Quote from: bigheadzach on October 11, 2018, 10:05:07 AMSeems to me that if plowing doesn't require expense of anything but time/labor, then once you get the ability to Plow, all you have to do is keep turning the soil over between harvests and you'll never have a chance to drop to normal soil.

And that's exactly why plowing requires fertilizer as well as work.  It might not be entirely realistic, but it helps keep things balanced. :)

Quote from: Canute on October 11, 2018, 10:24:38 AMi think you should adjust the amount of raw compost you get from burning corpses to 5. Currently you are geting just 2, but when you butcher them and use the meat you can get 5-6.

Thanks for pointing that out. I *try* to keep things consistent, but sometimes, stuff like that gets past me.  ;)
#177
Off-Topic / Re: Count to 9000 before Tynan posts!
October 11, 2018, 09:26:10 AM
8595
#178
Releases / Re: [B19] Rainbeau's Mods
October 10, 2018, 06:50:53 PM
Fertile Fields has been updated again:

- The chance of plowed soil degrading to rich soil when crops are harvested is now a configuration option (default 100%).

- An additional configuration option determines the chance of rich soil degrading to normal soil when crops are harvested (default 50%).

- When a soil tile degrades due to crop harvesting, it will by default be flagged automatically for replowing/refertilizing before new any new crops are planted. However, this behavior is also configurable, and can be turned off (for example, if you're low on fertilizer and don't want farms tiles sitting idle).

- Topsoil can now be laid over ice as well as over smooth stone. This will provide a potentially important new option for farming on ice sheet and sea ice maps, especially if playing in the mod's new "hard mode."

- Added a "Hard Mode" configuration option which disables the less realistic terrain transformations (removing ice from ice sheet or sea ice maps, creating mud, marsh or marshy soil on those same maps, and creating or removing deep ocean water on any map).
#179
Off-Topic / Re: Count to 9000 before Tynan posts!
October 10, 2018, 11:54:21 AM
#180
Releases / Re: [B19] Rainbeau's Mods
October 10, 2018, 09:38:41 AM
Quote from: Sleeeper on October 10, 2018, 06:28:43 AMGravel appears on terrain same as rocky soil (info at bottom of screen and texture), though still works for next terraforming stage to normal soil.

I'm afraid I have no idea what you're trying to report, here.