Fertile Fields has been updated:
- Plant scraps now stack to 200, like hay, instead of just to 75, and are once again categorized (for stockpile purposes) as food, as they can be used to feed animals.
- Plant scraps, like hay, can now be used in the kibble recipe.
- The options menu toggle to determine if plant scraps drop has been replaced with a slider to determine how *much* scrap drops.
- Sand piles no longer deteriorate if outside.
- Plant cutting, just like harvesting, can now result in soil degradation.
- Placement of moving or still water near rivers as new water tiles are created is better than it was, but can still result in "glitchy" graphics at the interface between the two. I'll continue trying to improve it.
- Plant scraps now stack to 200, like hay, instead of just to 75, and are once again categorized (for stockpile purposes) as food, as they can be used to feed animals.
- Plant scraps, like hay, can now be used in the kibble recipe.
- The options menu toggle to determine if plant scraps drop has been replaced with a slider to determine how *much* scrap drops.
- Sand piles no longer deteriorate if outside.
- Plant cutting, just like harvesting, can now result in soil degradation.
- Placement of moving or still water near rivers as new water tiles are created is better than it was, but can still result in "glitchy" graphics at the interface between the two. I'll continue trying to improve it.